Archive for the ‘The Secret World’ Tag
Today Joel Bylos, game director for The Secret World, released the February 2015 Game Director’s Letter and in it details the road forward for the completion of the Tokyo storyline. I haven’t discussed The Secret World in a while, but it is still one of the games I consider myself an avid player of. I even went so far as to purchase a Lifetime sub, figuring why pay every time for every little content update, when a solid one-time payment will net the points I need to continue playing for a long, long time.
My character, a pistol and elemental magic wielding Illuminati darling, is currently parked in Tokyo awaiting the next update, having finished the latest fantastic installment. A long term goal is to seriously update the QL level of my Tokyo gear, but the amount of grind needed to get there is significant and would involve running the same stories over and over, with the only new amusement of attempting to conquer some of the more ludicrous achievements. Not that bad, but playing other or new games for the first time is way better than grinding, and so he sits waiting.
Nothing says The Secret World like a chain smoking detective wearing a rabbit suit.
From hearing players reactions to The Secret World overall, there seem to be two patterns that emerge. 1) Not a lot of players tend to make it past the area of Blue Mountain before quitting, and 2) the amount of time it takes to kill one mob anywhere is exceptionally high. These are linked, though, as the difficulty curve really ramps up in those first couple of zones. Higher difficulty, AND a significant uptick in kill time? Even I didn’t get through it unscathed the first time I played, I remember taking a break around that time, too.
However, it wasn’t until I hit the end of the Beaumont story in Blue Mountain that the game finally clicked for me. That’s when it dawned on me that this wasn’t just another zombie story. That TSW really was much deeper than it was letting on. But I had to get to that point first! Thankfully, improvements are coming.
Let’s take a look at that letter, shall we? Here is a rundown of the impending fixes.
- Reduction in the amount of time it takes to bring down monsters pre-Tokyo. – Hugely necessary. As I said above, this is a large issue for many players.
- Reduction in the mob density in the higher packed areas. – Not as necessary as 1, but welcome. It was very easy to trigger a string of never ending fights, and is one of the main reasons I started using a more AoE-centric build, as did others.
- Loot buff for rare mobs. – Sure, why not? A little extra blue gear, being the step between uncommon green and epic purple, never hurts.
- Overall mission reward restructure. – Nice. This will definitely help new players, as it was possible to hurt yourself in the early game. Understanding how gear works in TSW goes a long way.
- Story mission reward restructure. – Also nice. Leveling gear is leveling gear, though. It could be handed out like candy, it doesn’t matter a whole bunch. Like any other MMO, your gear only really starts to matter when it starts becoming farther and fewer between to acquire.
- Transylvanian story rewards an epic weapon. – Nice, but wait… Will we be able to go back and get this? A piece of epic gear has been awarded for the completion of every mission pack so far on offer. If they’re throwing this in there, will it be a retroactive reward for all? Epics aren’t that common to come by, after all.
- Upgraded tutorials. – Nice, but this may not be as helpful as they think. You can put up signs right in front of peoples faces sometimes, and they still won’t read them.
- Map improvements. – Doesn’t say specifically, but I’m thinking map icons. Can’t hurt.
- More achievements. – Always good for those that want them.
- Fast travel system improvements. – It’s about time. Not that there wasn’t a perfectly good workaround for it the entire time in game. Our characters are very hard to permanently kill as lore, so the fast travel amounted to killing ourselves, and then using the spirit world to choose where to resurrect. Badass, but way too much suicide involved. Now it’ll just be a point-and-click system. Not as badass, but more intuitive. I’m cool with it.
TSW has that way of making you come back for more.
The letter also went on to detail how when we finally enter the Tokyo Orochi tower that we’ll be met with an ever shifting dungeon. One of the downsides of grinding the TSW missions is that the missions are the same every single time, so the entertainment level drops after the first couple of times. So, at the very least, redoing the tower over and over again, at least it’ll be moderately different each time and up its replay value.
Overall, sounds like good stuff. Nothing monumental, but not every update needs to be on par with Beowulf. This will hopefully help bolster community numbers as players aren’t as fatigued when they reach Blue Mountain, and so might improve the overall population. TSW has one of the best communities in any game running, and more players will only make it better.
Allow me a little narcissism. It seems a gaming questionnaire has been circulating among my fellow game blogging compatriots lately, started by Jasyla at Cannot Be Tamed (Thanks, Jasyla!). So, why not? A little survey occasionally is good for the soul, and it gives you a little more insight into my particular point of view, if you’re interested. Also, it’s my site and I’ll post whatever I want, whenever I want, thank you very much.
1. When did you start playing video games?
My memory does not extend that far back, to be honest. I want to say… 8 years old? Which would give me gaming cred for about 25 years now. Looking back, my parents were amazing to me growing up. They purchased me an Atari 7800 and I played the heck out of that thing. Still have it in my basement somewhere with a full bin of games. Good ones, too. Saints. My parents are saints.
2. What is the first game you remember playing?
Donkey Kong on an old CalecoVision. Literally. I don’t know how old the CalecoVision console was at the time I was playing on it, maybe 7 years old, but it’s the oldest game that flashes back to me.
Core i7, in case you’re curious.
3. PC or Console?
These days I’m all about the PC. I’m not going to go into the whole “PC master race” nonsense as it’s just that: nonsense. However, my PC is the most versatile piece of technology I own. The choice was either have a game console that is just a game console, or a PC that is a game console plus a million other things. A PC is just more efficient to own, even if it is a little more costly.
4. XBox, PlayStation, or Wii?
To me, it doesn’t matter. I’ve owned a Playstation 2 that I took apart and put back together a hundred times (I use to buy broken ones, fix them, and sell them again at a profit), I own an XBox 360 and a Wii. Now, they all accumulate dust. If I got the latest iteration of any of them, they’d probably do the same. I’ll give the Wii credit for the most versatility with it’s free use of Netflix and capability as a DVD player, though. Wii Sports is still fun, too. :)
The OG of RPG’s, as far as I’m concerned.
5. What’s the best game you’ve ever played?
Ultima 7. Totally rose-colored-glasses here, but at the time, Ultima 7 was a mind-blower. I played it on my parents IBM, and the game took up a whopping 20 MB of space. Comparative to today, that’s like a game taking up about 700 GB. But the experience was amazing. Ultima 7 was one of the first “open world” games I remember. There was a storyline in there somewhere, but every NPC in the entire game had a daily schedule that included their home, their work, lunch breaks, after-work activities, dinner, socializing, etc. You could attend concerts! Mine for ore! Craft swords! Bake bread! Compare this to other games at the time and there was no comparison. Ultima 7 would be similar to Skyrim today, but if Skyrim let you play in more open world.
6. What’s the worst game you’ve ever played?
Crusaders of Might and Magic. I was a big fan of the Might and Magic series, and had just finished one of my favorites of the series, World of Xeen, before playing Crusaders. Boy was I let down. Crusaders was more of a first-person-shooter style, but not, and a very linear gameplay. Totally different than any other Might and Magic title. It was my first real game that I finished and thought “Well, that… was not good.” It may not actually be the worst, I’m sure I’ve played worse, but since it was the first it sticks out the most.
7. Name a game that was popular/critically adored that you just didn’t like.
Any game that has the words “Call of Duty” or “Battlefield” in their title. I gave them a good shake a few times, and though I’m a fan of shooters, I just couldn’t get into the whole realistic military setting. Felt too glorified. War, realistic war, is not a game and what soldiers do is necessary in defense of one’s country. Glorifying realistic modern military in the gaming space is irresponsible, in my opinion.
I am heartbroken that Rusty Hearts is shutting down, I really am.
8. Name a game that was poorly received that you really like.
The one that jumps to mind is the soon to be shut down Rusty Hearts. As a MMO player, it was a refreshing game to play. One of the first MMO action titles, too, it had a silly/serious manga style story with an artistic gothic painting-like atmosphere, a soundtrack mixing light jazz and hard rock, easy to jump into and interesting dungeons, and abilities that made you feel like a badass from the very beginning. It will be shutting down on September 15th, 2014, though, and it never reached any real following. It’s a shame, really. It was a lot of fun.
9. What are your favourite game genres?
MMOs, First Person Shooters, Point-and-click Adventures, Indie Games, Most things Elder Scrolls and Might and Magic, and really anything. I’ll try anything at least once.
10. Who is your favourite game protagonist?
Ooooooo…. it’s a tossup between Guybrush Threepwood or Faith. Mirror’s Edge is one of my favorite games, mostly because Faith is such a badass and for the game’s originality. As for Guybrush, I haven’t seen a character learn to swordfight in a more entertaining way.
One of the first FPS’s I’ve played that didn’t need any S.
11. Describe your perfect video game.
One which will deliver me a beer and pizza while I’m playing it. Make it happen, people.
Really, I have no perfect game. I see video games these days as works of art, meant to be appreciated for what they are, not how they live up to some definition of perfection. I am no artist, so who am I to tell the artists how to make their masterpieces? Imparting expectations on artwork is futile and only leads to disappointment.
12. What video game character do have you have a crush on?
Who is that woman behind the protagonist on the Mass Effect 2 box cover? Yeah. Her. No idea why. Don’t even know her character, haven’t even played Mass Effect 2. Maybe it’s her hair?
13. What game has the best music?
Guild Wars 2. Tough question, though. There is a LOT of really good game music out there. Thankfully, at least MMO music is covered by the Battle Bards Podcast. I still think the best video game music piece going is the Civilization IV intro, though. I even wrote up a post about this once…
14. Most memorable moment in a game:
That I can remember: BioShock, the twist near the end. More recent: pretty much the entirety of To the Moon.
Gah. Goosebumps got me again…
15. Scariest moment in a game:
I have a hard time not saying The Secret World for this one. Too many good ones, but the part that sticks out the most is Issue 7: A Dream to Kill, inside the Nursery. Opening the room with all the dolls for the first time gave me goosebumps on top of goosebumps. Creepy dolls always get me.
Also, the scene in Gabriel Knight: Sins of the Fathers when Gabriel attends the lecture and falls asleep. The dream he had made me instantly stop playing the game when I was younger.
16. Most heart-wrenching moment in a game:
The self-sacrifice by Dupre in Ultima 7: Part 2. The first time I played it, I was dumbstruck. I didn’t even know games even had emotional depth until that moment.
17. What are your favourite websites/blogs about games?
Who wants a shoutout?! I can’t list all of them, I’d be here all day. If you’re reading this right now and have a site of your own… it’s you. No, really, it’s you. I’m fascinated about your opinion.
I follow Massively sort of religiously, but I don’t usually agree with most of the GOML commenters who just want the “old days” to come back (“Get Off My Lawn”… I feel #GOML needs to be a thing), but I love reading all the experiences that my fellow bloggers have in every game they play. I’m truly fascinated in how we can each be playing the same thing, and have a multitude of different reactions to it. In my mind, that is what makes video games art.
Uplifting, but overall a very sad tale.
18. What’s the last game you finished?
Assassin’s Creed Brotherhood or To The Moon, I can’t remember which I finished last. Both excellent games in their own right, though.
19. What future releases are you most excited about?
Shroud of the Avatar, but that could be because I’ve already invested so much into it.
20. Do you identify as a gamer?
I do, yes. Not 100%, though. I also identify as husband, friend, coworker, disc golf player, techie, and a multitude of other identities. Gaming is just one part of my identity, but I won’t deny it’s existence. I think Mr. Kuchera really hit the nail on the head, and I can’t say it better than he can.
Not really a “game”, but I don’t care. So good. There’s a reason Walking Dead is at the top of most gamer’s lists.
21. Why do you play video games?
I like to be told a good story, be it by book or movie, or any other medium. Books allow a story to be more descriptive where all the action goes on in your head and allows your imagination to run wild. Movies are more about the visual and audio components of a story and hit hard viscerally, but are a lot shorter.
Video games, though, allow you to interact with the story itself. A great mix of other styles, games allow you to be immersed in a world, not just be swept along with the plot. To be able to explore a world’s nooks and crannies as well as the plot. To walk alongside the hero/heroine and feel their accomplishments as your own.
This is why I play games. Simply, I feel they are one of the best ways to interact with a good story.
Thank you for reading, folks. If you want, take the survey yourself! As I said, I’m always curious to hear your thoughts, too.
This thought has come to mind a little too often for me, lately. Do we enjoy difficulty? If we claim a game we are playing to be difficult, is this a good thing, or a bad thing? On the surface, I would say my individual answer is yes. I know I personally enjoy a game that is more challenging, one that takes a bit of thought process or learned skill to get through. But are the games we are playing really difficult, do we just convince ourselves that they are, and do gamers today really want difficulty?
This topic is a lot more complex than the surface belies. As so happens, one of the myriad podcasts that I listen to, How To Murder Time (which I highly suggest you listen to as well), recently delved into the topic of difficulty, covered it pretty extensively, and led me to this post.
MMO Skill is an Illusion
What is difficulty, anyway? I think this is where the root of the issue lies. Difficulty can have a whole plethora of different meanings. The first one that jumps to mind, and the first one the podcast brings up, is “twitch” skill. It’s found in it’s purest form in games that don’t offer many character development options and has level design that keeps getting more and more challenging, like Super Meat Boy. The Super Mario games are a great example, too. Sure, Mario can get larger by ingesting fungus but overall it’s the levels that increase in difficulty. Completing the game becomes the accomplishment. It pits a specific level of skill that, if yours is too low, you’ll never beat the game.
But what game nowadays has that kind of challenge? Even FPS multiplayer shooter games like Titanfall, which just released, has leveling progression in which you gain experience to attain access to better weapons and a bigger toolset to use against your foes. If you’re then faced against a new, lower level player, sure, the lower level has a chance to use their skill to beat you, but the higher level players still have a decided edge. In this sense, are we leveling just to make content easier? Do we even want difficulty at all, if we work hard to nullify it?
You’ve seen the roosters strutting around in whatever MMO you’re playing these days. Those peacocks of the gaming world, strutting around in all the best and shiniest gear. And good for them, it shows their dedication to the game that they were able to get their hands on said loot. But was it really difficult to do so?
I call this place… Pain in the Ass Tower.
In the grand scheme of things, here is the defacto MMO progression:
- Do content, get loot, level up.
- Use levels and loot to do higher level content, get better loot, level up.
- Repeat until max level.
- Continue to run content and get more loot (or just take the shortcut and buy it from other players on the auction house), which makes top level content easier.
- Keep running content until maximum loot power is achieved and game becomes too easy.
- Leave game out of boredom/complain about not having enough content on forums.
At that point, even the most difficult content becomes a cakewalk, but we’ve earned that through the time we put in to get that loot. Reward is good. But the entire time during this progression, the difficulty really hasn’t changed. We level up, our gear levels up, and the content matches difficulty stride for stride. It’s a linear progression. We do normal dungeons until they get too easy, then we do elite dungeons until they get too easy, then we do nightmare dungeons until we gear up to maximum and stop running them as they become too easy.
Our reward for running content is just to make content easier.
I’ve even heard content in The Elder Scrolls Online becomes trivial if you come back to it overleveled. A boss that gave you a hard time in the past suddenly is not so tough when you’re 10 levels higher, are they? The difficulty in TESO, then, just comes in rushing forward too fast. I am starting to hear more and more good things about the “exploration” aspect of TESO, but have yet to be convinced that it’s more than an illusion buried in the willing suspension (which relates to the next section).
The Walking Dead isn’t a difficult game to play, it’s a difficult game to *watch*.
Puzzle Solving is Entirely Optional
But difficulty through skill is not the only level of difficulty. As Jon and Tim go on to discuss, it could also be about puzzle-solving. This is my favorite, by far, and one of the reasons I love The Secret World. As a content filler gap they recently just added four new investigation missions to the game, which I consider to be the real meat and potatoes of TSW. I’ve already completed one, and without giving away any details, I had to pull some real mind-bending out-of-game stuff to figure it out (keep a smartphone handy).
But this kind of difficulty is only challenging to the player that wants to do it in the first place. Puzzle difficulty is entirely by choice if the player wants to challenge themselves or not. I’m not one to cheat, but sites like Youtube, Dulfy.net, TSWDB.com, Star Trek Online wiki, and a plethora of others just hand out the answers to anyone willing to search. I even had a search term today that led someone to this site where they were looking for the answers to one of the new TSW missions! They just came out on Tuesday! They didn’t find it here, of course, but that they even were looking in the first place means something.
This isn’t a recent issue, though. I remember buying games at Gamestop and part of the salesperson’s spiel was to try to sell the guide to go along with it. Nothing has really changed, except it now costs a lot less effort and money to find the answers to these puzzles and quest guides.
Infinite Diversity in Infinite Combinations
And find those answers gamers do in droves. So much that it’s even demanded by the community in some situations:
Oh, going into a dungeon you’ve never been in before and you haven’t researched it? What a scrub. What, do you just want to be carried by everyone else? You want to waste everyone else’s time? How lazy and selfish!
Seriously, this is why I don’t PUG or have any want to run group content at all. The communal expectation to be professionally knowledgeable about dungeons you’ve never set foot in are too high. There is no such thing as a noob the second those guides hit the internet, only “selfish” gamers.
Then it comes back to the skill to perform the guides steps, but “skill” in MMOs is really intrinsically linked to one’s Gearscore (read: random loot tables over time). That’s why the demands you see from the community for running PUGs keeps getting more and more ridiculous. These elitists don’t want a challenge! They don’t want to enjoy content with strangers! They’re lazy and want the most reward given for the least amount of effort, and so demand that from others, unceremoniously booting those who don’t live up to their demanding standards. Only those on the right side of the bell-curve may apply.
Can you tell I’m a little burnt out and jaded?
Still one of my favorite moments all-time from MMO gaming.
Wrangling Herds of Cats, Though
Finally, there is, arguably, the only real true form of challenge left posed by MMOs today: dealing with each other. Kind of the point of MMOs right? Playing with others? But the highest level raid content, or just content made too difficult to solo is in these games for a reason. And that is the challenge of working with and coordinating a group of people who are all only looking out for their own self interests. The content itself may not even really be that difficult (of course it’s not, “correctly” geared players mitigate the risk of failure), but organizing a group of 10-15 people to all do the same thing at the same time, with no real guarantee of reward, is impressive as hell!
The amount of time and energy driven to herding players to a single goal is outstanding. I know. Not from gaming, mind you, but I was a higher-up in a student run theatre company, and the experience is very similar. In the professional world, at least employees are being paid, but getting people to be dedicated to a common goal when it won’t put food on their table is not exactly easy. It’s why I put my time in theatre on my CV. It shows the skill of leadership when your charges are only present of their own whims. Having formal education in human psychology and group dynamics, though, doesn’t hurt.
However, I’d still caution against putting “Raid Leader” on a resume, if only because the social stigma against gamers is still heavily present in society. The skill, though, the pure skill of human wrangling, is universal and still quite impressive.
I’ve never wanted to punch a cloud in the face so much.
More Than A Struggle
Aside from having to deal with each other, we’ve gone from the days of a game’s content becoming easier with actual time, practice, and mental gymnastics, to becoming easier through in-game power ups and cheats. Do we get the same amount of accomplishment, though? I think what we gain is a lot more tangible.
We get great stories, we get great visuals, we get a sense of accomplishment not only at the end, but all the way through. We get lost in a great world. We get shared achievement. We get a thriving community that we can gladly raise our hand and claim to be a part of. We get a sense of belonging.
We get everything but difficulty.
Funcom, you can drop the act now. Those countdown tentacles? Yeah, you’re not fooling anyone.
Last night I logged in to our weekly meeting of The Secret World, and only two others had shown up, Syp and TenTentacles. We briefly discussed what we could do between the three of us. We could run a scenario since the Flappy fight wasn’t going to start for a few hours or we could just farm some AP. Each suggestion was met with a huge wave of “meh”. We’ve done the Flappy fight to death by this point, we’ve done so many scenarios that we could do them in our sleep, and grinding AP doesn’t really sound appetizing either as we’d just be doing content we’ve already done over and over again. The low turnout to begin with also shows that we’re all feeling generally the same way.
In other words, until The Secret World’s Tokyo expansion is released, interest in playing the game at all is very low.
We seem to be encountering technical difficulties. Please stand by.
Between all of us, our best guess consensus is that the first Tokyo zone is going to be dropping sometime in April, which disagrees with the tentacles. To release any later, though, would be crazy. Last time we checked Funcom still needs to make money and outfits and accessories (although some of them are pretty nice) just aren’t going to cut it. Unless they are just going to sit idly by on the sidelines and watch as The Elder Scrolls Online and Wildstar leech away all of their players, Funcom needs to start the hype train for Tokyo sooner rather than later, and start doling out information.
I mean, a more adult, gritty world where magic is real and you’re fighting demonic hellspawn are a few things that Elder Scrolls Online and The Secret World have in common. There are differences, sure, but the feel is similar enough to draw from the same pool of players. There’s a chance Funcom might be banking on TESO’s failure, which is a bad thing to do for such a huge IP. Even if TESO does the stereotypical boom at launch and 3-month dropoff, releasing Tokyo 3 months from now to compensate you wouldn’t find too many players left that were willing to wait. TSW is not World of Warcraft! Players aren’t simply content to grind for months waiting on the new expansion! Why am I even subbing? Give us some more info already!
And those tentacles above the Flappy portal meant to show how much longer until the portal is cleansed? Yeah, we know they don’t mean anything. You can drop the illusion now. I haven’t checked recently, but in the beginning when the Flappy fight was in full swing, based on the rate that the counters were dropping, it was estimated that the portal wouldn’t be cleansed until around October.
So unless Funcom steps in and alters the countdowns, like they did with the last portal, or finally give a release date for Tokyo, we’re going to be waiting in this holding pattern for quite a while.
Can we somehow make this a drinking game? Alright, for every one of these resolutions I actually make, we take a drink. Deal? I like this idea.
But, seriously, although I missed a day or two of Murf’s Listmas Extravaganza, it looks to have been a wild success. I mean, really, look at all of those lists. 67! I count 67 lists. I may, in the near future, take a look and highlight a few of them. But, seriously, good on Murf for taking the ball and running with it and good on the folks over at United We Game for keeping score.
But, if you’re not tired of lists, I have one more list for you all, and it is simply my list of gaming resolutions for the new year. Yes, despite rumors to the contrary, I will be keeping up this gaming hobby for the foreseeable future, so why not resolve to make it as awesome as possible. Here are my goals, in no particular order, and the probability I give myself of actually completing them.
Finish The Walking Dead, 400 Days, and Walking Dead: Season 2
I haven’t finished Walking Dead yet and I’m really not sure why as it is quite an awesome and compelling story they’ve penned. I plan to finish up the first season, play the interim game, and then catch Season 2 on a good sale and finish that. Really, this should take that long. Probability of completion: 90%
Achieve Max Level in Neverwinter
I play Neverwinter in spurts. Awesome features like the Gateway, Foundry, the storyline, and wanting to see the latest modules all make me want to jump in and play to cap. But there is always something that seems a *little* more worthwhile to play. However, I want to get to max level so I can play these modules, which I’m sure will keep coming, along with new classes. Being around level 30, I may have a ways to go. What even IS the max level these days? Probability of completion: 70%
Play More Older / Indie Games
If 2013 had something awesome going for it, it was the crop of Indie games that came out of the woodwork. I mean, really, a metric ton of them, and I just want to play them all. I still have yet to pick up Gone Home, but I have picked up games like UnEpic, To the Moon, Dust, Braid, and Dear Esther, and I need to give them a solid shake. Also, as are many others, I’m a big fan of older games and need to play a few of them as well. I think I’ll develop a random system to do this. Set up a list of games I really should play, and then run it through a number generator or something. Keep me on my toes. Probability of completion: 50%
Finish the Bioshock Series
I played the original Bioshock and it blew my mind. Yes, it was a shooter on rails, but the world you railed through was tremendously well crafted. For a cheap game I picked up at Target, I was ridiculously impressed. So, I own Bioshock 2 and Bioshock Infinite, but I feel I have to play them in order. Probability of completion: 80%
Don’t Buy As Many Games and Play What I Already Own
This goes hand-in-hand with with “Play More Older / Indie Games” because I already own a metric ton of older and indie games… I just need to give them more priority. This past Steam Winter sale (which I know isn’t completely finished), I’ve maybe spent a grand total of $12 on 4 games. I’m slowing down on buying, but I think that is because the sheer mass of owned games is becoming a force of reckoning on my mind. Now let’s see if I can focus…. maybe. Probability: 30%
Achieve Max Level in Guild Wars 2
All the fun stuff seems to occur at max level, and if they spread it out a bit, it’s not exactly optimal. I like the concept of the living story, though I haven’t really liked how they’ve rolled it out. However, since it looks like Guild Wars 2 is going to be bringing the rosy story of Scarlet to a close, now is as good a time to get in there and jump to max so I can join in on all the Season 2 fun. Probability: 70%
Play Through Guild Wars 1
It’s still kicking. ANet hasn’t cut the cord to the server just yet, and I keep comparing Guild Wars 2 to Guild Wars 1. You see, I REALLY want to like Guild Wars 2 more than I do, and I think a way to do that is to complete all the storyline in Guild Wars 1. This may backfire, though, and show me the missed potential that Guild Wars 2 has, but either way Guild Wars 1 is still a beautiful game that is still running. But let’s be honest: Probability: 25%
So that’s it. As you notice, nothing about any of the new MMO’s coming out, although I can’t seem to gather a real interest in them. This may change. I am a sucker and do like the new shiny as much as others. My wallet does not usually agree with latest shiny, though. Tokyo and Shroud of the Avatar may end up taking up a huge chunk of my time, too. We shall see, I guess.
From all of us here at the Casual Aggro household, I wish unto thee the greatest of New Years! May it bring you health, wealth, happiness, and as much gaming as you can handle! As always, thank you for reading.
Game on, my friends.
I know what you’re thinking: What? Similarities between Star Trek Online and The Secret World? Hey, they’re both fiction, and you’ll find element of everything in everything else if you look hard enough. What, truly, in this world is original? It’s not so much that we use these assets, it’s how we use them that make these stories great.
So, as Richard Sonnac would say when imitating his (probably) favorite British actor, “Engage!”
5) The Weapons: Swords, Dual Pistols, and Flamethrowers
I feel like some of these really shouldn’t be in these games. Star Trek has a flamethrower?! The Secret World, with it’s shotguns and assault rifles has swords?! And dual pistol wielding classes are everywhere these days, so why not, I guess.
Human-like machines capable of performing tasks. In Star Trek, they’ve been given quite a few more personal rights than we see in The Secret World, but in Star Trek mythos, the advanced programming of Androids borders on conscious thought, and in one of the greatest episodes of Star Trek, Next Generation: The Measure of a Man, the court rules in favor that Data, an Android, does indeed have rights and benefits of any other sentient being. If there’s one great takeaway from Star Trek, it’s that you should fight for your rights, and fighting is the right thing to do, be it Android, Hologram, or Klingon, our rights are one of the greatest gifts we hold dear.
3) Portal Transportation
Entering a portal on one side of the world and suddenly being thousands of miles away. There isn’t any teleporting in The Secret World yet, but I wouldn’t be surprised if it made an appearance at some point (that Heisenberg Uncertainty Principle is rather tricky). On the Star Trek side, we have wormholes. Stellar phenomena that link two points in space over vast distances. In The Secret World, we have the portals, linking many different points in the world to the mythical Agartha.
2) Time Travel
It wouldn’t be Star Trek without some time travel. Though the Department of Temporal Investigations tries to keep all altering of the timeline to a minimum, shenanigans still happen. My favorite Star Trek time travel episode: Deep Space 9’s Trials and Tribble-ations. Hands down. Not a lot of gravitas, and the episode leans on the side of humor, but boy is that episode candy to a Star Trek fan. In STO, time travel also occurs quite frequently. One of my favorites is the mission Everything Old is New, part of the Devidian Featured Episode series. In Secret World, time travel happens quite a lot less, except in the Last Train to Cairo, Indiana Jones styled missions. The mission A Time To Every Purpose sends the player back in time to recover an artifact for the ever stylish Said, and starts the player on a pretty kick-ass journey through time to prevent another Tokyo disaster.
I thought I would never see this in The Secret World, but again taking a page from Star Trek’s futuristic books, the Council of Venice creates a series of, well, Holodecks. You use them in the game’s latest Scenarios to provide extra training and ways to augment your own abilities. So in TSW, they’re not used as a way of relaxing, but I’m sure the Council, when they have a few minutes, might program in a Jamaican vacation or two when the boss isn’t looking. I know I would.
In the realm of fantasy, nothing is absurd. Sometimes, it’s great to let our willing suspension of disbelief have free reign.
Do you think I missed any? I’m sure I did.
P.S. – Whoops, I missed a day of Listmas. Bah humbug.
So, yeah, I beat the Gatekeeper in The Secret World and can now start doing Nightmare level dungeons.
I know, right?! I mean, this is me we’re talking about here. A soloer extraordinaire, a known noob, not only completing every Elite dungeon, but then taking on the Golden Gearcheck itself and prevailing.
I, of course, was far from alone in this process. With the help of the Knights of Mercy over the past couple months of Mondays, we have taken down one dungeon after another, for whoever still needed to complete them. So systematically, with their help, I finally completed the last dungeon I needed, Hell Eternal, and then the only thing standing in my way was Big ol’ Goldy. Like a walking Emmy that hits like a truck, I had heard tales of his difficulty, of how it had taken some people days or weeks to take him down.
TenTentacles offered up videos and strategies he used, but I politely declined them. I have a thing when it comes to games, and for some reason I think this train of thought is becoming less and less common, I like to experience and try to figure out the content on my own first before I look up guides and walkthroughs. You know, give it a real good try, and then only use online solutions if I really can’t figure it out. Now, I’ve only had to resort to this in The Secret World on maybe three occasions. Some of those investigative missions are just dastardly.
So, not to make this post entirely just a “Hey Look How Awesome I Am” post, for anyone looking to go at the Gatekeeper without assistance, just a fair warning: SPOILERS AHEAD. Just skip past the next section if you don’t want to hear about how it is done.
=== How To Kill The Gatekeeper in DPS Mode ===
So I went in with my only knowledge being remembering others talking about an insta-kill attack. I did a little rearranging of my skills, and went at him… I lasted about 9 seconds. You see, I chose the DPS route, which means that if you are hit once, just once, you die. Every hit he delivers is for around 1 Million health, which is a little outrageous, considering the max health while wearing all DPS gear is 1970 health. 500x max health is a little excessive. So, simply, don’t get hit.
Not getting hit isn’t easy, though, you have to dodge multiple AoE ground targets. Be like Ali. Float like a butterfly, sting like a bee. Going clockwise, and sticking close, I hit and backed up between circles, then move to the next open lane, backed up and kept hitting. When he starts to do a massive attack, he stops shooting ground AoEs. At this time, smack him with a purge. He starts sending AoE’s at you again. Bob and weave through them, damaging all the while. As DPS, you have about 5 minutes to take him down, which is plenty of time, so you don’t need to keep hitting him continuously. Just try not to get hit yourself.
When he got down to about 30% health, he stopped and summoned an add. If that add came anywhere near you, it is instant death. So, run. If you see the little guy coming, turn away from the Gatekeeper and run for it. I’ve heard he despawns eventually, and that gives you time to beat on GK some more, but, honestly, I didn’t get that far. When the little guy started coming, I placed a few AoE’s of my own on GK and bolted, and the AoEs finished the job for me.
With that, after only about 30 minutes, the Gatekeeper was defeated and now I can move onto Nightmare difficulty.
Here is the build that I used, please use it if it will help you:
Pistol / Elementalism Gatekeeper Build
Active Abilities: Hair Trigger, Shootout, Anima Charge, Blaze, Lightning Manifestation, Fire Manifestation, Hard Reset (Elite), Cremate (Flamethrower)
Passive Abilities: Lightning in a Bottle, Mad Skills, Molecular Exploitation, Running Circles, Bloodsport, Aidelon, Live Wire (Elite), Assiduous Burn (Flamethrower)
This build has a lot of strengths going for it. Every hit afflicts and deals extra damage (Bloodsport + Molecular Exploitation). Every crit builds more crit (Mad Skills), which triggers extra damage (Live Wire) and causes you to move faster (Running Circles). You will need to move faster to avoid the add. Lightning Manifestation not only deals no-look damage to the stationary GK, but also purges his big attack (Lightning in a Bottle). Anima Charge enables an extra Blaze to be thrown in, which has about a 50/50 shot of critting (Aidelon). Hard Reset has a 60-second cooldown, but it deals a huge purge as well, in case Lightning Manifestation is on cooldown. Cremate is a simple DoT that lasts a little longer (Assiduous Burn). Finally Hair Trigger, Shootout, and Fire Manifestation are all multi-hit abilities taking advantage of Molecular Exploitation and Bloodsport.
All said, the Gatekeeper was downed in about 1 minute 20 seconds, well before the 5 minute timer had lapsed. Of course, the purple 10.1’s from the latest Issues and a couple augments from the Scenarios helped, but what really helped is all the people who helped get me through all of the Elites to get here.
They helped take this known soloer, this anti-grouper and anti-dungeon runner, a noob-king among noobs, and helped make it possible for him to take down one of the biggest baddies in the game.
So, to you all, and you know who you are. Thank you.
Now let’s get the rest of the team to the same level and start taking down these Nightmares!