Archive for the ‘Guild Wars’ Category
Show of hands, how many of you actually listen to the music in the games you play? Hmmm… wow, that’s more than I was expecting. If you’re not, though, you should really start as video game music is already it’s own artform with known and highly sought after composers like Jeremy Soule, main composer of the Elder Scrolls and Guild Wars series. No longer are we in the age of simple MIDI compositions, but full orchestrations take center stage. This is a good thing. A very good thing.
There is even a new podcast, recently started, called Battle Bards that showcases the music of our favorite MMOs in a roundtable discussion. The podcast is hosted by the quartet of Steph from MMO Gamer Chick, Syl from MMO Gypsy, Dodge from A Casual Stroll to Mordor, and Justin from Massively and Bio Break (and since I’m link-dropping, Tesh from TishToshTesh did the artwork). I listened to the pilot episode, and it is fantastic and I highly recommend it. Especially if you’re a music aficionado like myself.
So, in honor of the Battle Bards newly minted podcast, here are my top five favorite video game musical compositions of all time. In order of simply how awesome they are.
#5 – Guild Wars – Lakeside County – Jeremy Soule
When I first started playing Guild Wars, it was as a quick break from the game I (and everyone and their mother) was addicted to, World of Warcraft. Because of my addiction, I never gave Guild Wars a fair shake and have always been disappointed that I never really played through the storyline. From what I can see of Guild Wars 2, the story from Guild Wars 1 seems superior, so it’s even more of a shame. Anyway, after the introduction and the stroll into town, the first zone you visit is Lakeside County in Ascalon. I could listen to this music over and over again, and frequently did. The beauty of the landscape, the autumn foilage slowly falling off the trees, the picturesque sky and valleys, and then this hauntingly beautiful flowing melody that didn’t quite fill you with hope of a new adventure, but set the tone of “everything is not what it seems”. Perfect foreshadowing for the trials to come.
#4 – Lord of the Rings Online – Shire Hills 03844 – Chance Thomas(?)
When I read the Lord of the Rings trilogy back in 7th grade, it was my first real foray into medieval-style fantasy fiction and the writings of JRR Tolkien was one of the best places to start. The culture presented of the Hobbits was instantly likable as one of curiosity and adventure. Whether that adventure was a full fellowship or just an adventure down the river to visit a neighbor, Hobbits, to me, always represented movement, motion, and progress. Even shoes held them back, they were always on the move. Why do you think they needed so many meals? For being such small creatures, their metabolism was through the roof and adventure was the way to burn off all those calories. They were the beginning of something much larger than themselves (as everything was much larger than they were), and this song with its upbeat guitars, light drum, and clapping gives the feeling of that forward movement. The song revolves around a single theme, but is intertwined periodically with other melodic phrases and joined by many other lines, like all the different sights to see and friends to meet while traveling down the road.
#3 – Skyrim – Main Theme – Jeremy Soule
I won’t lie. I played the EFF out of Skyrim. I didn’t stop playing because I grew tired of the game, I stopped playing because at level 65 I RAN OUT OF STUFF TO DO! I had completed every faction’s quests, the main storyline was done, and aside from grinding every skill up to 100 I was already maxed out in my favorites. Some guard would want to tell me about an old injury or something, but really there was nothing left to do. However, the theme song makes it sound like there’s always something to do. It’s got that grand, majestic feel with the chanting and horns that makes you feel like shouting from the tops of the mountains.
It starts out like a thunderstorm, bass drums and chants, and then slowly gathers steam until you’re in the thick of it. The horns pick up the main theme, and then take it over. The vocals pick up like thrums of lightning, then crescendo like gathering bursts of wind. A slight break, with a falsetto line leads into a joining of the chorus with the horns into the heart of the piece. After a couple more crescendos, the song lightens and ends on a clear and crisp note just like the storm having finally passed. With Skyrim being a land of harsh climate, both politically and physically, creating the music around a coming storm just ties it all together nicely.
#2 – Ultima IX – Stones – David “Iolo” Watson
I know I’ve been posting a lot about Ultima lately, but what can I say, it’s a big part of my own gaming history. And if there’s one song that would represent that history, it’s Stones. Encountered in the game sometimes at random, it was always a song that made me stop in my tracks. Say what you will about Ultima IX (and it’s all justified), but this is hands down my favorite version of Stones yet. Starting with that slow lute and then being picked up by the flute, it presents a haunting melody that feels very melancholy. And then, suddenly, there’s a burst of hope. The song lightens and the skies part. However, just as quick as they part, the melancholy comes back in the final strains of the piece. It’s like saying “yes, there are times when you will be down but remember there is always a ray of hope to lift your spirits”. Even if, in the end, you’re still sad, that ray of hope has a way of melting it away if only for a small time.
#1 – Civilization IV – Baba Yetu – Christopher Tin
Trivia Time! What was the first piece of music made for a video game to ever be nominated for and win a Grammy? You’re looking at it. I can’t say enough good things about Baba Yetu that I’m not even sure where to start. The Civilization series of games is all about building an empire to stand the test of time from humble beginnings and this song shows that by just not letting up on the hope and majesty, constantly building on itself over and over again until your goosebumps find goosebumps of their own. And just when you think it can’t build any more, it smooths out and ends on the main theme that puts that extra faith in humanity’s future. Plus, the fact that the song is the Lord’s Prayer in Swahili just adds that extra spark of faith that wraps the entire thing together into just an amazing piece. Christopher Tin ended up winning a Grammy for this song, and although I don’t agree with those that pick the winners of the Grammys usually, I couldn’t help but applaud their choice here. Simply amazing.
And now, thanks to making this list, I’ll now have these songs stuck in my head for the rest of the week.
PS – There could be a lot worse songs to have stuck there…
PPS – Think I missed any, please post them in the comments!
In a little under 3 weeks, on Tuesday August 28th, the moment many many gamers have been waiting for, Guild Wars 2 will open to the world. I am excited as hell. To me, having Guild Wars 2‘s servers open and stay open is the most exciting MMO launch since…. since… World of Warcraft? No, I believe it even trumps WoW.
No pun intended, but… Wow!
For all the MMO’s that have opened since World of Warcraft, including such gems as Lord of the Rings Online, Rift, Star Trek Online, and others, I think the excitement for the launch of Guild Wars 2 surpasses them all.
Now, some could say this excitement is completely fabricated and that it’s been way over-hyped. I see where these complaints are coming from, but I don’t agree. Guild Wars 2 has a record breaking amount of hype attached to it, but it feels pure and my own personal history with the title should hopefully explain why.
I found Guild Wars when I was browsing a newly opened Gamestop on my lunch break. The Gamestop was brand-spanking new, such that you could still smell the paint and drywall. It smelled clean and fresh, as good construction does. At the time I picked it up, I was still a thrall of World of Warcraft, but I had become a little bored with it, and the thought of an MMO with no sub fee intrigued me. What could be the harm? I’d still play WoW as I was paying and didn’t want to waste the sub, but this game would also give me the online fix, but not cost me anything extra. So, I could essentially play two MMOs at the same time!
I didn’t get far in the first couple times. Being a secondary game, I simply did not give the game the time it deserved, and looking back… I regret it. The game’s high focus on story, on skills rather than loot, and hired henchmen to make up for holes in groups made it far from being just another clone. After stopping WoW and subbing to Lord of the Rings Online, I still kept Guild Wars as my secondary backup game.
Only recently, however, did I finally get my first character to Level 20 and started to make some progress. Sadly, I stopped that progress because… well… Why can’t a Paragon just wear some pants?! As powerful as I was becoming, the virtual breeze I kept feeling was slowly getting to me. I once again stopped, but not for lack of love of the game, just the thought of starting over with another character wasn’t something I wanted to jump back into. I’m not the biggest fan of repeating content, especially content I JUST completed.
But with the opening of Guild Wars 2 comes, in my mind, a chance to make up for my past regrets. A new Guild Wars, and being there in the opening month, where I know the game will hold my attention. Now being released in a mostly Free-To-Play atmosphere, the Guild Wars franchise isn’t playing second fiddle anymore. It’s primed to take the main stage.
Every little bit of nugget that ArenaNet released was solid. They weren’t just throwing out “Eh, maybe we’ll include this” type stuff. If they said it, it was already going to be included in-game. Then, they started making Guild Wars easier to play, they increased the number of heroes, they added the ability to let your other characters join you in your fights. Essentially, ArenaNet was saying: Get ready.
Adding completion perks from Guild Wars is just a stroke of genius. As the sale of Gamecube games increased after the Wii came out, I believe there will be a surge of Guild Wars players post-GW2 release. Players who find that they love Guild Wars 2 will pick up Guild Wars just to get all the perks!
I know I won’t play Guild Wars 2 forever, as that’s just not how I roll, but by turning GW essentially into a fully soloable game, I see no reason to stop playing the original either. The draw of GW2 incentives will still be very strong, and aren’t disappearing anytime soon. My primary game will be from ArenaNet, and until I fill up that Hall of Monuments in the future, an ArenaNet game will be a backup, too.
ArenaNet seems to know the market and how players think better than most companies out there, and that shows in their products.
Now, ArenaNet, stop teasing us with these stress test samplers! We don’t want 6 hours! We want the main course.
Bring it on!
P.S. – Looking for some good reading on Guild Wars 2? Here are a few posts from other’s around the gaming scene that are well worth taking a look at:
Quadzi over at Warrior Needs Time Badly, pontificating on the calm before the storm that is Guild Wars.
Ravious over at Kill Ten Rats looking back on the past 5 years of GW2 development and how it’s more than just a game.
Syp over at Bio Break gives us a list of his top must-play race and class combinations.
Elisabeth over at Massively gives us a history lesson on the history of Tyria. There will be a test later.
Entombed at Divinity’s Reach gives a personal recount of the last 5 years and the building anticipation.
And finally, the geek icon herself, Felicia Day, opens up a Guild Wars 2 Collector’s Edition box for the world to see.
One of the best things I love about MMOs are the in-game festivals. They, more than any other aspect of the game, say ‘Hey! THIS is what makes MMOs fun’. Sure, you have raiding, guilds, and chat, which you can’t find in single player games, but everything else in MMOs can generally be found elsewhere. Quests, yup. Bosses, yup. Lore filled worlds, yup. But its the in-game events that really stand out. You won’t find a Winter Festival in Mass Effect 3, or an Anniversary Celebration in Skyrim, or a Fruit Harvest Bonanza in Pacman, but you WILL find them in MMOs. And I can’t seem to keep up with a single one of them…
Guild Wars just celebrated another huge anniversary festival, the last one before Guild Wars 2 releases. I wasn’t able to get in game for even a small amount of time. Really, I have nobody to blame but myself on this one. I love Guild Wars, but I can’t stand my Paragon. Love the long range damage dealing and crowd control… but Pants! Pants! The class needs Pants! I couldn’t stand, after a while, the fact that I was essentially slaughtering enemies, bristling with spears, while wearing a mini-skirt! Freedom of movement, long distance running, I get it. But still… no matter how epic they make them look, I still feel a virtual breeze where there shouldn’t be one.
A bit chilly today, huh?
Lord of the Rings Online is wrapping up the celebration of it’s 5th year being open, and I was only able to make it in for one night… the last one. I still did a lot, collecting envelopes, setting off fireworks, riding my new Azure steed colored in silver and navy, picking up a map or two, but I certainly wasn’t able to take full advantage of the celebration. Even though they extended it! Ah well. Next time, LotRO, next time.
Dungeons and Dragons online also had a pirate-esque festival, where you explore an island and trounce the scurvy inhabitants to steal their hard earned treasures (wait… who is the real pirate here?). I got in for a night to try this out with my standing Tuesday night DDO group, and it was a lot of fun! As a recurring event, it will most likely be back again.
Finally, Star Trek Online, though not an anniversary like Guild Wars and LotRO, was having an event I’m the most disappointed on missing out on: The Second Foundry Challenge. Star Trek Online’s Foundry is an awesome tool that lets the players generate their own stories. Some are great, some are lame, some are downright exploits, but if you have the entire universe as your playground, having player made missions is a no-brainer. In an infinite universe, there are infinite stories. So how many of the entries was I able to play? One. Just one. It was pretty good, but again, I blame myself. My gaming ADD sometimes knows no bounds. However, a new Third Foundry Challenge is starting!! If you’ve ever wanted to tell a tale based in the Star Trek universe, the game is Free to Play, and you won’t find a better opportunity.
Hopefully, I’ll get around to actually playing it this time.
P.S – Also, Star Trek Online is currently having reruns of it’s Featured Episode series that will be going on until the end of the month, and I highly suggest you give them a try. Easily the best content I’ve played in an MMO to date.
I was talking with a friend of mine about leveling in Guild Wars 2 and his thoughts were about how markedly different it is than Guild Wars 1. The more I thought about it, the more I think the leveling systems are relatively similar.
First off, the starting max level for characters in Guild Wars 2 will be level 80. Being so high, the first thought that comes to mind is the style used in most current MMO’s, which is a system where each level takes more and more effort to gain, and the amount of time it takes to get from level 79 to 80 is ridiculous compared to the time between level 10 and 11, for example. The Guild Wars 2 developers have already said that this will NOT be the case. The amount of time it takes to get from level 2 to 3 is the
same amount of time it takes to get from 79 to 80. So, then, why 80? After playing in the first beta weekend, the level has been put at 80 simply to throw a gate to the different areas. In my opinion, that’s it. If it took me, one of the slowest levelers ever, to go from level 1 to 8 in just a couple of hours, then theoretically I would reach max level in about 20 hours! That’s nothing! Gamers will reach that overnight the day it releases. Any pre-purchase head start will easily see max level characters before official release.
This is exactly like the system in Guild Wars 1. The max level in Guild Wars is 20, and is amazingly easy to reach, hitting max level WAY before you get that far into the main storyline. So, essentially ArenaNet made the leveling in Guild Wars an extension of the tutorial, and Guild Wars 2 will play the same way. If level 80 takes only 20 hours to achieve, leveling will have the same feel. Progression, then, will come from the same source that Guild Wars uses, and that’s elite skills, loot that meshes with playstyle, and player skill. Guild Wars 2 will seperate those who can play, and those who can’t. A themepark that will refuse to hold your hand. Finally.
The leveling and questless mechanic of Guild Wars 2 also brings about something that was unexpected but completely welcome, the removal of “gray” questing! I might finally level at a decent pace! Now, I care about story in my games. The individual small stories create the overall large story that builds the game world. So, I always feel like
I’m missing something when I find my quest log filled with “gray” or “green” quests that I’ve completely outleveled. The only reason to do them is for the story, and when the rewards that go along with it end up being vendor trash, the want to drop them is strong. So, thats where I usually hit my wall in most games, getting stuck in the quagmire of quests 10 levels below mine with the completionist in me yelling that I must finish them anyway. However, in Guild Wars 2 this isn’t a problem. Every event and quest you do, unless you head to areas much higher than your level, will be performed on or slightly above your level!
There was one time, in the beta chat, where a player was complaining that he “outleveled” the area and came back to beat a bad guy he couldn’t beat before, and still was beat down. The general response: “Well, find others or simply become a better player”. Just like in Guild Wars 1, your level doesn’t hold much power. The power lies in your skill.