I have quickly realized that, if you’re not a high level in Guild Wars 2, all this Living World stuff just does not relate to you. At all. Right now, that’s where I stand. I created my current character not that long ago and I’ve made it to the Level 42 mark in, for me, record time, but I’m still a long ways off from actually participating in the current incarnation of the Living World, Tequatl Rising.
So, even at the half-way mark of the leveling curve, I have so far done every Tequatl Rising event at my level I could to earn credit towards the event and this is where I stand:
Impressive, right? No? Hmmm.
Guild Wars 2’s content creators seem to have seen fit to stay along the Guild Wars 1 course of content development. That is, develop the content for high-level characters. In Guild Wars 1, this made a lot of sense, as achieving level 20 took you the equivalent of a couple play sessions. In Guild Wars 2, where levels are a real thing (kinda), the Living World is nothing more than a giant impetus to push you to level cap, and to get there as fast as humanly possible.
It just sits there, on the right-hand side of the screen, informing you of events going on in areas of the game you’re too low level to enter and that you’re too low level to participate in. A beacon of “Look what you could be doing”, but knowing you won’t be able to really join in this time. Next Living Story, maybe, if you can get there in time.
Now, true, not EVERY incarnation I’ve experienced has been like this. The Super Adventure Box is designed for characters of all levels, and if they didn’t add stuff for max level characters to do, boredom would drive them elsewhere (and I’m sure the majority of players are sitting on cap, too). So, I get it, I just need to put my nose to the grindstone and grind away.
Still, though, this is where the Living World concept comes up a little short. I wasn’t able to participate in the Clockwork Chaos event, and I’m not able to participate in Tequatl Rising, either. Compare it to, say, The Secret World’s Issues. The Issues are mission packs and extra story tacked on for a nominal price, that are designed for the level cap. When they released Issue #6, The Last Train to Cairo, I was far from the end-game and still in the Soloman Islands. However, it was still there, waiting for me when I finally did reach level cap. And LTTC? That is some amazing gameplay right there.
To again be fair, though, Tequatl Rising is not something that I would deem really important. It’s not a new storyline, they just buffed up the world boss fights to make them more of a challenge. All I’m missing out on is a pair of wings. I can live with that.
So, fine. I’ll get there. And get there faster thanks to that ever-pushing Living World reminder. Maybe the addition of the pseudo Looking-For-Group tool will speed me up, too. With the LFG tool in place, maybe I’ll actually run some group content for once! Shocking, right? It’s about time GW2 added this, and I’m not going to lie, the LFG tool is one of the main reasons I decided to give GW2 another shot.
So, Tequila the Sunrise, I’m coming for you and I will down you yet! Just not this time.
P.S. – So what are all of you fine folks playing? I like this whole Friday, letting you know what I’m playing posts, but what is keeping YOU occupied?