I know it wasn’t too long ago that I published a post all about how Diablo 3 was blurring the lines between a single player game and an MMO and I concluded it with this statement: “When all is said and done, the answer to whether Diablo 3 classifies as an MMO is really ‘No’.” I take it back. When I said that, I was under the assumption that the primary arguments were an auction house and “Always-On” play. Yes, an auction house needs a lot of other players to make it work, and Always-On play does make multi-player gaming a lot easier, but really, Diablo 3 has let loose the final trappings binding it to the single player genre.
I apologize for being mistaken before, but Diablo 3 IS an MMO.
May I submit to the court a few pieces of evidence that clearly show that Blizzard has finally taken the final steps and have crossed the MMO boundary that they have been stumbling toward the entire time. First and foremost, a very strict No Cheating policy.
Now, in a game that not only has an auction house, but one where you can trade real money for in-game items, preventing players from cheating is a necessity. If one could create cash and items from thin air, then the concept of trading items in the form of an auction just makes the entire process futile. So, yes, I agree, cheating should not be allowed. This keeps everything fair between all of the players partaking in the auction house.
I want to go down on record as saying I’m not a fan of cheating in games, either. Game guides, boss videos, the whole nine yards, I consider it all cheating. But really, a game isn’t just about being fair to others. Since when do we all play a game for the same exact reasons? One time, while I was playing World of Warcraft, I wanted to pick up all the backstory from Warcraft 3, but I wanted to do so very quickly. So, every level I played, I cheated and gave myself full invulnerability. This wasn’t because I couldn’t get past the levels on my own, but I wanted to see the full story, and the sometimes hour+ levels were just getting in the way. So by cheating I was able to see every level beginning, every piece of dialogue in between, every level ending, and every cutscene. Having cheat codes allowed me to see the game’s full story in a quick, condensed manner. Did I get a huge sense of accomplishment? Of course not, but that wasn’t the purpose I was going for. Cheating in single player games allows players to explore the game on multiple levels and fairness never even comes up in the equation.
However, you cheat in Diablo 3, which does not claim to be an MMO and what happens? You get BANNED. Banned! Done! Thanks for the $60! Now maybe you will learn your lesson! Next time maybe you’ll think before your single-player game is taken away from you! This truly is the end of an era, isn’t it? Will we be sitting on our front porch years from now, playing our brain-embedded Google contact lens gaming system, telling our grandchildren about how we had “Up Up Down Down Left Right Left Right B A Select Start” practically programmed into our muscle memory? You know what those whipper-snappers will say, too, right? “Jeez, gramps, lame! I bet you couldn’t even feed your family and put down “World of Warcraft 5 Player” as your profession on your taxes!” (To which, you know you must reply “Get off my lawn!” to keep your retirement home street cred)
My second piece of evidence is one that has been brought up before, but it needs a solid repeating: A Real Money Auction House! This… well, it honestly scares me a little about society. Not for the sellers, mind you, the sellers I can see this as almost being a genuine source of income (Taxes and all!), and so one could, if one knows the system first, end up making back the couple of Jackson’s needed to get the game in the first place, after taxes of course. (Why do I keep bringing up taxes? Well, as my good friend has so adroitly pointed out, not only are you held liable for reporting ALL income gained from using the auction house, but if you get any money back through PayPal, they are obligated to report that income to the IRS. If you don’t claim it, but Paypal says you do… well lets just say that you might want to get your paperwork in order for a forthcoming audit.)
Anyway, for players who ARE making some extra scratch from Diablo 3 I say “Awesome!” A good friend of mine even recently said that in a few weeks, he’s been able to net himself about $20 off of items sold in the auction house. You know, he was able to do what the alchemists of old tried to do and failed miserably… create gold from thin air. He was able to, using Diablo 3’s auction house as a medium, turn a digital axe he found by the pure luck from a random number generator, and was able to sell it to someone else for more money than you could sell an old lamp at a yard sale. Wow. If this doesn’t make your head spin and show you exactly how much Diablo 3 is changing the face of gaming, then you’re really not paying enough attention.
Now let me go ahead and fire up Final Fantasy X, get a nice drop from this giant bird-like creature and… wait… I can’t trade it for some Taco Bell? Oh that’s right! There are no other players to trade anything to! To have that kind of market, you would need a lot of players… a Massive amount of them, one would say, and the storefront better be an Online entity. A Real Money Auction House can really only exist in an MMO setting. Too few players or too little exposure to it, and the destruction of foreign policy and the world’s litigation won’t be worth the cost of having it in the first place.
Finally, for my last piece of evidence, a quote from Blizzard’s own mouth, that Diablo 3 lacks a “long-term sustainable end-game”. Sustainable end-game? This right here, aside from the huge other two pieces of information, just seal the deal. Now, having a replayability factor is very good for a game. It allows you to play the game through a second or third time and play with a different ending, or a different playstyle. But to just come out and say you’ve attempted to make your game with a “sustainable end-game”? Sorry, guys, just come out now and admit that Diablo 3 is an MMO. Admit it! If what lay for me at the end of every game was a treadmill-style gear grind just to be able to play more and more dungeons, I think I’d give up gaming forever. If you watch a movie… it has an ending. If you read a book, it has a final page. If I play a board game, there is a winner and a loser. If I play a single-player game, I want to be rewarded with an epic ending cutscene! (I guess by not having a solid ending, they were hoping to avoid the Mass Effect 3 fiasco). But it comes down to this… no ending, no single-player.
In conclusion, in the case of the Players vs Diablo 3, I hope you find that with the evidence strongly presented here to you today to find Diablo 3, with it’s strict No Cheating policy, it’s Real Money Auction House, and an admittance of the attempt for a “sustainable end-game”, that Diablo 3 should stop trying to pull the wool over it’s clients eyes and just admit that alongside World of Warcraft, Diablo 3 is Blizzard’s second MMO.
I rest my case.
P.S. – It sounds like if Diablo 3 can’t find itself a very good sustainable endgame solution, that it might end up…… getting burned.