I know what you’re thinking: What? Similarities between Star Trek Online and The Secret World? Hey, they’re both fiction, and you’ll find element of everything in everything else if you look hard enough. What, truly, in this world is original? It’s not so much that we use these assets, it’s how we use them that make these stories great.
So, as Richard Sonnac would say when imitating his (probably) favorite British actor, “Engage!”
5) The Weapons: Swords, Dual Pistols, and Flamethrowers
I feel like some of these really shouldn’t be in these games. Star Trek has a flamethrower?! The Secret World, with it’s shotguns and assault rifles has swords?! And dual pistol wielding classes are everywhere these days, so why not, I guess.
Human-like machines capable of performing tasks. In Star Trek, they’ve been given quite a few more personal rights than we see in The Secret World, but in Star Trek mythos, the advanced programming of Androids borders on conscious thought, and in one of the greatest episodes of Star Trek, Next Generation: The Measure of a Man, the court rules in favor that Data, an Android, does indeed have rights and benefits of any other sentient being. If there’s one great takeaway from Star Trek, it’s that you should fight for your rights, and fighting is the right thing to do, be it Android, Hologram, or Klingon, our rights are one of the greatest gifts we hold dear.
3) Portal Transportation
Entering a portal on one side of the world and suddenly being thousands of miles away. There isn’t any teleporting in The Secret World yet, but I wouldn’t be surprised if it made an appearance at some point (that Heisenberg Uncertainty Principle is rather tricky). On the Star Trek side, we have wormholes. Stellar phenomena that link two points in space over vast distances. In The Secret World, we have the portals, linking many different points in the world to the mythical Agartha.
2) Time Travel
It wouldn’t be Star Trek without some time travel. Though the Department of Temporal Investigations tries to keep all altering of the timeline to a minimum, shenanigans still happen. My favorite Star Trek time travel episode: Deep Space 9’s Trials and Tribble-ations. Hands down. Not a lot of gravitas, and the episode leans on the side of humor, but boy is that episode candy to a Star Trek fan. In STO, time travel also occurs quite frequently. One of my favorites is the mission Everything Old is New, part of the Devidian Featured Episode series. In Secret World, time travel happens quite a lot less, except in the Last Train to Cairo, Indiana Jones styled missions. The mission A Time To Every Purpose sends the player back in time to recover an artifact for the ever stylish Said, and starts the player on a pretty kick-ass journey through time to prevent another Tokyo disaster.
I thought I would never see this in The Secret World, but again taking a page from Star Trek’s futuristic books, the Council of Venice creates a series of, well, Holodecks. You use them in the game’s latest Scenarios to provide extra training and ways to augment your own abilities. So in TSW, they’re not used as a way of relaxing, but I’m sure the Council, when they have a few minutes, might program in a Jamaican vacation or two when the boss isn’t looking. I know I would.
In the realm of fantasy, nothing is absurd. Sometimes, it’s great to let our willing suspension of disbelief have free reign.
Do you think I missed any? I’m sure I did.
P.S. – Whoops, I missed a day of Listmas. Bah humbug.