Tales from the Backlog: Champions of Krynn

Champions of Krynn

If you’ve been paying attention to my site, and I don’t blame you if you haven’t, but I tend to play two types of games: MMOs and Old-School. I will occasionally boot up a non-MMO game that has been made in the past 5 years, but that’s a rare event for me. I’m generally immune to the rush that I must play the absolute newest stuff. My rationale is that if it’s claiming to be really good now, it’ll also be really good in a few years, too. The benefits of this thinking are obvious: when I do go to purchase the game, it’ll be at a steep discount, bug fixes will have made the game more stable, technology improvements mean I’ll be able to play at the highest graphic settings, and I’ll still be getting the same quality story and gameplay as if I bought it on day 1. Also, the lens of time better shows which games are actually considered great games than the day one impressions do. Good games are like good wine, they last and seem to improve with age.

However, when it comes to *really* old games, sometimes the lens of time is tinted with too much rose-coloring. One question I find I ask myself all the time is were the games I played when I was a kid, the games that have shaped and molded my gaming interests today, were they any good? If I go back and play them now, will I still find them enjoyable? One such game series I remember having a very hard time with when I was younger, but I was still very enamored with them. Namely, the SSI Advanced Dungeons and Dragons “Gold Box” series of games based on the Dragonlance universe. And since I’m a fan of playing games in order I set on to find and play the first game in the series, Champions of Krynn.

Champions of Krynn

Just trust us on this one, it’s opulent and not just cracked stone walls. Opulent.

Abandoned, But Not Forgotten

When looking for the game, my first attempt is to always find a legit copy first, unless doing so is price or sanity prohibitive. For example, the game seems pretty easy to find on Ebay, but I honestly couldn’t tell you the last time I owned a PC that actually had a 3.5″ or 5.25″ floppy drive drive on it. SSI, the maker of the game was acquired by Mindscape in 1994, and eventually was acquired by Ubisoft in 2001, who retired the brand. In fact, you can’t even find Champions of Krynn on the Internet Archive, although you will find the game’s sequels. A 25 year old game, you’ll forgive me, but I gave up on paying for it and instead went to my favorite site for the games that have lost their respective owners, Abandonia. To make up for it, I’ll make a donation later to one of my favorite charities, and maybe one to Abandonia as well as soon as my browser informs me that Paypal isn’t being attacked anymore (there… didn’t take long). Karma and I have a funny relationship and I don’t want to upset that balance.

At this point, I’m pretty proficient with using DOSBox, so getting the game to run was pretty easy. If you want to check out the Options file I use, which I have tweaked over time, feel free. And after loading up, then spent the rest of the night trying to build a party based on a version of Dungeons and Dragons that was out of style by the time I entered high school. I decided to stick with your standard party makeup of pure classes, and then balanced out races as appropriate. For naming, I crowdsourced by sending out a tweet, and taking the first people to reply or favorite the post, just to make it a little more social.

Champions of Krynn

THAC0?! That should really say “Rocket Science”.

The Party of Champions

First we have our Lawful Good Half-Elf Knight, Windcaller. The Knight is an interesting class, mostly for a mechanic you just don’t see in games anymore, a class that will straight up give away all the money they find. Knights have taken a vow of poverty, and as such will donate any money you hand them as soon as you get back to town. Giving away loot? What nonsense is this! The trick is, of course, to not hand them any monies. However, gold doesn’t seem to be that important so far, so keeping it from him is kind of mean. Donate away, my friend. The tradeoff is being able to cast Cleric spells at higher levels.

Next, we have our Neutral Good Mountain Dwarf Fighter, JerseyJim. Jim’s a close friend of mine so no offense on the Dwarf part, I needed a dwarf, and having all humans is rather boring. Fighters seem to be… well… Fighters. Strong on the front lines, and hard to take down… sort of. Jim seems to be one of the first ones knocked down being right on the front lines and so far the game seems to employ a lot of cheap one-hit methods. Anyone in magical Sleep or Hold are taken down in one shot, for example. One.

Champions of Krynn

Dammit Jim! Crit by a Rat?!

Then we have our Chaotic Good Qualinesti Elf Ranger, Royalite. Rangers are strong melee as well, but also decent at range. They seem to be very versatile, and Royalite is happy with being a ranger, so it’s all good. I have no idea what the difference between elves are, there is also a Silvanesti elf, so maybe it’s just character flavor. Having elves keeps you from being one-shot, as elves are resistant to sleep and charm… but elves, though. You never want too many of them.

Then there’s our Neutral Good Kender Cleric, Syl. Clerics are an absolute necessity. When resting, the only way to heal is to use the Cleric’s spells, and the game calculates the time when resting for the Cleric to memorize a heal spell and cast it, and rememorize it. Thankfully, it does this automatically with the Fix command, but you’re vulnerable to wandering monsters while resting, so it’s tricky. On top of that, Clerics can charm and hold, cheap tactics, but effective for one-hit takedowns. Syl didn’t reply to the tweet, but I was listening to a podcast of Battle Bards and Syl was praising her Lalafell in Final Fantasy XIV, so I decided to make her our diminutive Kender in homage. Kenders are a race that have an infectious charm and are good at finding trouble, and Syl was happy with that.

Champions of Krynn

Just trust us. They’re evil.

Then we have our True Neutral Human Thief, Grilledcheese. Thieves are very squishy, being held to Leather Armor only. They make up for it by being able to backstab, finding traps and doors, and leveling super quick. Oh, leveling is interesting. Leveling can only take place if we return to an outpost, which isn’t that bad, but each class has a completely different leveling table! With the same amount of experience, a level 5 Thief is only a level 3 Knight. So you have to keep track of each characters experience individually as it won’t tell you if they’re ready to level, either. Excel spreadsheets FTW.

Finally, we have our Lawful Neutral Human Red Mage, BC Jayson. Jayson’s a big Ultima fan, so I hope he doesn’t mind having a D&D character. Cross-geekery, you know how it is. Mages are as you would expect: super squishy, but bring out the big guns. Mostly Sleep spells are used at lower levels, sadly, but they knock out up to 4 enemies at a time and then a follow up long range dart provides the instant-kill. So cheap, but still effective.

Champions of Krynn

Thankfully the “Journal” isn’t a copy of 50 Shades of Grey, as this could’ve got really awkward real quick.

First Impressions, Very Rosy

Champions of Krynn is sooooo old school, though. Maybe *too* old school. First, the game doesn’t hold any punches and every fight that is scripted as part of the story is a party strength check. If you can’t beat it, well then you might have to try again with different strategy (or luck), rest up and choose different spells, or level, and the baddies will use every cheap trick they have. So saving all the time and loading again are common practice. On top of that, the game allows you to lower the difficulty, but doing so nets you less experience, so playing on Easy eventually under-levels your party. As any other game, the middle difficulty is the way to go.

On top of that, to save game size (3.5″ disks, don’t forget) and to have a form of DRM, every time there is an important plot point instead of just telling you the story, the game points you to it’s physical Journal and tells you which entry to read. You could read all the entries and spoil the story, but there are false-entries posted throughout the Journal, just to trip you up. It’s fascinating the methods like this developers used when their resources were limited.

Champions of Krynn

Dammit Jim! Just kidding. It was *everyone’s* fault this time. Falling asleep in the middle of combat and all.

So as of this writing, I have cleared the first level of the first dungeon. You’d think this would be a quick endeavor but, oh no, this has taken quite a few sessions already. Leveling in D&D is a rare event, but each character has leveled a few times, leading me to wonder how long this game actually is? Is it only just a couple of dungeons or will this take me forever to play?

I’m not sure I’ll stick to it to see the end, but I do enjoy a good D&D session, so you never know. Those graphics, though. The best part of the game is easily the strategic combat. The story seems very basic and pandering, though, and the graphics were considered dated even for 1990, so I’m not sure if the combat alone will hold my interest. We’ll see, though, it *is* classic D&D, afterall.

//Ocho   

P.S. – Also, I want to give a big shoutout to Xander of Holosuite Media fame for hosting Casual Aggro as part of their blogger linkfest. Holosuite Media has a ton of great people and great podcasts to check out, which I highly suggest you do. I especially am fond of Beyond the Veil, their podcast on The Secret World, but they have podcasts for all kinds of games.

P.P.S. – After the massive traffic spike I had yesterday, thanks to a popular developer RT’ing my post on Ultima 7 and EA, I was kicking myself that my blogroll hasn’t been updated since, well, since this blog was created. I have went through and updated it to a list of 25 glorious and amazing sites, which you should definitely check out.

Too Many Options

Currently I’m going through my gaming transition, as I usually do around this time of year. As soon as Spring hits, I crave the outdoors. My gaming time and interest tends to take a nosedive, and then come Fall, like clockwork, my want to play games increases again. I find myself usually returning to games around the time that all MMOs are starting to celebrate their Halloween shenanigans.

I may be a bit early, but a foot injury has sidelined me a good amount this season, and so my Ultimate playing for the season is essentially over. My injury will hopefully heal over the winter and I’ll be good to come back into next season’s Ultimate ready to go. Still won’t stop playing Disc Golf, though. I’ll try to keep that up until the ground is covered in deep piles of snow, like last season. I am hoping to be a little more active this winter to stave off the holiday weight gain and I’m hoping to get into a friend’s softball league next Spring. We’ll see how that goes, “best laid plans” and whatnot. <ahem> Sorry about that tangent…

But gaming wise, my mind is filled with cravings to play all kinds of different games and it’s causing me a bit of indecision. Here’s a quick list of the ones that are currently jockeying for position:

Guild Wars 2

Vines and plants. Eating salad feels like revenge against these things now.

 

Guild Wars 2

I recently finished the main story and have started in on Season 2. I really love how they’ve set up Season 2 so that it can be played at an easier pace, and how they’ve integrated it into the world. We have instancing in these games for a reason, and that reason is story. Keep it up, ANet! I’ve finished all the story up to Dragon’s Reach: Part 2, and am really liking the story. They’ve really kicked the story up a notch on this one, although making your character the main figurehead and putting all kinds of words into our mouths, it’s offset by the fantastic characterization of your companions and surrounding characters.

Now I just have to… figure out what else there is to do at level 80. Having done zero research about GW2’s “endgame”, the top level items/weapons and what it would take to get them, it’s a bit of a mystery… they don’t make it that obvious in-game. But these boss battles are something else. If I can get through one and not die 100 times, I’m happy. So maybe a little grinding is in order to get some better or more synced equipment… I’m not a fan of using guides, but I may have to.

Star Trek Online

The next season and the latest expansion Delta Rising are quickly on their way, and the last content I did was against the Voth inside the Solanae Dyson Sphere. Good content, I really enjoyed it, I like how the STO devs are creating content that can’t just be gobbled up and moved on from. They use Reputation grinds, but Rep grinds feel alright for end-game content. My only issue with STO, ironically, is their propensity for long grinds, but I have to come back for Star Trek. I feel compelled. Also, the mountains of zen I have from my Lifetime account don’t hurt (4 years worth of a lifetime sub mixed with a propensity to only buy storage upgrades and costumes).

Since I’ve last played, though, the amount of changes is extensive, and is a hill to come back in. Specifically, the changes in how kit powers work. Knowing STO’s history, it may not be that intuitive. Also, how it looks like they’re handling Tier 6 ships is… interesting. Making them not necessary but obviously more powerful? So… making them necessary?

Rusty Hearts

Love the art style.

Rusty Hearts

As of this post, Rusty Hearts is shutting down in about a week. This makes me sad as it’s the first MMO that I’ve ever played that is shutting down. It won’t be missed by many, but it will be missed by me. I want to give it one final play session before the servers shut down, and I should be able to as my account should still be active.

Old School D&D Games

And I mean OLD SCHOOL. No, really, I’m talking like 24 year old, can buy itself a drink, Champions of Krynn old school. Either that or Neverwinter Nights, or Baldur’s Gate. I remember playing the old school Krynn series a LONG time ago, and I played a bit of NWN and BG, but never completed them or made any headway. I’m in a when-we-can-get-together Pathfinder group, you see, and I completely suck at it, but the D&D bug still bites pretty hard, and I do love me some old school.

Alpha Centauri

I know, Civilization: Beyond Earth is coming out near the end of October. It looks awesome, but it gives that nostalgia hit to play me some Alpha Centauri, Sid Meier’s last attempt at a Civilization game on a world besides Earth. Dealing with other ideologies while at the same time trying not to be horrifically hurt by aliens? Good stuff.

You see, Beyond Earth is coming out a good time. The premise, if it’s anything like Alpha Centauri, is one of living with the planet, not against it. Using methods of living that don’t harm the ecosystem. In AC, if you don’t learn to live with the ecosystem, it will fight back. Hard. Parallels with current day issues? You betcha. Art imitates life, after all.

Neverwinter

Gelatinous Cubes, what jellyfish would be if they were found on land.

Neverwinter Online

I like Neverwinter. It’s a lot of fun, even if it doesn’t hit all the D&D notes that the old school D&D games I mentioned above do. And they just released their latest expansion, Tyranny of Dragons, so… Dragons! Dragons everywhere! As I said, I like Neverwinter, it just never makes the top of my MMOs to play list.

The Sims: Medieval

With the release of Sims 4, the Sims bug is also itching. But for me, I always wanted a little more out of the Sims. It seems like a great base to tell a whole bunch of stories, but stories that don’t just revolve around relationships and remodeling ones bathroom. But there is a great Sims title that does go a lot further… The Sims: Medieval. You play multiple people in the standard fantasy medieval community. Say you decide to play the king/queen and go through their story, then when you next play the blacksmith story, you get the benefits of the world changing from the royal’s story. The caveat is there isn’t much in the way of house-building, but to me the quests more than make up for it.

Guild Wars

Did anyone else feel that wind?

Guild Wars 1

Playing through the story of Guild Wars 2 has made me want to go back in time and play through Guild Wars 1! Prophecies! Factions! Nightfall! Eye of the North! Plus, this would give me the ability to get all the fun Hall of Monuments stuff that I don’t have from not really playing GW1. And with Rusty Hearts closing, it just makes you think that an old game, like GW1, could shut down at any time. All it takes is for ANet to turn around and say “Well, it’s not making us any more money. Shut it off.” and that’s it, it’s done.

Walking Dead: Season 2

As far as my current TV watching, I’ve been into The Walking Dead. I like it, but what made me start watching it was playing through The Walking Dead: Season 1. Amazing. That game is amazing, but I’ve only done a few chapters of Season 2, and I should really finish it up, because I’m sure I’m going to love it.

Those Other Games I Have Half-Finished

Elder Scrolls: Daggerfall, Half-Life, and Gabriel Knight, specifically. I stopped playing all of them for pretty good reasons, but they’re still nagging me being unfinished. I think my want to “explore” in these games is too much and is getting in the way. I don’t like just rushing to the next plot point, but at this rate I’ll never finish anything! Argh!

So I don’t know. What do you think? Maybe I’ll just keep driving my truck. This ore isn’t going to deliver itself, you know…

// Ocho

Euro Truck Simulator 2

On the road again. I can’t wait to get on the road again…