Archive for the ‘NBI’ Tag

Would you look at that… a full year has passed, and Casual Aggro is still up and running. Believe me, I’m as shocked as you are. Although I had a few warm-up posts, I claim the real starting date of this blog to be May 1st, 2012, when Syp of Massively and Bio Break started a movement to help new bloggers find their footing in this crazy interwebz.
So, Happy Anniversary to all my fellow NBI brethren! To which, I’m happy to say, there are many still around.
After taking a look at the full list of blogs posted back on May 30th, 2012, there were 111 new blogs formed during the initiative. I opened up every single one to take a look and see how many were still active (yes, I had 100+ tabs open in Chrome and my PC didn’t blink… this thing is a BEAST), and the results surprised me. One would expect a great number of these blogs to have slowed down or stopped updating entirely, and a great number did. However, a large number did not close up shop and are still updating today! In figuring these numbers, any blog that has updated anytime in the past month qualified as being “active”.
And, guess what? Out of the 111 starting blogs, 28 are still active today, giving a retention rate of over 25%!! So, yeah, I’d call it a huge success!
So, out of the 28, I’d like to spotlight a few of them as blogs that you should add to your RSS feed immediately.
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Spearheaded by the fantastic Ravanel Griffon, Ravalation is all about the adventures and misadventures of her time gaming in Lord of the Rings Online and Star Wars: The Old Republic. She is also the most prolific blogger in the entire group of 111, and her words jump off the page with so much energy that you can’t help but be a fan! I know I am. If you check out one blog from the NBI 2012 group, make sure it’s this one.
Most recent post: LOTRO’s 6-Year Anniversary!
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If there’s a game-jumper who even out-jumps myself, it’s the MMO Juggler. Everything from Lord of the Rings Online, to Age of Wushu, to EVE Online, to Guild Wars 2, to The Secret World. You name it, he’s probably played it and has a comprehensive write-up about it. Now THAT’s dedication.
Most recent post: GW2 Lowbie Zone Exploration
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No, I didn’t just pick Kanter‘s blog because he based his latest blog post after something I wrote (which I’m very flattered about, by the way). I’ve been reading his blog for the past year, and I love the premise as it’s a universal one: Not enough time, but a love of gaming. Although most of his gaming time is spent in World of Warcraft these days, a game I’m not too terribly fond of, I still like to hear about his exploits from the perspective of an uber-busy gaming fan.
Most recent post: MMOs and Gambling
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Forgive me Jason, but I did not start following you on Twitter until today. However, I’ve been following your blog for quite a while!
For those of you who aren’t Jason, yesterday’s rant on Candy Crush Saga, for example, is a must read. Seriously. Go check it out. Jason mixes his impressions of games with a humor that is spot-on and 100% relatable.
Most recent post: The aforementioned Letter to Candy Crush Saga
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Trust me when I say that these are not the only worthwhile blogs out there from the Newbie Blogger Initiative group. Here is a list of the remaining active blogs, please go and check them out:
Why I Game / Healing Mains / Stynlan’s Musings / Neurotic Girl / Warp to Zero / Dreadblade / White Charr / FunSponge / World’s End Tavern / Wynniekins’ Adventures / That Was An Accident / Altaclysmic / The Adventures of Danania / Red’s Roid Rage / Bloodthorne / Unwavering Sentinel / Sephora’s Closet / Warlockery / Elfkina Vezicka (Slovak) / Beyond Tannhauser Gate / Noob Raider (Japanese) / The Delver / Geotia’s Letters
That’s a much easier list to swallow than the whole 111 that started.
So, again, I wanted to give a huge Thank You to Syp for starting the movement in the first place, and an even bigger Thank You to all of my friends, supporters, and readers who make me look forward to creating my future posts.
You all rock!
// Ocho
P.S. – I still can’t believe I lost the “Promising Star” Award by only 3 votes… to a blog that is not even active anymore! Ah well. So it goes…

I know I just posted an article on the how the MMO community can be a little negative, but as I pointed out, sometimes criticism is necessary. This is one of those times. I haven’t started seeing a trend yet, and maybe that’s because I just haven’t played as many MMOs to notice, but in Star Trek Online we’re starting to see content and missions hiding behind “time gates”. And excuse me for being so frank but they are a terrible idea.
A “time gate” is essentially a certain mission, dungeon, or other event that only happens at different times and only for a short period of time. A good example of this is the Vault Shuttle Event, in which you have five players, all in shuttlecraft, lead a mission into a space station known as the “Vault”. It’s the equivalent of a five person dungeon, but in very specific ships and runs at random times of the day.
I get it. If you have a specific event that only comes around at specific (and sometimes random) times, then your playerbase is going to spend more time waiting for those events to occur and the rewards given are going to not be as common and easy to acquire. This leads to completionist or loot-hungry players playing the game more often. More time in-game means more time playing, which means the possibility of those players spending more money. For a free-to-play game, players spending money is very important. See, I get it.
However, for players that do not have completionist tendencies to the point of disorder and aren’t as attached to one specific game, as I assume a majority of players are, this is not how games are approached.

Maybe the Guardian of Forever likes ‘Time Gating’! Get it?!! He’s the Guardian of Forever… looks like a gate… deals with time. You know what, just forget it…
Here is a possible rundown for this event: I fire up the game, check the missions that are available, see when the specific event I want to play is, stop playing, come back later at that time, find a group, and play it. Three big problems come up with this scenario.
1) I stop playing. For those of us with limited time on our hands to play games, if I shut down a game, there is little chance I’ll be opening it up again later on. I’ll play whatever game I have time to play now while I have time.
2) Come back later at that time. I don’t know what I’m going to be doing or what could possibly come up in between now and when the event is taking place! My wife could suddenly have a cheese fries craving, or a phone call from a friend with an extra ticket could lead to a Toad the Wet Sprocket concert in Delaware, or an impromptu campfire with s’mores, cigars, and whiskey. Every single one of these events has happened to me, and so if I’m playing a game, I want to play it now, not in the future.
Finally the worst, 3) Find a Group. Since these events seem to be at random times, scheduling to play the game with a group of friends or fleet-mates is a lot more tricky and so a lot of the time, playing the event would require getting into a pick-up-group. A pick-up-group is a group consisting of random players you do not know personally, and is one of the curses of the MMO world. Every once in a while you can get into a good pick-up-group that knows what they are doing and everything meshes well. Mostly, however, the group consists of opposite personalities, different playstyles, different response to authority, different experience, and different competency. So the pick-up-group has a much higher chance of failure. MMOs have different ways of dealing with the stress of pick-up-groups. Some offer more reward for being in them, some offer a convenient way to enter them, so when it fails you haven’t lost a lot of time, too.

By this time, my lungs were aching for air…
My idea (and as with any idea on the internet, please take it with a grain of salt) is thus: If you’re going to have time gated content to get the benefits that I described above, how about make the content soloable? If I’m playing, and it randomly pops up, I feel much more comfortable playing if it doesn’t involve other people. If I’m looking to play that mission specifically, 1 and 2 above still are in effect, but because it’s so easy to jump into and complete, I don’t feel as bad about missing the opportunity to play. Then, given a tiered reward system where the ones who play in groups get the best rewards quicker, I could still get the best rewards over more time. Not having to find a group to play it completely removes that stress, and then I would look forward to thinking “I wonder which random mission will be available tonight?”
As it stands now, I honestly don’t think I’ll ever play any of the time gated content in Star Trek Online. Every time I’ve been on since any time-gated content has been introduced just hasn’t been the right time and I’m not going to start scheduling my gaming time around the events. There are way too many great games that I could play right now that waiting for a specific time in a specific game just isn’t feasible.
I game on my time, not anyone else’s. Now, I’m not saying that I’ll never play it as there is always a chance… but who knows when that chance will be.
\\ Ocho
P.S. – It has come to my attention that over on Syp’s Bio Break, Casual Aggro has been nominated for the Newbie Blogger Initiative title of “Promising Star, General Games and Geekery“! Woah! To say I’m floored is an understatement. This is a very awesome and humbling nomination, especially considering all the other amazing bloggers that joined in as a part of the NBI festivities. Just to be nominated is an honor. Thank you to all of you amazing readers, I can never thank you enough. You all ROCK!

What a long strange trip it’s been. No, really, this month has been absolutely incredible.
The Newbie Blogger Initiative was essentially a month of tried and tested blogs promoting and sponsoring new and just-off-the-boat blogs, like Casual Aggro, all in the name of community, goodwill, and mutual interest. To call it a success is an understatement. My little part of the blogging universe has seen incredible numbers that still leave me gobsmacked. And I really have Syp to thank for all of it.
Without his initial support you, an awesome person who has taken the time to come and read my ramblings, would probably not have stopped by. However, I am certainly glad you have and I hope that you enjoy what you are reading. If you are, drop me a line! If you don’t, drop me a line, too, and let me know where I could use improvement.
If you have enjoyed my random insights into gaming today, you might also enjoy any of these fine blogs as well. This list is very comprehensive, but if one of them catches your interest, please give it a look. The author, karma, and I thank you.
New blogs to check out:
Sponsor advice posts:
- Stropp’s World: Being a blogger superstar, Just do it, The pros and cons of self-hosting
- StarShadow: Some blogging advice, Themes and widgets, Screenshots, Menus, categories and tags
- In An Age: Advice for new bloggers
- Tish Tosh Tesh: Who Am I?, Blogging is a social activity, For love or money,Thinking linking, Traditions
- Tastes Like Battle Chicken: Build your own boss, Week 2 challenge, A few words of wisdom, Week 4 challenge
- Tales of the Aggronaut: The Google Reader blogroll, Getting started, Be open-minded (unlike me)
- Wadstomp Gaming: The importance of social media, Submit a guest post, The best advertising payouts, Be sure to burn your blog to feedburner, Create your own voice
- Beau Hindman: General advice, Indie games and bloggers
- Games and Geekery: Why you should blog, Learning about blogging from perfect strangers
- Skycandy: Blogging wrong, blogging right
- Shards of Imagination: Choosing the subject of your blog
- MMO Compendium: Keeping up with the industry and bloggers
- Contains Moderate Peril: Some general guidance, Mind your language, Stats,Episode 61
- Lotro Fashion: Screenshots make your blog interesting
- High Latency Life: Finding your voice, You need a thick skin
- Scary Worlds: Mobile blogging, Creating a good title, Advice you don’t want to hear
- ETCmmo.com: General advice
- Nerdy Bookahs: Why do you want to blog?, Why haven’t you started your blog yet?
- World of Matticus: WordPress plugins, Finishing your blog setup, Making connections
- World’s End Tavern: General tips
- Parallel Context: The best advice
- Tremayne’s Law: Read Think Write Edit
- Jaded Alt: So you wanna be a blogger?, What’s in a name?, If you remember nothing else… write!
- Avatars of Steel: Curling up with a good blog
- Blog de la Burro: Why I started blogging, Some advice on blogging, Does traffic matter?, How to deal with writer’s block, What you should blog about, Are comments important?, Is it ever okay to rant?, How to get noticed
- Inventory Full: How the Bhagpuss came to be, Take a moment, Backing up your blog
- Gamerlady: Tips to start
- Just One MMOre: How to be consistent and make it painless and easy, One question high-traffic blogs ask
- Spinksville: Picture manipulation tools and copyright
- T.R. Red Skies: Quick tips, Objectivity, relating and heart
- Live Like a Nerd: WordPress plugins for bloggers
- I Have Touched the Sky: Avoid barriers to commenting on Blogger, Blogs lists and RSS
- Thade’s Hammer: Advice for the new bloggers
- Levelcapped: Tell me about yourself, None of my business
- Psychochild: What makes your blog special
- Bullet Points: The worst advice you’ll ever receive about blogging, You are your blog
- A Casual Stroll to Mordor: Learn how to podcast, Writing for the web
- Contains Moderate Peril: Episode 58, Fine-turning your blog
- A Green Mushroom: Blogging tips and hints
- Too Many Annas: Picking a name
- Grimnir’s Grudge: It feels good to be a blogger
- Gankalicious: Never tell the truth, Meeting interesting people, Who the hell reads this?
- Herding Cats: Creating a podcast on the cheap with WordPress
- Distilled Willpower: 8 blogging tips they won’t tell you
- Vicarious Experience: From there to here
- TL-DR: Protect your blog!, Tags and Categories
- Multiplaying: You should be blogging
- Blue Kae: Advice is a strong word
- Screaming Monkeys: Top five tips
- Caer Morrighan: Get started with WoW blogging
- Hawt Pants: New blogger advice
- Tiger Ears: Why I started blogging
- Berath’s Brain Burps: Sage words, How to get lots and lots of hits
- Just One More Unlock: Newbie blogger tips, Opportunity
- Hunter’s Insight: An idea is formed, What not to do
- ALT:ernative: Starting at the beginning, The first idea
- Epic Slant: Tips and links, Guest post
- MMOGC: 3 little things
- A Journey through the Mind: My 0.2 ISK
- Red Cow Rise: What and why to post, Blog setup and community building
- Epic Slant: Writer’s block
- Creeping…: So you think you can blog
- The Ancient Gaming Noob: Playing blogroll breadcrumbs
- Dragonchasers: How not to build an audience
- Welcome to Spinksville: What you should write and how to write it
- The Stories of O: Top 4 tips
- A Ding World: Blog posting
- The Wild Boar Inn: Blogging tips
- Professor Beej: Stop writing!
- Nomnom.info: 4 blogging tips
- Gamer BC: A solid foundation and a step forward
- Casual Is As Casual Does: Tips, tricks and who am I kidding
- Roll One Hundred: Managing screenshots
- Bullet Points: I refuse to call it a blogosphere
- KIASA: Good advice
- Pumping Irony: Before taking the plunge
- Life is a Mind-Bending Puzzle: Wrapping up advice all in one place
- Rikna’s Rants: The blog rings, By this keyboard I rule!, Guests and cross posts
- Sheep the Diamond: Advice from an old bull
That’s a serious list, right? I hope that in the coming weeks, I’ll be able to peruse all of them and then pass on some great stuff.
1 month down and hopefully many more to go.
\\ Ocho
I never thought I’d say this, but I’m in a regular gaming group. I know, I know. Me. Why is this a surprise? Well, gaming has never been one of my big hobbies until recently. Sure, I played games and I was a fan, but I was never the “gaming group” kind of guy. Raiding? Nah. Never liked scheduling gaming. What made me switch, I guess, was Twitter. I started using Twitter a few months ago for the giveaways and prize opportunities you see from time to time and at the same time I started following a few of my favorite writers, game companies, bloggers and well… one thing led to another. Syp, a very prolific blogger and spearhead of the Newbie Blogger Initiative (of which I am a part of), posted a question if anyone wanted to form a Dungeons and Dragons Online gaming group. My first thought was… Nah. No way. Its not me. Despite this, though, I found myself saying “Yeah, sure!” and after the feeling of foreboding that formed in my stomach cleared and we started playing I started really having fun… and found out exactly how much all the MMO experience I have from other games is worth nothing in Dungeons and Dragons Online. Here are a few things of what makes DDO different.
Character Creation
The way characters are created and how they level up is completely different, and this is where I feel the most inexperienced. I created a Bard, which I assumed would stand in the back, play a little music, and essentially offer support. So how does it play? A Two-Handed Axe wielding damage dealer that gets up in your face! Every once in a while I’ll play a song or two to buff my group or daze some enemies, but really its all about going toe-to-toe and smacking baddies upside the head. This has confused me to no end.
Character Creation overall is very open. Every level you gain is a momentous occasion! So much so, that you don’t automatically level. The choices made during leveling are so important, it gives you as much time as you need to figure it out. Most other MMOs you visit your trainer and get new skills, but in DDO you have the ability to gain the abilities of other classes entirely. Say you start a rogue. Well, after a couple of levels you could switch it up and take the rest of your levels as a wizard. This could help to increase evasion in combat or help you with traps. Multi-classing seems to be a very popular thing to do in DDO as it helps create very customized builds.
Personally, although I love a lot of depth when it comes to character creation, I’m afraid of it becoming an illusion of choice. If you don’t pick the best options, then you can very easily break your character and make it so you become less effective at the high levels of the game. I guess I’ll find out, although if anyone experienced has advice about building Bards, I’d be happy to hear it.

I’ve got bad news… I think I dropped my keys…
Loot
Just like other games, beating up bad guys, opening chests (which might be trapped, by the way), and completing quests gets you loot. The loot, though, is just… different. Its hard to explain. Instead of getting gear with stats where the weapons you have are based on your class, loot is meant to simply complement your skills chosen during leveling. If you pick proficiency in swords, you can still wield a club, it just won’t do as much damage or your chance to hit won’t be as high as a sword, but the club might be better against some enemies. Armor can protect you, but it also makes you less dexterous or can make your spells fizzle. Boots, wrists, rings, helm, and cloak instead of offering armor and stats can give you a new spells to cast, or buff a skill, like “spot” or “listen”. So the way loot is given, confusion easily sets in when every item choice is not an obvious upgrade. Suddenly, I could wear a cloak that increases my Charisma, or wear a cloak that lets me cast “Mage Armor”. I right now have both… as I really can’t choose between them as I still don’t have a full grasp on what my character can do.
Traps and Puzzles
Picture this, you’re sneaking through a dungeon (because everyone can sneak, too… just maybe not as effectively as others) and your senses point you out to a trap ahead. A trap. Nothing obvious, like a spot of fire on the ground that you shouldn’t stand in, but a spot where spikes will come out of the ground and run you through. If you’re a rogue, you could try disarming it. If you have enough skill in “Jump”, you could jump past it and try to avoid the damage. Tricky. Or when you hit a lever, the floor gives out just like you’re Indiana Jones or something. This truly makes every dungeon feel a little more suspenseful. There could be a trap right in front of you, and if you don’t have the proper skills, you would never know until it hit you.
Then, the prize you seek is sitting on top of a pedestal surrounded by a bubble of magic. How do you get rid of it? By shifting floor panels on the ground until a beam of light hits the pedestal. A puzzle! Not a difficult puzzle, mind you, but a puzzle! A real puzzle! Now, I haven’t been playing it that long, but I really can’t wait to encounter some real mind-benders. Not going to cheat and use a guide, either. In my opinion, that just takes away the fun, but the more puzzles in the game the better.
Killing Monsters Does Not Give Experience
Unless the quest was to specifically kill a monster, experience is gained by completing quest objectives and you get no experience for killing monsters. This means that if you’re not the most hardy of characters, and killing the monster isn’t necessary, you could just sneak past them. Most times, they don’t even have loot on them. Unlike other games where you could pass a group of mobs, but doing so means missing out on their loot and experience, there is no penalty for skipping them. It becomes a tactical choice instead of mandatory or a punishment. This gives the feeling that every encounter is important, and gives many different ways to complete each quest.

The weekly DDO group watching the scene unfold below.
A Brave New World
Overall, all of this leads to one conclusion: I have no idea what I’m doing. I probably won’t for quite a while, either. The learning curve is pretty steep. With all of these points, even though some of them can be found in other games, like puzzles in Star Trek Online or situational loot like in Guild Wars, they really set Dungeons and Dragons Online apart. My main fear is somehow messing up my character with the really complex character system, but this is the way Dungeons and Dragons players like it.
Even though it’s totally out of character for me, I’m really glad that I’ve joined this weekly group. Not only are the guys I’m playing with awesome, but the game itself is growing on me week after week.
\\ Ocho
P.S. – For some good reading, check out some of the blogs by fellow weekly group members: Professor Beej, Psychochild’s Blog, Warrior Needs Time Badly, and Bio Break (although Syp hasn’t found time to play with us, despite starting the group in the first place.
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