Bica, yeshor’click! Remember in my previous post how I mentioned that Ultima Underworld really holds up, despite the fact the game is over 20+ years old? I really wasn’t kidding, it holds up really well. I’ve been playing for about a week now, and I’m pretty hooked. The more I play, the more I think this game was truly ahead of it’s time.
Since I’ve been playing for a while, I have a greater grasp on the whole experience. Previously I mentioned features such as: lighting, food and hunger mechanics, platform jumping, swimming, melee and ranged combat, magic, hiding, faction-based NPCs, thieving, trading and reputation, armor and weapon degradation, sandbox style gameplay, and an in-game map with the ability to add player-created notes. All of this definitely exists. But then throw into it even more features like Minecraft style crafting (use an ear of corn over a fire, and you get popcorn; use a rock hammer on rocks to create sling stones; etc.), simple but interesting quests, and multiple large and diverse levels to explore, and I can easily see why this game took the industry by storm. 1992!
I’m not being that greatly challenged, though. I remember when I was younger Ultima Underworld being downright daunting, but once I followed the User’s Guide and found stuff like a resurrection mechanic, and learned the magic and advancement system a little better (the Light and Create Food spell are downright necessities), the real challenge of the game comes down to simple inventory management, as the amount you can carry around with you is very small. But then I found that items don’t disappear. If I find a random corner of a level and drop a few pieces of armor I’ve been lugging around, I can come back days later and it will still be there. So even then, inventory management isn’t the end of the world.
Let me give you an example of one of the interesting quests, though. Now remember, this is Ultima, so there is no such thing as a quest log. All quests are dialogue driven, and nothing will point you where you need to go. On the 3rd level, I came across a race of lizardmen. Communicating with them, though, was a little… tricky. The lizardmen have their own separate language, you see. So, when talking to them, I mostly just apologized to them that I had no idea what they were saying. If this were any newer game, I would either believe I wasn’t supposed to know what they were saying, or that I would learn some ability and magically be able to understand them. ‘Click, not here.
I came across a human prisoner behind a set of bars in the lizardmen holdings and thought “Awesome. Here is where I learn the ability to talk to these guys.” The prisoner was mute. So on one side we have a prisoner who can’t speak, and the other a language we don’t understand. However, through descriptive charades, the prisoner let us know that, indeed, he knew the lizardmen language and would teach it to me if I agreed to help release him. I had to bring the words to him, though. The process was to talk to a lizardman, and write down a whole bunch of words, then take them back to the prisoner to play charades with him and continue like that until I had a firm grasp of the language. Once I did so, I was then able to communicate with all the other lizardmen! It came out that the prisoner had stolen food and attacked one of the lizardmen, and was sentenced to be executed. He would be pardoned, though, if I gave the lizardmen a whole bunch of food. It’s left up to the character, really. I decided to free him, but I still don’t feel great about that decision. I did keep my end of the bargain, though.
Overall, the main quest revolves around finding the kidnapped daughter of the local Baron. However, once entering the Abyss, it’s found to be more complex than that (thankfully). Through dream communication, you learn that she was kidnapped for a more malicious purpose, and the whole of Britannia is in peril. Of course it is. From what exactly, I’m not sure yet. Sseth, you need to find the Baron’s daughter, but you also need to collect eight different artifacts strewn throughout the Abyss. Again, the why isn’t quite clear yet, but as per the Ultima ethos, these artifacts are representations of the eight Britannian virtues and they can be anywhere and be anything. It’s even quite possible I’ve stumbled on a few already and I’m hoping I didn’t discard any of them in a random corner somewhere.
I have so far collected three artifacts, though, and have completed my exploration of the 4th level. I also feel pretty powerful at this point, and not a lot can stand under the onslaught of my mace. Come at me, Abyss!
P.S. – It looks like Ultima Ascendant has made their Kickstarter goal! Sweet. Can’t wait to give that a shot, too. But I have to say, to top the original 20+ year old game might take a little more effort than one would think.