Currently I’m going through my gaming transition, as I usually do around this time of year. As soon as Spring hits, I crave the outdoors. My gaming time and interest tends to take a nosedive, and then come Fall, like clockwork, my want to play games increases again. I find myself usually returning to games around the time that all MMOs are starting to celebrate their Halloween shenanigans.
I may be a bit early, but a foot injury has sidelined me a good amount this season, and so my Ultimate playing for the season is essentially over. My injury will hopefully heal over the winter and I’ll be good to come back into next season’s Ultimate ready to go. Still won’t stop playing Disc Golf, though. I’ll try to keep that up until the ground is covered in deep piles of snow, like last season. I am hoping to be a little more active this winter to stave off the holiday weight gain and I’m hoping to get into a friend’s softball league next Spring. We’ll see how that goes, “best laid plans” and whatnot. <ahem> Sorry about that tangent…
But gaming wise, my mind is filled with cravings to play all kinds of different games and it’s causing me a bit of indecision. Here’s a quick list of the ones that are currently jockeying for position:
Vines and plants. Eating salad feels like revenge against these things now.
Guild Wars 2
I recently finished the main story and have started in on Season 2. I really love how they’ve set up Season 2 so that it can be played at an easier pace, and how they’ve integrated it into the world. We have instancing in these games for a reason, and that reason is story. Keep it up, ANet! I’ve finished all the story up to Dragon’s Reach: Part 2, and am really liking the story. They’ve really kicked the story up a notch on this one, although making your character the main figurehead and putting all kinds of words into our mouths, it’s offset by the fantastic characterization of your companions and surrounding characters.
Now I just have to… figure out what else there is to do at level 80. Having done zero research about GW2’s “endgame”, the top level items/weapons and what it would take to get them, it’s a bit of a mystery… they don’t make it that obvious in-game. But these boss battles are something else. If I can get through one and not die 100 times, I’m happy. So maybe a little grinding is in order to get some better or more synced equipment… I’m not a fan of using guides, but I may have to.
Star Trek Online
The next season and the latest expansion Delta Rising are quickly on their way, and the last content I did was against the Voth inside the Solanae Dyson Sphere. Good content, I really enjoyed it, I like how the STO devs are creating content that can’t just be gobbled up and moved on from. They use Reputation grinds, but Rep grinds feel alright for end-game content. My only issue with STO, ironically, is their propensity for long grinds, but I have to come back for Star Trek. I feel compelled. Also, the mountains of zen I have from my Lifetime account don’t hurt (4 years worth of a lifetime sub mixed with a propensity to only buy storage upgrades and costumes).
Since I’ve last played, though, the amount of changes is extensive, and is a hill to come back in. Specifically, the changes in how kit powers work. Knowing STO’s history, it may not be that intuitive. Also, how it looks like they’re handling Tier 6 ships is… interesting. Making them not necessary but obviously more powerful? So… making them necessary?
Love the art style.
As of this post, Rusty Hearts is shutting down in about a week. This makes me sad as it’s the first MMO that I’ve ever played that is shutting down. It won’t be missed by many, but it will be missed by me. I want to give it one final play session before the servers shut down, and I should be able to as my account should still be active.
Old School D&D Games
And I mean OLD SCHOOL. No, really, I’m talking like 24 year old, can buy itself a drink, Champions of Krynn old school. Either that or Neverwinter Nights, or Baldur’s Gate. I remember playing the old school Krynn series a LONG time ago, and I played a bit of NWN and BG, but never completed them or made any headway. I’m in a when-we-can-get-together Pathfinder group, you see, and I completely suck at it, but the D&D bug still bites pretty hard, and I do love me some old school.
I know, Civilization: Beyond Earth is coming out near the end of October. It looks awesome, but it gives that nostalgia hit to play me some Alpha Centauri, Sid Meier’s last attempt at a Civilization game on a world besides Earth. Dealing with other ideologies while at the same time trying not to be horrifically hurt by aliens? Good stuff.
You see, Beyond Earth is coming out a good time. The premise, if it’s anything like Alpha Centauri, is one of living with the planet, not against it. Using methods of living that don’t harm the ecosystem. In AC, if you don’t learn to live with the ecosystem, it will fight back. Hard. Parallels with current day issues? You betcha. Art imitates life, after all.
Gelatinous Cubes, what jellyfish would be if they were found on land.
I like Neverwinter. It’s a lot of fun, even if it doesn’t hit all the D&D notes that the old school D&D games I mentioned above do. And they just released their latest expansion, Tyranny of Dragons, so… Dragons! Dragons everywhere! As I said, I like Neverwinter, it just never makes the top of my MMOs to play list.
The Sims: Medieval
With the release of Sims 4, the Sims bug is also itching. But for me, I always wanted a little more out of the Sims. It seems like a great base to tell a whole bunch of stories, but stories that don’t just revolve around relationships and remodeling ones bathroom. But there is a great Sims title that does go a lot further… The Sims: Medieval. You play multiple people in the standard fantasy medieval community. Say you decide to play the king/queen and go through their story, then when you next play the blacksmith story, you get the benefits of the world changing from the royal’s story. The caveat is there isn’t much in the way of house-building, but to me the quests more than make up for it.
Did anyone else feel that wind?
Guild Wars 1
Playing through the story of Guild Wars 2 has made me want to go back in time and play through Guild Wars 1! Prophecies! Factions! Nightfall! Eye of the North! Plus, this would give me the ability to get all the fun Hall of Monuments stuff that I don’t have from not really playing GW1. And with Rusty Hearts closing, it just makes you think that an old game, like GW1, could shut down at any time. All it takes is for ANet to turn around and say “Well, it’s not making us any more money. Shut it off.” and that’s it, it’s done.
Walking Dead: Season 2
As far as my current TV watching, I’ve been into The Walking Dead. I like it, but what made me start watching it was playing through The Walking Dead: Season 1. Amazing. That game is amazing, but I’ve only done a few chapters of Season 2, and I should really finish it up, because I’m sure I’m going to love it.
Those Other Games I Have Half-Finished
Elder Scrolls: Daggerfall, Half-Life, and Gabriel Knight, specifically. I stopped playing all of them for pretty good reasons, but they’re still nagging me being unfinished. I think my want to “explore” in these games is too much and is getting in the way. I don’t like just rushing to the next plot point, but at this rate I’ll never finish anything! Argh!
So I don’t know. What do you think? Maybe I’ll just keep driving my truck. This ore isn’t going to deliver itself, you know…
On the road again. I can’t wait to get on the road again…
Can we somehow make this a drinking game? Alright, for every one of these resolutions I actually make, we take a drink. Deal? I like this idea.
But, seriously, although I missed a day or two of Murf’s Listmas Extravaganza, it looks to have been a wild success. I mean, really, look at all of those lists. 67! I count 67 lists. I may, in the near future, take a look and highlight a few of them. But, seriously, good on Murf for taking the ball and running with it and good on the folks over at United We Game for keeping score.
But, if you’re not tired of lists, I have one more list for you all, and it is simply my list of gaming resolutions for the new year. Yes, despite rumors to the contrary, I will be keeping up this gaming hobby for the foreseeable future, so why not resolve to make it as awesome as possible. Here are my goals, in no particular order, and the probability I give myself of actually completing them.
Finish The Walking Dead, 400 Days, and Walking Dead: Season 2
I haven’t finished Walking Dead yet and I’m really not sure why as it is quite an awesome and compelling story they’ve penned. I plan to finish up the first season, play the interim game, and then catch Season 2 on a good sale and finish that. Really, this should take that long. Probability of completion: 90%
Achieve Max Level in Neverwinter
I play Neverwinter in spurts. Awesome features like the Gateway, Foundry, the storyline, and wanting to see the latest modules all make me want to jump in and play to cap. But there is always something that seems a *little* more worthwhile to play. However, I want to get to max level so I can play these modules, which I’m sure will keep coming, along with new classes. Being around level 30, I may have a ways to go. What even IS the max level these days? Probability of completion: 70%
Play More Older / Indie Games
If 2013 had something awesome going for it, it was the crop of Indie games that came out of the woodwork. I mean, really, a metric ton of them, and I just want to play them all. I still have yet to pick up Gone Home, but I have picked up games like UnEpic, To the Moon, Dust, Braid, and Dear Esther, and I need to give them a solid shake. Also, as are many others, I’m a big fan of older games and need to play a few of them as well. I think I’ll develop a random system to do this. Set up a list of games I really should play, and then run it through a number generator or something. Keep me on my toes. Probability of completion: 50%
Finish the Bioshock Series
I played the original Bioshock and it blew my mind. Yes, it was a shooter on rails, but the world you railed through was tremendously well crafted. For a cheap game I picked up at Target, I was ridiculously impressed. So, I own Bioshock 2 and Bioshock Infinite, but I feel I have to play them in order. Probability of completion: 80%
Don’t Buy As Many Games and Play What I Already Own
This goes hand-in-hand with with “Play More Older / Indie Games” because I already own a metric ton of older and indie games… I just need to give them more priority. This past Steam Winter sale (which I know isn’t completely finished), I’ve maybe spent a grand total of $12 on 4 games. I’m slowing down on buying, but I think that is because the sheer mass of owned games is becoming a force of reckoning on my mind. Now let’s see if I can focus…. maybe. Probability: 30%
Achieve Max Level in Guild Wars 2
All the fun stuff seems to occur at max level, and if they spread it out a bit, it’s not exactly optimal. I like the concept of the living story, though I haven’t really liked how they’ve rolled it out. However, since it looks like Guild Wars 2 is going to be bringing the rosy story of Scarlet to a close, now is as good a time to get in there and jump to max so I can join in on all the Season 2 fun. Probability: 70%
Play Through Guild Wars 1
It’s still kicking. ANet hasn’t cut the cord to the server just yet, and I keep comparing Guild Wars 2 to Guild Wars 1. You see, I REALLY want to like Guild Wars 2 more than I do, and I think a way to do that is to complete all the storyline in Guild Wars 1. This may backfire, though, and show me the missed potential that Guild Wars 2 has, but either way Guild Wars 1 is still a beautiful game that is still running. But let’s be honest: Probability: 25%
So that’s it. As you notice, nothing about any of the new MMO’s coming out, although I can’t seem to gather a real interest in them. This may change. I am a sucker and do like the new shiny as much as others. My wallet does not usually agree with latest shiny, though. Tokyo and Shroud of the Avatar may end up taking up a huge chunk of my time, too. We shall see, I guess.
From all of us here at the Casual Aggro household, I wish unto thee the greatest of New Years! May it bring you health, wealth, happiness, and as much gaming as you can handle! As always, thank you for reading.
Game on, my friends.
So, when it seems like everyone else is hitting the level cap or close to it in Guild Wars 2, last night I hit the half-way mark, level 40. The odd part: I haven’t even ventured outside of a level 15-25 zone! Slow? Well… that’s just how I roll. I really do stop to smell the roses. I’ll delve into that unknown cave, I’ll try to beat that random mob that says “group” but I know I can do it solo if I just keep trying. I’ll fiddle with my build over and over until I get it just the way I want it. So, this takes time.
But level 40, without even touching a zone above 15-25. This made me look at how my gaming choice of checking out and completing the starter areas, and maybe the next higher ups, are affecting my character growth. Well, from completing 4 full zones, I have a decent amount of skill points, so my skill choices are fairly nice for my level. However, my gear? All the basic stuff. Since my main upgrades are coming from drops (as drops appear to be tuned to your character’s level, not the level of the area), they just aren’t coming fast enough to beat out what the vendors sell at each 5 level increment. So, my gear is to my level, but it’s bland.
So then, am I hurting myself by being slow? I very well could be, since my gear is so basic for my level. This then begs the question: Why are there even levels in the first place? I’ve mentioned previously how I think that levels in GW2 are a very useless stat. With the majority of zones and dungeons just down-leveling you, and levels coming at such a fast and furious pace that most people don’t even notice them, the fact that the game puts a number to your development seems counter-productive. Guild Wars 1 had levels, true, but you hit “max level” before you were even out of the introductory area. This feels the same, but at the same time, it’s not.
So what do levels prevent us from doing? From what I can see, all the levels are doing is holding us back from getting into the high level areas. That’s it. Maybe, since higher level crafting materials are located in those higher areas, also forcing a level component to crafting, too, but there are plenty of ways around that.
So why even have them in the first place? They’re a time-block, and that’s all. Guild Wars 1, for example, is supposed to be played at max level, with power coming from different skills attained, builds, and player skill. Difficulty is decided by the area that you’re in, which is mostly determined by how far you are along in the story. Guild Wars 2 seems to be following the same pattern, with down-leveling of content to make the areas themselves far from trivial. But now, if I were to attack, say, Ascalon Catacombs, I’d be at a disadvantage because my gear sucks compared to my level. I’d be down-leveled, and all the white gear I have is down-leveled, too.
If those levels weren’t there, it wouldn’t be so much the gear that I have, but what attachments I put onto said gear, and how I use it. The gear would be an extension of my playstyle, not just something to replace every screamingly-quick 5 levels. I’m hoping once I finally hit max level, I’ll be able to really start replacing my gear with something nice that won’t be outdated by leveling. But until then, I guess I’ll just be underpowered.
Even if you stop to smell the roses, sometimes you’re left behind in the dust.