I love a good Steam sale. No, really, my collection is rather ridiculous. It was during one of these sales that I saw and picked up The Baconing, an indie title from Hothead Games. With a title like that, how could I not? It wasn’t until after I started playing it that I realized it was the third of a trilogy, where the first two were made by the legendary Ron Gilbert, creator of the Monkey Island series, which I also highly suggest picking up. Even without his genius, The Baconing is still a fun as heck game, and I’m now waiting for the first and second of the trilogy to go on sale so I can pick them up as well (C’mon Steam! Get on that!).
The 2D/3D effect is a killer art style.
After listening to the last STOked episode, I jumped into Star Trek Online and played a bit of the foundry. Personally, I love the Foundry. I haven’t created any missions myself (yet), but the creativity that other players come up with is amazing. The good stuff is a little tricky to find, though, so I mainly get my Foundry playlists from trusted sources, like StarbaseUGC, STOked, and finally Cryptic themselves. I’m glad that Cryptic has started promoting specific missions because then at least you know they are going to be good. For the record, I went in to play two missions specifically: ‘The Worst of Both Worlds’ and ‘Temple of Pah-Wraiths’, both made by Captain_Revo, and both are more than worth it.
Bajor never looked so… Borg-y.
Finally, I haven’t yet gone back into Lord of the Rings Online for the Spring Festival. I know, I know, I was just complaining about not having time for special events, but this one I will make. It’s on until June 11th, though, so I got plenty of time. I’m even considering starting a new character. I do like the Loremaster, but its not as up-close and personal as I prefer.
I consider myself a fairly decent poker player. I’ve played mostly Texas Hold-Em’ in friend’s basements, and also down at the tables in Atlantic City with the majority of times walking away with more than I started with. Poker teaches you, among other things, a lot about the sunk cost fallacy, or basically “the more you invest in something the harder it becomes to abandon it”. The key is getting a decent hand, and then pulling other players into a “sunk cost” trap while avoiding falling into it yourself. The sunk cost fallacy doesn’t just come into play in poker, but in life, too. Once you become invested, with time, money, and emotions in something, like say an MMO, it’s hard to detach yourself and think rationally about it.
However, we’re not just sheep. When a developer changes our game, we feel cheated, right? We feel that we’re paying for it, therefore we should decide what goes on with it! The changes they’re making are stupid! Any idiot can see that what they’re doing will RUIN the game! If this patch doesn’t change, I’m going to leave this stupid game and take my money elsewhere! – A post found after every set of patch notes released ever.
If a change is made in one of our favorite games, a game that we’ve invested a huge amount of time playing, and we don’t like it, instead of taking a look at what the game has changed to and either accepting it rationally or deciding to pass, we rarely make the right choice. I mean, these are MMOs! The whole point is that the game changes over time! I’ve seen time and again in forums and in the comment sections of articles a flat out lambasting of the subject matter or the author about why the game will fail because of a newly implemented feature and nobody will ever play it again.
Unnecessary. Really, its unnecessary. I’m not saying that criticism can’t be given to the developers about what players think should change, this is the whole reason why forums exist, but why does all the negativity and hostility have to go along with it?
How about the NEW ending?
If you can’t tell by now, I play Star Trek Online. When the game was released, the phrase “half-baked” was putting it mildly. The game was filled with bugs, had a very steep learning curve, and it seemed like you played the same five “random” missions over again. Eventually, the game went free-to-play and was bought up by Perfect World Entertainment. Believe it or not, this changed the game dramatically. Shocking, right? Lockboxes, time-gated content, multiple forms of currency, real money transactions, and huge grinds were brought along with it, something seen in pretty much every other Perfect World title.
Is it better? Is it worse? Arguments can be made for both causes, but the game is what it is. Its evolved far from the game that is was. This applies to every game out there: Take it for what it is, or leave it. I’m still a huge fan of Star Trek, and I will still play it and enjoy it. If you’re really that compelled to complain incessantly about how they are working on a new character model to go into the game’s store instead of a new endgame content, instead try to look at how much that really bothers you. If it bothers you to the point of rage quitting, then quit. Find some other form of entertainment that won’t make you turn red in the face at it’s mere mention.
We play these games to have fun. Plain and simple. If you’re not having fun, then why do you play at all?
Hey buddy! Cheer up!
The latest episode of STOked is not the most complimentary of the changes that have been made to Star Trek Online, and it shocked me. The whole reason why I joined the Star Trek Online community was because of STOked! It was because of Chris and Jeremy and the bottomless fountain of passion that they had for the game. They oozed excitement and wanted you to be excited with them. I read Massively because the passion is evident there, too, and I’ve stopped reading numerous other sites because they turned too negative, they lost the passion, they lost the fun.
Most changes that have been made to Star Trek Online since being bought by Perfect World have been to monetize and work in a formula of success that Perfect World has proven time and again with their other games. The developers may have their hands tied and may not have many choices when it comes to implementing these systems. Does it matter? I don’t think so.
What I see is a group of developers that have a huge amount of passion for their game, and they are doing everything in their power to not only abide by these rules, but also provide a product that is fun and they can be proud of.
The day that passion is gone will be the day that the game is no longer worth playing. With the developers that Cryptic has now, that day is nowhere in sight.
P.S. – I want to give a big ‘Thank you!’ to the always passionate Terilynn. She is always willing to lend a hand, and that’s an awesome quality to have.