Today’s list, in celebration of Listmas, is going to be one that is a little self-aggrandizing. Forgive me, but I think I have a little reason to celebrate: This, right here, is my 100th post!!
Alright, 100 posts is not a big deal to some people who post daily, who can make that number in a couple months. But that’s not how I roll, I’m certainly not as prolific, and writing was by-far not my best subject in school. In fact, I’d still find more pleasure in working on a math problem that takes up three pages than write a three page paper. I think I spend way too much time fiddling with my text, making sure it’s as error-free as possible, and overall I’m still pretty hard on myself.
Yet, I’m still here and still posting, because deep down I feel like I am making a positive contribution to this hobby. I feel like I am making a difference, no matter how small, to this burgeoning industry, and I’m glad to be a part of such a huge, positive community.
So, for your enjoyment, here are what I consider to be my top 10 favorite posts of what I’ve written so far.
To this day, I’m still not positive why there are levels in GW2. As a form of measure of character improvement, I know it’s been around for ages, but I still believe there are better measures. Abilities, Gear, etc. I had the thought a while ago, that the whole reason why we go through the gear grind is simply to make content easier for us. That those who want difficulty truly don’t really want it. A leveling curve, if you keep up with it, just makes all content feel like the same difficulty. I’ll have to write more on this later…
I started blogging during the first Newbie Blogger Initiative back in May of 2012. Alright, 100 posts in 20 months, that’s still 5 posts per month, which is still pretty good. But when the second Newbie Blogger Initiative came around this past October, I was a veteran. I had seen the horrors of blogging, and came back with stories and advice to give. This was not only a post to help the New Newbie Bloggers, but an acknowledgment of how far I have come.
Star Trek Online, for a while, had the brilliant idea to make some content only available during a small period of time. This made no sense, especially for those of us who don’t play a game all the time, or play casually. Keeping players away from playing content is just a terrible idea. Thankfully, they came to their senses. The content now can be played at anytime, with benefits for playing at specific times. Much better.
I love MMO’s, but one of the key features of MMOs is that you’re online while you play them. But for single player games demanding that you always have an internet connection just to play them, under the guise of DRM, where you get no benefits from the internet connection, doesn’t make much sense. If I need to be connected, give me a good reason to be.
Confession: Music was a big part of my life for a long time. In high school, I sang in the choir, was a member of the select choir, was a part of the band, and was a part of every musical production. Out of high school, I initially went to a big music school, was a part of a prestigious choir, and learned a lot about musical composition. Then, I was a part of student-run theatre organizations, starred in more musical productions, and then got offers to start working in New York theatre off Broadway, which I did for a couple minor productions.
Nowadays, music is not so big on my list of hobbies, but I still have a deep appreciation for it. So, combining music and gaming in a podcast is like combining chocolate and peanut butter. It’s perfect. Syp, Syl, and Mogsy do the honors in the BattleBards podcast, and I haven’t missed an episode yet. One of these days, I’m going to write in and tell them my appreciation, but I think telling all of you fine readers and passing along their work is worth a lot more. So, if you enjoy podcasts, and you enjoy video game music, check them out.
I do mention Syp a lot on this blog, but he was the one that initiated the Newbie Blogger Initiative, and so is a big inspiration for me. Syp was playing the game Master of Orion, and blogging about all the details of the epic battles along the way. I’ve never played Master of Orion, but during this series of posts, I was really drawn in. Mostly because he was using other bloggers names as the names for planets, and this added a fun depth of community. But, really, it showed why we love games that let us forge our own path, and that is that we can create our own stories.
Also, Mr. Joseph Skyrim over at his JVT Workshop is doing the same, but playing the awesome old-school game Darklands. Give it a read.
Shroud is going to have a very open-ended way of playing their game. First and foremost, though, is exactly what the game is. Is it a single player game? Is it an MMO? What is it? The answer is a combination of both, but I think it’ll lean more toward the single-player. If you want to play Shroud, you can play without an internet connection single-player, you can play with a connection and still play single player, you can play solo where other community members affect your game, and finally you can play and have other players play alongside you. So, an MMO? Not really, but it’s a lot more than just your average single-player game.
In this post, I take a hard look at payment models, and why there is such a passionate fight behind them. I weigh the positives and negatives of each model, and reason what would be the best theoretical payment model. Hint: It’s Buy-To-Play.
Grind. Even though it has 5 letters, it feels like a 4 letter word. Many people rail against it, and burnout of playing a game is largely due to how much grind that game makes you go through. However, if our games didn’t have grind, they wouldn’t be MMOs. Grind is a necessity in our games, but is also one of the worst forms of content. In this post, I go over reasons why we still grind, despite our passionate fights against it.
Yesterday my wife and I drove down to Atlantic City to attend a timeshare presentation. They were very accommodating, but we didn’t fall for their tactics, which included loud music to prevent overhearing others, making a big deal when somebody signed up for one of the timeshares, trying to drive a wedge between my wife and myself so we would fight each other, and playing very specific music guised as background music. I think I heard “Let’s Hear it For The Boy” from Footloose multiple times. Dance music from 1984? Fascinating.
I’ve lived a short distance from one of the USA’s gambling meccas for my entire life, and they’ve just built a few casinos across the river from us in Philadelphia as well. So, when entrenched with the psychological tactics that the casinos use to try separating one from their hard-earned money, you tend to understand the tactics, see them for what they are, and either go along with them, or fight them. However, the same tactics these casino use work so well that MMO’s have picked them up as well. This post details a few tactics that both MMOs and Casinos use, and they may not be exactly what you think they are.
So, there you go. 100 posts. It’s been a fun journey so far, and one that I will keep up with for as long as I feel like I’m making a difference. Hopefully, I’ll see you at 200.