The Sims 4 is Offline – It Seems EA Has Been Paying Attention [TheSims4]

I have a love/hate relationship with EA right now. On one hand, I’m a huge fan of some of their franchises like The Sims, and I’m currently enthralled with one of the best MMO’s on the market right now, The Secret World. However, EA has shown a dark side by being a main player in the Always-On feud, creating such hostility among their fans that they’ve been named the Worst Company in America 2 times running, and ruining one of my favorite franchises of all-time, the Ultima series.

So, I was shocked by the news being released today that EA has announced and will be releasing The Sims 4 come 2014. Well, not really shocked. The Sims franchise is a juggernaut and one of those Wil Wright genius games that you have to sit back and truly marvel at. So EA making another one is a no-brainer. But with how EA has been acting recently with some of its other franchises, I’m worried.

In The Sims, controlling a Sim sounds like it would be the most boring thing on the face of the planet. You control a person to live their life just like you do. Eating, sleeping, using the bathroom, going to work, dating, having a family, working on your hobbies, and building a home. And yet, it’s gameplay is some of the most captivating I’ve ever experienced. Stories about peoples Sims exploits are hugely entertaining and the game leaves room for so much creativity from building design and decoration to the ridiculous like seeing how many offspring one Sim can conceive in their lifetime.

So what will The Sims 4 be like? Right now, EA has released almost nothing about it. But I am hoping and wishing and praying that EA has learned something from their mis-handling of SimCity.

…And there is hope. According to the official release by EA, The Sims 4 will be a single-player off-line game:

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.”

Thank you! They can be taught! If the Sims 4 ended up demanding we need to always be online, or some other such ridiculous hoop to jump through, I can guarantee that I will not have played it. The same way I did not play SimCity, the same way I did not play Diablo 3. Adding DRM is fine, but give us players the options whether we want to be connected or not, and give us incentive to do so. Otherwise, no deal.

They do have time to change their mind, though. But with that out of the way, I’m feeling a lot better about the Sims franchise.

// Ocho

P.S. – Fun story. There was one time I got so mad at The Sims that I stopped playing it for a few months. It was one of the first houses and families I ever made and my Sim got a call one day, offering to adopt a baby. I was thrilled. My single-parent bachelor was given the opportunity to build a family. I received the infant and since my Sim was alone, he took some time off of his job, received a demotion, didn’t get much sleep, and essentially was a living wreck. Finally, the baby grew-up into a child! It was like a whole new game. Instead of one Sim, now there were two to control! Since I wanted to teach this new kid some responsibility, I sent him into the bathroom to replace a lightbulb. He went over, pulled out a little stool, reached up to change the lightbulb… and was immediately electrocuted and died.

I was soooooo angry that I just quit playing right there. All that time spent, and the kid electrocutes himself on the first freaking light bulb?! Seriously?!!

P.P.S. – Also, if you have any great Sims stories, I’d love to hear them. 🙂

Edit – As seen below in the comments, it was the fantastic MMOGamerChick herself that did the Sims population explosion experiment. Go check it out.

A Personal Argument Against the Always-On Trend

So last Sunday I was all set up to write a post about crafting in The Secret World, how there is no real guide for it, and essentially make a guide for those not really knowing what to do with the random runes and dust they pick up. However, my Comcast internet would have none of it. Trying to play the game for research was an abysmal failure. Every mob I fought would straight-up slaughter me during a lag spike. My once strong download speeds without packet losses, lag, latency, or jitter, great for gaming and watching streaming video has, over the past week, degraded to the point that my primary hobby is fully out of commission.

Now, I’m relatively tech savvy. I built my own gaming rig, I know a thing or two about the multitude of OS options out there, and I’m asked frequently by friends, family, and strangers for tech advice. So, when I encounter network problems, I generally know how to approach them. After going through all the checks and rechecks, the problem is not my router, it is not my cable modem, nor is it my computer. The problem lies outside of the tech that I can affect, and now I must rely on Comcast to come and attempt to fix the problem, which could take weeks (or as a friend lovingly told me about dealing with Comcast, possibly months). Lovely.

Gaming wise, though, I have been stuck on The Secret World. Trying to play it now is utterly futile. Any MMO I would play is futile. Without a stable and reliable internet connection, there is no point in even trying.

But ANY game needing a full-time internet connection is out, for possibly weeks. With the current trend in gaming this would also means games like Diablo 3, SimCity, and if I had the next generation XBox, literally any game I would own for that console. These aren’t just MMOs, games where always being connected gives you the benefit of community, these are single-player games with unnecessary multi-player extras tacked on. But yet, if I owned them, I would now be completely unable to play them.

So, tell me, honestly, who hasn’t this happened to? Who hasn’t, at some point, lost usable service? Apparently,  if you have Comcast as your service provider, which in my area Comcast is the ONLY choice for wired internet and holds a monopoly, service drops are frequent and the norm. Getting lines repaired could cost me more out-of-pocket expenses (on top of my monthly fee) and take weeks or months to fix. I’m sure it’s not just Comcast, though.

If there is any physical component, and hardware involved in your network, that hardware is capable of failing. Sometimes there is nothing you can do about it, either. It’s not a question of how or why, but when.

So who is this shift in the always-on trend really supposed to be benefiting? With Microsoft telling us to just #DealWithIt, EA being named the worst company in America due to gamer backlash from it, and Blizzard straight-up not caring, it is certainly not the gamers. And yet, gamers will still throw money after money at these games and think nothing of it. Think nothing of the possibility of having their single-player games servers being shut off, or the possibility their hard-earned money is going  to a purchase that can instantly become as useful as a paperweight (less, even, a paperweight can still hold down papers).

I hope companies like EA and Blizzard really are getting the message that this is not acceptable. We, as intelligent people making intelligent purchases, should not give them a single dime for any product that demands these always-on connections. We’re simply paying them for the privilege of giving them more power. Power that they, frankly, don’t deserve. Give us real reasons as to why an always-on connection is beneficial, or options to use it or not, put the power back into the consumers hands.

Until then, I’m voting with my wallet, as it seems the only language these companies understand.

// Ocho