Archive for the ‘Foundry’ Tag
I spent most of this past week playing Star Trek Online and trying out a couple Foundry missions, notably StarbaseUGC’s first “Featured Episode” weekly series mission, Purity: Of Denial. Star Trek Online is a game I love coming back to for a couple days, grinding a bit, and then going to play something else. Not that STO can’t keep my attention, but at max level, aside from creating new characters on other factions, you primarily just grind and grind and grind.
This is what STO uses as a means of max-level horizontal content, though, so I do find this method more attractive than, say, dungeon raiding. It is quite a grind, but I can still log on, do a few missions, and still advance myself or my fleet. Progress is still made every single time I log into the game, and that’s the best kind of max-level content. One that still rewards you for your efforts, even if it’s not with more levels.
But first, before I go into my review of Purity, I want to talk about the post’s title image. Mark Valentine, aka h2orat, is the talented artist behind the videos Star Trek Online used, most notably the one above. I mean, look at that. How epic is that?! I’ve played STO for years and I never remember it looking and feeling that intense. Maybe just in my mind it feels that intense, but he captures that epic feeling. Mark also is a noted Foundry author, and his mission The Rising Phoenix – Part One, is currently on the list of Featured Foundry Missions, with a very high rating.
Mark Valentine recently passed away after a long battle with cancer, and the above monument is an in-game tribute to his legacy. Cryptic didn’t advertise that it was going to be there, it just silently appeared after a quick patch yesterday. The plaque on the monument reads “To Absent Friends” with the monument itself hosting an eternal flame, looking out over San Francisco Bay. The monument is quite touching and floored me when I first saw it. A great tribute to a great person. Thank you, Cryptic.
Purity: Of Denial
The story of the first featured Foundry episode, and I’m assuming, the series as a whole, starts it’s focus as one that we can fully understand today: Resources. In today’s world, oil prices are through the roof. I remember when I was in high school, the price of gas was under $1.00 per gallon (which makes me sound a lot older than I really am), and I will probably never see prices under $3 again in my lifetime. Oil exports have turned the tiniest of countrys wealthy beyond compare, and wars have been fought over the coveted substance. Well, what do you think? That starships just power themselves? Oh no, that power has to come from somewhere. That somewhere is dilithium.
Your ship is sent to investigate the relationship between the Obani people and the Starfleet personnel in the Megara system, and once you start investigating, the hailed story of First Contact between the Obani and the Federation starts to unravel quickly.
I don’t want to give too much away, but I want to say that I really liked the episode. I have previously posted some criteria of what I believe makes a decent Foundry mission, and this held up to most of these tenets. The story was great, the reason for being there was believable, and the space and ground maps were very detailed and well made.
My only issues with the mission, and this doesn’t just apply to this mission, but a trend in Star Trek Online Foundry missions in general, is one of time and character. First, the mission took me approximately 75 minutes to complete. For a casual gamer like myself, this feels like a marathon. I mean, when an STF mission runs, at most, 15 to 20 minutes, and a Star Trek episode itself is only 45 minutes, 75 minutes might as well be a full-featured movie. Now, true, I read everything, and if I did not, I could probably just fly through this mission, but that’s not cool. The author’s intentions for these missions is story-focused, and so they should be played as such.
The other trend I notice in Foundry missions, including this one, is when these characters I have created, my Captain and the crew, have their personalities hijacked for the use of the author. I get it, one of the greatest parts of Star Trek is the characterization of not just the Captain, but their crew and how they interact. But really, making my bridge officers flip off the handle and act with insubordination is not how I picture them. Many author’s use this method as opposed to putting words directly into your Captain’s mouth, but still, the actions of my crew in reaction to events in the story don’t really match up, and this pulls away from my immersion.
Overall, though, these are only slight issues. The story, though long, is very detailed and communicated well. I gave the mission a full 5 stars and think it is a very good start to StarbaseUGC‘s “Featured Episode” story. The 2880 dilithium reward for doing the mission certainly didn’t hurt, either.
The end of the mission came, in true Star Trek fashion, at the worst possible moment: after the order is given to abandon ship. As the player runs for the shuttlepods, of course it has to end with:
To Be Continued…
P.S. – Also released now is a side-mission to be played alongside (or after) this mission and is called Purity: Of The Day, a shorter mission of escorting freighter groups. I think there’s a trend to these naming patterns, but I’m not sure…😛
Happy October all!
October is a great time of year, one of my favorite months. The leaves are turning colors, pumpkin beers start lining the shelves, and the smell of campfires fill the air. It’s that fantastic time of year where I can have my windows open at home and not need the air conditioning or the heat, and all that is needed to stave off the cold on chilly mornings is a light longsleeve shirt.
It’s a great time of year to be a gamer, too. Game companies start ramping up for the holiday season, and with humanity’s retreat back indoors, content for our games is released like crazy to draw our attention their way. I remember back when I played World of Warcraft I took many breaks from the game, but when I returned, seeing the Halloween event in full-swing was common.
It’s hard to argue that the holiday that really starts the tide of content is Halloween. Lord of the Rings Online’s Haunted Burrow will most like be making a comeback, ArenaNet considers Halloween to be the biggest event of the year and always goes all out with the Mad King, WoW celebrates with candy, costumes, and headless bosses, STO releases the creepy episode Hearts and Minds, and the list goes on.
But this year, starting TODAY, October 1st, there are two big events that I want to make you all aware of and point you towards: The Newbie Blogger Initiative 2, the second coming of the event that launched a thousand blogs, and StarbaseUGC’s Star Trek Online Foundry Featured Episode Series, Purity!
Newbie Blogger Initiative 2
The Newbie Blogger Initiative, or NBI, for short, is something that I hold dear, namely because it was what gave me the boost I needed to get me from being just a casual gamer, to being just a casual blogger. I kid, but as far as new experiences go, this one has been pretty awesome. The NBI opened me up to the larger game blogging community, has improved my writing and communication skills, has opened me up to new experiences, and has given me a new angle to view these games we play from. The prolific Syp gave us 2012 NBI Vets a headstart on blogging, a shot of eyeballs and advice, and now the favor is being passed forward.
A new Newbie Blogger Initiative officially starts today and will last all of October! This time around, Doone from T.R. Red Skies and Roger from Contains Moderate Peril have taken the reins, opened up a set of forums for new bloggers, and already the sponsors are lining up to offer their sage wisdom. At last count, 28 different game blog writers, with experience ranging from game development to professional writing to podcasting to being able to awesomely coordinate outfits and kick ass while doing so, have all thrown their epic head slot armors into the NBI 2013 ring.
So if you are on the fence about possibly starting up your own corner of the Internet, hopefully this endeavor is able to push you to give it a real shot. And really, with such a large, helpful community backing you up, you really don’t have anything to lose and quite a lot to gain.
StarbaseUGC Presents: Purity
The Foundry in Star Trek Online often feels like the red-headed-stepchild of the game. The toolset enables all players to match wits with the writers of one of the most iconic IP’s in history, and tell their own story using the vast base of canon that has come before. On paper, it is a monument of epic proportions and is the glory of the Star Trek universe. In reality… not so much. Lackluster support from the developers and a playerbase that largely ignores it, it suffers. Without proper direction, finding user-generated missions that are high quality is no easy task. Thankfully, this is where StarbaseUGC steps in.
StarbaseUGC is a site designed for the Star Trek Online Foundry user. The site provides resources for both new authors and veterans alike, and should be the first place you go if you want to start the process.
To show their Star Trek prowess, StarbaseUGC launches today the first episode in a weekly story arc that will run until November 5th, a new episode every Tuesday. The episode “Purity: Of Denial” by Zorbane, will be available for all level 31+ Federation and Federation-Aligned Romulan Captains, and can be found from the Foundry tab of the Mission Journal. Check out the trailer below.
When Star Trek Online announced weekly episode missions, it was the next day that I purchase my Lifetime subscription. 3 years later, and they have come out with, what, four story arcs? I still consider my STO Lifetime a good purchase, as it has more than paid for itself, but their promise of weekly content has fallen by the wayside. Understandable, but still a shame. So I’m excited to see what StarbaseUGC is bringing to the Foundry and I will definitely be playing along (and reporting about it).
So will Zorbane knock the first chapter out of the park? Will Cerberusfilms be lifted to the level of minor celebrity?! Will Syp ever not sing a sea shanty over Teamspeak?!! Will YOU be the next breakout author of the Newbie Blogger Initiative and teach all of us a thing or two?!!! Tune in next time for the answers (maybe) to these thrilling questions!
Same Casual Aggro time! Same Casual Aggro channel!
This past weekend, because of my lifetime membership to Star Trek Online, I was thrown a Beta invite for Neverwinter and I took full advantage of it to answer all the questions I had about the latest Cryptic/Perfect World title. Is it more D&D or MMO? Is it just another fantasy WoW clone?! Can it hold on it’s own in this day of MMO proliferation?!! Why can’t it be Winter?!!! Are there way too many kobolds?!!!! <Ahem> Excuse me. Got carried away there. Anyway, what I found is that Neverwinter appears to be a true blend of the MMO landscape. There wasn’t a lot that screamed new and revolutionary, but then they also aren’t claiming anything of the sort.
Of course I have to add in a little disclaimer of my review: WHAT I SAW IS STILL IN BETA! You know what that means. It’s all subject to change. What I say might end up being completely different by the end. Also, this is, by far, my longest post. I wanted to give a complete picture of Neverwinter, though, and I couldn’t seem to do that succinctly.
So What Is the Game’s Overall Style?
Have you played Dungeons and Dragons Online? How about Star Trek Online? Rusty Hearts? Then you’re mostly familiar with how this game rolls. After the tutorial, you start out in the communal area of the city of Neverwinter known as The Protector’s Enclave. Here you meet up with quest givers, visit the marketplace and auction houses and do all your big city tasks, similar to DDO’s Stormreach. Important quests in the questline are done through individual instances with doors to these instances off the main city. Once you finish with the the starting questline, you move to other areas. However, these other areas, like the Blacklake District, contain both wandering mobs AND doorways to instances. These areas felt a little more like the formula we’re use to seeing in WoW or LotRO or the like, with quest-hubs and quests of mainly the “Kill 10 Rats” variety, but then interspersed with the instances and once completed led right back to The Protector’s Enclave.
Gear is acquired by completing quests, token exchanges, loot drops, and by spending Diamonds, similar to any game I can think of.
Story is Very Important to Me. Does Neverwinter Have Any?
In my short time playing, I was able to complete three campaigns: Recovering a stolen crown, snapping the power of a bandit group, and breaking the power of an orc group. The storylines themselves so far are pretty weak. Coming from Star Trek Online, this is surprising, as the stories told in STO are fantastic and a huge draw to the game. The stories so far in Neverwinter have been pretty much “Hey! Go kill this bandit leader!” then once you slay him “Thanks! That’s awesome! Now go kill this other bandit leader!” I can see how these bandits are posing a problem, as they are next door neighbors to the safe Protector’s Enclave, but the “story” so far just feels like a murderous to-do list.
However, there is a light at the end of this tunnel: The Foundry. The Foundry is, I believe, where Neverwinter will truly shine. Keeping in line with the Neverwinter series of games, the User-generated missions, so far, are where I found the most story. Neverwinter’s first Foundry Spotlight is Zebular‘s ‘The Dweomerkeepers, Act 1‘, and was EXACTLY what I was expecting from Neverwinter’s community. Being part 1 of an 8 part series, you were sent to investigate why the Drow had taken up residence at an abandoned inn. You found statues to old gods, parchment that turned to dust in the sunlight, bookshelves filled with old tomes, relics to investigate, and a lot of Drow elves that had a problem with you being there. Well done. If there had been a Part 2 ready, I would’ve jumped into it. If you play it, leave a tip as well. Tips are a lot more important in Neverwinter as opposed to Star Trek Online as I’ll explain shortly.
Although FINDING the Foundry missions in the first place took a little time, not being able to be started from anywhere like in STO, there is already plenty of missions available to try. In a big step, Neverwinter will be working in the missions organically into the gameplay. You can find a whole slew of Foundry missions on the cities Help Wanted boards, or periodically you can run across “well-informed” individuals who will point you to nearby user-made missions. Finding Foundry missions in the wilds, making them easier to find, grouping them into campaigns, and not just randomly choosing from a list of 1000 missions will make the Foundry a much more useful storytelling tool for many.
Is it Truly D&D?
Uhhh… no. It’s not. Not truly, anyway. Now, although I own a set of dice (they’re around here somewhere) I haven’t played a round of tabletop D&D in ages. But I do know how D&D generally functions with the d20 being the crux of the game. Do I know 4th Edition well, the edition Neverwinter is supposed to be based off of? No. But I’m positive this can’t be it.
According to the last Beta Weekend details, the level cap was raised to 40 for the beta, but the overall level cap will be 60. 60! In D&D terms, where around level 30 starts to be considered god-like, level 60 is unheard of! At-will powers start out as incredible, like my level 1 cleric being able to create spears of damaging light as his normal attack, Encounter powers calling devastating light from the heavens, and Daily powers that aren’t… well… daily. They’re huge abilities that you charge up by being in combat, but far from being usable “daily”.
Then, of course, there are the classes. So far, they are the Guardian Fighter, Devoted Cleric, Great Weapon Fighter, Trickster Rogue, and Control Wizard. So a tank, healer, and 3 types of DPS. Okay. However, one of the hallmarks of D&D are the multitude and customizability of classes. Hell, having classes in D&D is the basis of why we have classes in every other MMO to begin with! Not to mention being able to multi-class. So where DDO has 13 classes now, and a plethora of ways to customize them, Neverwinter will start with just a handful of kinda-customizable classes. Is this a bad thing? No, it’s just not the openness of D&D. Most likely, as a means of making money, new classes will be added and sold in the store as time goes on.
What’s the Main Currency?
Neverwinter, like any other MMO, has a number of currencies already in place. Gold, from loot and quest rewards to spend on consumables, supplies, etc. Astral Diamonds, rewards from daily activities, and then your standard Tokens for dungeon loot, etc. The part that surprised me, though, is that unlike Star Trek Online where the primary currency is Energy Credits (gold) that is traded back and forth by the players, the primary currency is Astral Diamonds. That means buying and selling things on the Auction House is all in Diamonds. The currency that is more restricted, the currency that is directly purchasable with Zen store points, is the primary currency. What does this mean? Well, in STO where you get EC from selling items and standard loot, you could make enough EC to trade for a huge item on the Exchange, like a new ship. Then, the player getting the EC could also trade it for ships, or use it to buy lockbox keys also on the exchange. In other words, anything that can be sold on the exchange is all in EC but acquiring EC is extremely simple, so the prices are wildly inflated. There is no way you can turn EC directly into Zen Points, though, only Dilithium, the Astral Diamonds equivalent.
Not Neverwinter. In Neverwinter, acquiring Diamonds will be a little more rare. However, say you find a +15 Sword of Cute Bunny Slaughtering. You could sell it to a vendor for gold or you could sell it on the Auction to another player for Diamonds. These Diamonds can then be traded directly for Zen Points! And then what do you buy with Zen points? Any big items. Companions, Mounts, Dyes, Classes, Races. Sure, in STO, some ships are purchasable with Dilithium, but the majority of ships you really want to fly are bought with Zen points.
From this I could see the items in the Auction staying a little more reasonable as players will be less-willing to let go of them. It’ll all depend how many they make available to the average player and where they can sink them to see if it turns into a stable economy.
Will I have a Lot of Weapons to Choose From?
No. The time I was playing the Devoted Cleric, I only saw 1 weapon type, a symbol. Down the line we’ll probably get fancier and fancier symbols, but as far as I can tell we only get symbols. Great Weapon Fighters get two-hand swords, Guardian Fighters get a sword and shield, Control Wizards get… that little ball over their shoulder? Something having to do with their two fingers that they keep staring at? No idea. But you get my point, weapon selection seems to be non-existent. If you’ve ever played Rusty Hearts, this is the same style. Natasha uses dual pistols, Angela uses a magic scythe. However, even they get to pick other weapons during the course of the game, so this may (and probably will) change.
I will have ALL THE CHEESE!! MUAHAHAHAHA!
What Features Are the Most Noticeable From Other Games?
The instanced quests, aside from being non-repeatable (yet), are very similar in style to Rusty Hearts. You enter the instance, start fighting mobs, get to the end, there’s a quick cutscene of the boss, you fight the boss, and then get a chest of loot. The instances are relatively quick, too, taking about 10 minutes. However, it’s not like Rusty Hearts in that you don’t have to repeat the same instance over and over and over again. It’s a once and done thing, which still feels a little quick. But there are Foundry missions, non-instanced camps of mobs, and Skirmishes if you need to grind a bit, so all is not lost, though instanced quests do seem to be the best source of crafting materials.
The combat is most similar to Guild Wars 2, but expect to not move around so much. This is both good and bad. Bad because I’m now so USE to running and gunning at the same time, and evading is a piece of cake, but Good because it involves a little more strategy. If you see a red circle around you, you have to stop attacking immediately and run, else you get hit. So if you move more, you attack less. You could attack more, but be prepared to be hit more, too. It plays to more of a balance.
Every hour you can call upon your gods to grant you loot and buffs. This is taken from another Perfect World title, PWI. There is smaller group content, aside from the 5-man dungeons found in every game, called Skirmishes, which are quick. These are similar to LotRO’s Skirmishes, but can’t be done solo. And finally, you can gain companions, similar to Bridge Officers from Star Trek Online to help you solo.
So How Was the Devoted Cleric?
I found the Devoted Cleric a powerhouse. After dungeons and skirmishes, I usually found myself at the top or near the top in both damage output and healing output, so I may keep using him into the Third Beta Weekend coming up March 22nd. Being the only healing class, and since health doesn’t regenerate naturally (at least at the low levels), the Cleric is a straight-up necessity. I don’t usually play healing classes because the high demand puts a lot of pressure on playing well, but I may give the Devoted Cleric a shot. I ran the one dungeon I could at level 16, the Cloak Tower, and we sprinted through it without too much trouble. Healing is sometimes difficult, but mouse-look targeting to heal?! It was a little more frantic than I had anticipated. I heard that further down the line, you can pick up a lot more AoE heals, but the mouse targeting of party members to heal was tricky to pick up, but still doable. I think I did admirably given my noobishness.
I Care About Looks! How Are the Graphics?
The graphics are a lot better than I was ever expecting. It’s an MMO with collision physics! Even among other players, you can’t stand in exactly the same spot as anyone else, you would collide with them. When you kill a mob on a sloped surface, they slide down the surface. Think Skyrim and ragdolls. Basically, way cooler than I was expecting. Mixed with the nice lighting and shading effects, I was more impressed than I thought I’d be and think this is easily one of the nicest-on-the-eyes MMO’s I’ve played yet.
How Is Neverwinter Compared to Turbine’s DDO?
Another D&D MMO on the market, and both entering into the Forgotten Realms. It’s tricky, to say the least, and it really depends on what you’re looking for in a game. If you’re a big fan of D&D, DDO is much better as it sticks to the true D&D better. I would even still give the better storytelling to Turbine’s DDO. However, if you’re not as big a fan of D&D, more into action-style combat, and more a fan of the “standard” style of MMO, you would appreciate Neverwinter more. Essentially, I don’t think Neverwinter will be usurping the D&D MMO crown but sharing it, especially with all the strides that DDO has made recently.
Feel the wrath of Four Leaf Clovers! (Not Red Balloons)
You Can’t Seem to Shut Up in This Post. Just Give Me the Rundown, Already. How Was It Overall?
I might come off as a little critical in this post, especially since it’s still in Beta, but I truly did like it. I don’t think it’ll become more like D&D, and will stay more like an MMO, which I like. The story will most likely improve as the game progresses and the Foundry will grow along side it, becoming a huge reason, if not THE reason, to play it. The graphics will still be really nice, especially for an MMO. Weapon and armor selection will most likely stay limited and might expand to a secondary weapon, but I wouldn’t expect a whole bunch more.
Overall, and most importantly, it was a lot of fun to play! Will it be the be-all-end-all MMO? No. Certainly not. Not in this day of an over-saturated MMO market. However, I can see it easily finding a place in the market and being fully free-to-play (and I mean FULLY, can’t subscribe to it if you wanted to), will most likely keep the servers nice and full.
I don’t see this becoming my “Home” MMO, as that currently belongs to STO, but I can definitely see adding this to my repertoire.
So, as I promised, I fully completed every mission of Star Trek Online’s Foundry Challenge #4. In this challenge, a player had to use the Star Trek Online Foundry tools to create a mission that had something to do with a 1000-year-old derelict ship and some mystery contained therein. I finished the last mission right under the wire, and got my vote in late Tuesday night. Now, I’ve played my fair share of these player-created Foundry missions, and there are some really talented authors out there. However, with all the good ones, you’ll also find ones that just aren’t quite ripe.
So, in that vain, this post is twofold: I want to show you some of the best of this past Foundry Challenge, as well as give some of my personal preferences for what *I* think makes a great mission.
What I Look For In A Good Mission
First and foremost, I like a good Story. Give my characters a reason to be there, and I mean a GOOD reason. At this point, the majority of players are at the level cap and are all considered Vice Admiral rank. So, give my character something worthy of a Vice Admiral! The standard kill ten Romulan variety missions just don’t cut it for a VA. Sisco, Picard, Kirk, Janeway, all the great captains we’ve come to know and love… yeah, according to Star Trek Online, we outrank them all. We should be giving THEM orders.
However, don’t get bogged down in just story. What makes the shows great, as well as most entertainment, is all about the Balance behind it. The serious is balanced with the comic relief. The story is balanced with the action. Since this is a primarily action oriented MMO, I would even err on the side of action over story, but not by too much. The forward movement of the plot should then rise and come to the climax, with a nice conclusion after to round it all off. So, if you have too MUCH story it ends up being a novel. Too little story, though, and it just feels like a grind. Find the right balance between the two.
Believability is another strong point of mine, especially when it effects the words coming out of my character’s mouth. As The Secret World shows us, having a silent protagonist is a good thing. From way back in character creation, most gamers have an idea of what their character is like personality-wise. It isn’t a stat that’s included (in Star Trek Online, anyway), but I can picture my character being the ideal of Starfleet. He’s dutiful, thoughtful, considers his words carefully, and tries to find a peaceful solution first if one is present. So, sometimes, it really grates my nerves when my character is forced through dialogue that I can’t picture him saying. Why would I insult a new species I just met? Why would I be having a tryst with a lower ranking officer, if I know it is against the rules? Why would I put up with snide, seditious remarks from my officers or allow them to berate each other? He’s certainly not perfect, but the way I picture my captain, none of these is acceptable. So if my captain is forced into these situations my willing suspension of disbelief shatters.
Detail. Large stretches of flat land aren’t that exciting. Nobody takes screenshots of boring grey structures, they like a little diversity and pop in what they’re seeing. A little flair makes the space feel full and alive. Also, I know I’m the LAST person to be giving this comment, but a little bit of spellchecking on the text wouldn’t hurt. I’m willing to let a few grammar and spelling errors slide, but when they start turning up in every single dialogue box, it just looks sloppy. Like a stain on a tuxedo, it’s hard NOT to notice them, especially if they’re everywhere.
Finally, Time. The rewards that we get for completing these missions is not a lot. When we complete three Foundry missions, we are given a stack of fleet marks, experience, and either a random leveled item or a decent chunk of dilithium. Compare this to any other mission or daily in the game. If it takes an hour to get the same rewards elsewhere, what is the draw of an hour long, long-winded mission that you have to go through 3 times for the same reward? There really isn’t one. The perfect time for a Foundry mission, in my opinion, is about 15-20 minutes from start to finish, and that’s with reading all the dialogue. That gives enough time where it’s not a cheat, enough time to give a decent story and exposition, have some combat, and see multiple locations, but still be resolved in a timely manner consistent with the rewards.
My Favorite Missions of the Challenge
My favorite mission out of the group, and it was close call, was The Twilight of the Gods by diogene0. When it comes to what I look for in a good mission, it had most of it down. It started off with a good reason why my Vice Admiral would be bothered being there in the first place, a rescue mission. If you can help, it doesn’t matter your rank, helping others is a civic duty.
You are sent to Pico VI, a not too friendly environment, and tasked with finding a crashed shuttlecraft. After a few run-ins with the wildlife you find the shuttle and, after giving assistance, you make the decision to continue on the shuttle’s original mission. This leads to an underground cavern filled with color, to space battles, to infiltrating a Romulan base. In the end, a plot that would’ve been a huge blow to citizens from hundreds of worlds is unraveled. Well done. It had everything from a compelling story, to decent combat, to interesting environments, to a worthwhile conclusion. Don’t forget the loot, too. I got some nice drops in there as well. The mission did have my character speaking a lot throughout the dialogue. However, what my character was saying wasn’t too outside the realm of possibility, and so it didn’t ever feel too unbelievable.
Other great missions, and ones I had a hard time choosing between for top honors were The Answer by Raptorwalker, Atlas by rickysmith1, and the winner of the Foundry Challenge, Relics by Kirkfat. All are very good efforts I highly recommend, definitely worthy of recognition.
P.S. – If you have a mission and want some input, all you have to do is ask (STO handle: @Ambrose99). I’d be more than happy to help. Also, I think that during the next challenge, despite having no real talent or knowledge of the Foundry system, I’ll be submitting my own mission. Why not? The more missions available to players, the better, and I’ll get to put my suggestions up there to good use.
P.P.S. – All of the Foundry authors put a lot of time and effort into these missions. Even if you didn’t enjoy it all that much, still give them a decent 100 dilithium tip. It’s the least you could do.
So, I’ve been writing a lot about a particular really big MMO lately, but even though Guild Wars 2 is within it’s opening weeks and is starting to fire on all cylinders, I find myself distracted. The game that I find I keep coming back to is none other than Star Trek Online. I can’t really explain it… maybe it’s because I love the Star Trek universe. Maybe it’s because I bought up a lifetime account ages ago that has fully vested, and so I get all the perks of a sub without actually having one. Or maybe it’s because every time I turn around, there’s always something new!
On Wednesday, September 5th, the Foundry Challege #4 Voting opened. To those who don’t know, the Foundry is Star Trek Online’s engine for making your own player generated content, and is just the ticket for scratching that Star Trek itch. I’ve done all the primary story missions and every Featured Episode series, so the Foundry is just the reason to come back and visit STO from time to time. I’ve only played one mission so far and that one was… interesting. Well, they can’t all win, right?
I highly suggest everyone go check out all of the missions offered and vote. Compared to other Foundry Challenges, it’s really easy from a player’s perspective this time. There are a total of 10 missions in the running, all focusing on the same basic premise of searching a newly discovered 1000-year-old derelict ship, and the voting booths are open until September 26th. 3 weeks to do 10 missions, where you get decent rewards for completing Foundry rewards like Fleet Marks used to help build starbases, or dilithium used to trade for the best equipment. There’s really not a reason NOT to do them.
To be fair, I’ve done a lot in Star Trek Online, but I still haven’t done everything. I’m not big on running group content, so the Special Task Forces are still a mystery to me, and I haven’t done much with the new starbases, but that’s because I never play enough to make a really worthwhile fleet member. I’m happy to just sit on a roster collecting dust. It’s my own fault, though. Being in a perpetual noob state tends to make other players frustrated, and the last thing I want to do is frustrate others, so I never really bother grouping. It’s what makes Guild Wars 2 grouping so nice. So I may never see some of the content or get the biggest or flashiest rewards… meh. That’s not why I play. I play Star Trek Online for two reasons: it’s Star Trek and it’s just fun!
A couple of other fun things for all those Star Trek Online players out there… as you see in the above picture: Free Monkeys!!! Okay, it’s not technically a monkey, it’s technically a Mugato, but still… look at how cute that thing is! Getting it can’t be easier, either. Just install the Raptr gaming tracker and play Star Trek Online until you reach the “Experienced” rating, and then claim your monkey! It lasts until December 3rd 2012 or until they’re all out of the 2700+ they have remaining, so I’d jump on it now if you want one. An easier solution is if you play Star Trek Online through Steam, just connect your Steam account to Raptr and all the time you’ve played STO through Steam should carry over. If you decide to check out Raptr, which I highly suggest, look me up!
Live long and prosper.
P.S. – Other fun Star Trek things of note, although Google is celebrating the 46th anniversary of the debut of the original series of Star Trek, it’s anniversary is really tomorrow, September 8th. A day early, but that’s okay. Well… it also premiered in Canada on September 6th… so maybe they’re just splitting the difference. Either way, it’s all good.
CNet also posted a nice question: If you could live in any one universe, would you choose Star Trek or Star Wars? Hint: Star Trek is winning with ~60% of the votes, including mine. It makes sense… teleporters, an idyllic and peaceful Earth, replicators, and holodecks beat a fancy flashlight and superheroes with magic powers any day.
I love a good Steam sale. No, really, my collection is rather ridiculous. It was during one of these sales that I saw and picked up The Baconing, an indie title from Hothead Games. With a title like that, how could I not? It wasn’t until after I started playing it that I realized it was the third of a trilogy, where the first two were made by the legendary Ron Gilbert, creator of the Monkey Island series, which I also highly suggest picking up. Even without his genius, The Baconing is still a fun as heck game, and I’m now waiting for the first and second of the trilogy to go on sale so I can pick them up as well (C’mon Steam! Get on that!).
The 2D/3D effect is a killer art style.
After listening to the last STOked episode, I jumped into Star Trek Online and played a bit of the foundry. Personally, I love the Foundry. I haven’t created any missions myself (yet), but the creativity that other players come up with is amazing. The good stuff is a little tricky to find, though, so I mainly get my Foundry playlists from trusted sources, like StarbaseUGC, STOked, and finally Cryptic themselves. I’m glad that Cryptic has started promoting specific missions because then at least you know they are going to be good. For the record, I went in to play two missions specifically: ‘The Worst of Both Worlds’ and ‘Temple of Pah-Wraiths’, both made by Captain_Revo, and both are more than worth it.
Bajor never looked so… Borg-y.
Finally, I haven’t yet gone back into Lord of the Rings Online for the Spring Festival. I know, I know, I was just complaining about not having time for special events, but this one I will make. It’s on until June 11th, though, so I got plenty of time. I’m even considering starting a new character. I do like the Loremaster, but its not as up-close and personal as I prefer.
Last night, in celebration of First Contact Day, I spent some time checking out Star Trek Online’s limited-time Utopia Planitia research facility. The added addition of the orbiting Mars shipyard is to give players the chance to meet the new crew of the Enterprise-F and pick up a replica of the Phoenix, humanity’s first warp capable vessel. The area will only be around for another couple of days, so head on over to check it out. I’m a little disappointed in Cryptic for not going all out and making this another hub for visitors of the Sol system to visit, but their reasoning is that in the Sol system, there is already Earth Space Dock and Starfleet Academy (and not to mention the entrance to the Captain’s Table) and they don’t want to make the Sol system TOO crowded.
They also made the Utopia Planitia facility map available as a Foundry asset. The Foundry is Star Trek Online’s player generated content creator, so having this map is another great asset to Foundry authors to use in their stories. However, it doesn’t come off as that great as the OLD Earth Space Dock map, before it’s revamp, is still the only ESD map available. The follow pet is nice, but follow pets tend to follow at a very long distance away from your ship, and so you can barely see them as you’re traveling. So as far as game incentives, the event isn’t that spectacular.
It’s in the non-gaming parts, though, to where this event shines. The best part about First Contact Day is getting to meet the new Enterprise-F crew! Since anything relating to Star Trek canon has to first get the thumbs up from CBS, that makes the new Enterprise and its crew, along with any official missions in Star Trek Online, full Star Trek canon. This is why, a long time ago, I purchased the lifetime subscription for the game. I grew up a Star Trek fan, and just love the series as a whole and wanted to be a part of any emerging canon. Star Trek Online isn’t the best MMO out there, it certainly has its flaws, but its the passion for Star Trek and the IP that makes Star Trek Online so great. I may jump from game to game, but because of this, I truly call Star Trek Online home.
P.S. – To be fair, they did create an entire new mission for the Klingon faction called ‘Alpha’, and I have yet to try that out. I’m sure my view on game incentives will change after I get the chance to play it.