Archive for the ‘Lord of the Rings Online’ Tag
Show of hands, how many of you actually listen to the music in the games you play? Hmmm… wow, that’s more than I was expecting. If you’re not, though, you should really start as video game music is already it’s own artform with known and highly sought after composers like Jeremy Soule, main composer of the Elder Scrolls and Guild Wars series. No longer are we in the age of simple MIDI compositions, but full orchestrations take center stage. This is a good thing. A very good thing.
There is even a new podcast, recently started, called Battle Bards that showcases the music of our favorite MMOs in a roundtable discussion. The podcast is hosted by the quartet of Steph from MMO Gamer Chick, Syl from MMO Gypsy, Dodge from A Casual Stroll to Mordor, and Justin from Massively and Bio Break (and since I’m link-dropping, Tesh from TishToshTesh did the artwork). I listened to the pilot episode, and it is fantastic and I highly recommend it. Especially if you’re a music aficionado like myself.
So, in honor of the Battle Bards newly minted podcast, here are my top five favorite video game musical compositions of all time. In order of simply how awesome they are.
#5 – Guild Wars – Lakeside County – Jeremy Soule
When I first started playing Guild Wars, it was as a quick break from the game I (and everyone and their mother) was addicted to, World of Warcraft. Because of my addiction, I never gave Guild Wars a fair shake and have always been disappointed that I never really played through the storyline. From what I can see of Guild Wars 2, the story from Guild Wars 1 seems superior, so it’s even more of a shame. Anyway, after the introduction and the stroll into town, the first zone you visit is Lakeside County in Ascalon. I could listen to this music over and over again, and frequently did. The beauty of the landscape, the autumn foilage slowly falling off the trees, the picturesque sky and valleys, and then this hauntingly beautiful flowing melody that didn’t quite fill you with hope of a new adventure, but set the tone of “everything is not what it seems”. Perfect foreshadowing for the trials to come.
#4 – Lord of the Rings Online – Shire Hills 03844 – Chance Thomas(?)
When I read the Lord of the Rings trilogy back in 7th grade, it was my first real foray into medieval-style fantasy fiction and the writings of JRR Tolkien was one of the best places to start. The culture presented of the Hobbits was instantly likable as one of curiosity and adventure. Whether that adventure was a full fellowship or just an adventure down the river to visit a neighbor, Hobbits, to me, always represented movement, motion, and progress. Even shoes held them back, they were always on the move. Why do you think they needed so many meals? For being such small creatures, their metabolism was through the roof and adventure was the way to burn off all those calories. They were the beginning of something much larger than themselves (as everything was much larger than they were), and this song with its upbeat guitars, light drum, and clapping gives the feeling of that forward movement. The song revolves around a single theme, but is intertwined periodically with other melodic phrases and joined by many other lines, like all the different sights to see and friends to meet while traveling down the road.
#3 – Skyrim – Main Theme – Jeremy Soule
I won’t lie. I played the EFF out of Skyrim. I didn’t stop playing because I grew tired of the game, I stopped playing because at level 65 I RAN OUT OF STUFF TO DO! I had completed every faction’s quests, the main storyline was done, and aside from grinding every skill up to 100 I was already maxed out in my favorites. Some guard would want to tell me about an old injury or something, but really there was nothing left to do. However, the theme song makes it sound like there’s always something to do. It’s got that grand, majestic feel with the chanting and horns that makes you feel like shouting from the tops of the mountains.
It starts out like a thunderstorm, bass drums and chants, and then slowly gathers steam until you’re in the thick of it. The horns pick up the main theme, and then take it over. The vocals pick up like thrums of lightning, then crescendo like gathering bursts of wind. A slight break, with a falsetto line leads into a joining of the chorus with the horns into the heart of the piece. After a couple more crescendos, the song lightens and ends on a clear and crisp note just like the storm having finally passed. With Skyrim being a land of harsh climate, both politically and physically, creating the music around a coming storm just ties it all together nicely.
#2 – Ultima IX – Stones – David “Iolo” Watson
I know I’ve been posting a lot about Ultima lately, but what can I say, it’s a big part of my own gaming history. And if there’s one song that would represent that history, it’s Stones. Encountered in the game sometimes at random, it was always a song that made me stop in my tracks. Say what you will about Ultima IX (and it’s all justified), but this is hands down my favorite version of Stones yet. Starting with that slow lute and then being picked up by the flute, it presents a haunting melody that feels very melancholy. And then, suddenly, there’s a burst of hope. The song lightens and the skies part. However, just as quick as they part, the melancholy comes back in the final strains of the piece. It’s like saying “yes, there are times when you will be down but remember there is always a ray of hope to lift your spirits”. Even if, in the end, you’re still sad, that ray of hope has a way of melting it away if only for a small time.
#1 – Civilization IV – Baba Yetu – Christopher Tin
Trivia Time! What was the first piece of music made for a video game to ever be nominated for and win a Grammy? You’re looking at it. I can’t say enough good things about Baba Yetu that I’m not even sure where to start. The Civilization series of games is all about building an empire to stand the test of time from humble beginnings and this song shows that by just not letting up on the hope and majesty, constantly building on itself over and over again until your goosebumps find goosebumps of their own. And just when you think it can’t build any more, it smooths out and ends on the main theme that puts that extra faith in humanity’s future. Plus, the fact that the song is the Lord’s Prayer in Swahili just adds that extra spark of faith that wraps the entire thing together into just an amazing piece. Christopher Tin ended up winning a Grammy for this song, and although I don’t agree with those that pick the winners of the Grammys usually, I couldn’t help but applaud their choice here. Simply amazing.
And now, thanks to making this list, I’ll now have these songs stuck in my head for the rest of the week.
PS – There could be a lot worse songs to have stuck there…
PPS – Think I missed any, please post them in the comments!
Alright, MMOs. I have a small bone to pick with you. Why is it deemed absolutely necessary by the playerbase at large to have to watch videos of a dungeon or other encounter before you can attempt it? Seriously, where is the fun of pure discovery? Of being able to figure a puzzle out on your own?
I’m not a fan of strategy guides, either. If I’m going to use one, it’s only going to be after I’ve got far enough in the game to where it doesn’t make a difference and to satisfy my completionist itch. But reading it beforehand or watching all of these videos BEFORE you do an encounter? Isn’t that just plain cheating?
“Hey, look! We beat the boss by doing exactly what this video told me to do! We also beat it by using this exact skill build somebody else figured out!” … Are we just playing games for other people, now? You let somebody else do 90% of the work, and then you perform your role like an automaton. Really, there is no self-accomplishment in that. Is there no pride in figuring out a tricky puzzle yourself?
When you go to the movies, do you have to first read every spoiler about it you can? When you read a book, do you just skip right to the ending? Why does it feel like nobody likes spoilers, but everybody still wants them. How essentially having the game played for you is fun doesn’t make any sense to me.
The only points I will concede is that it saves time. Also, since probably everyone else in your group has cheated and watched every video, too, you’re at a social disadvantage and will stumble over your feet while everyone else is acting like a pro, mimicking what others have done before them.
So, fine. I get it, and to not look like a fool, I’ll watch the stupid videos to appease the gaming elite. It just really irks me that this laziness is the social norm and these games are designed that not following these mores hurts not just you, but your team as well.
My solution: A solo version of a dungeon. Don’t give great loot for it’s completion, or really give a huge incentive, but allow people to use it to see the story and practice the mechanics of encounters without having to resort to these out-of-game videos. Since loot is pretty much the only real reason players run dungeons to begin with, why not give an option to those who just want to see the story? So, for example, a dungeon can have a “solo” mode, a “regular” mode, and then whatever “hard” or “epic” difficulties you want after that. I’d have no problems running a dungeon on solo a few times to learn the encounters, and if I get a few random drops and some experience along the way, all the better! I could still make some character progress and be even more ready for the group encounters. But more important, I’d feel like I’d accomplished it myself, instead of just having it handed to me by a video or guide.
Have faith that your players aren’t lazy and actually enjoy a challenge, and you will see returns on it.
P.S. – To it’s credit, the only MMO this really doesn’t apply to is Dungeons and Dragons Online. They already have this system in place. I don’t know if it’s in 100% of their dungeons, though, but it’s a great idea that I feel could do the rest of the genre a big service.
Do you know of Baba Yetu by Christopher Tin? If you don’t, stop reading and go and listen to it now. That, my friend, is the first piece of music specifically made for a video game to ever win a Grammy, and although I don’t agree with the Grammy committee on some of their decisions, that is easily one of the most inspiring pieces of music out there. Well done, Grammy people.
As I’m sure Syp would agree with me, a good musical score is one of the big reasons you keep coming back to a particular game. Stones, a simple song from the Ultima series, for example, I find myself whistling from time to time. It’s stuck with me after all this time even though I haven’t played an Ultima game for years. Still, I want to periodically head back, possibly just to hear it again. It holds such emotion and such feeling, I can’t help but remember it fondly. Or even the music of The Shire in Lord of the Rings Online conveys a peace and serenity that’s perfectly matched to the zone, making it, in my opinion, one of the greatest zones in any game out there. It’s no coincidence that the background music plays a big part in that. And who could forget the strains when you first exit Ascalon City into Lakeside County in Guild Wars? It holds a sweet and yet somber fall melody, as if to gently foreshadow coming events. Awesome and amazing, all of them, I highly suggest a listen or two or ten.
… Then there’s the other side of the spectrum.
Some people don’t want and/or even like game soundtracks. They find them a waste of time, and the repetition bothers them to no end. I feel you there, too. Not all game soundtracks are winners. The music from the Barrens zone in vanilla World of Warcraft was terrible. Why did they have to include grunts when the music started? It was just an audio cue that reminded you “Oh yeah, you’ve been here long enough, it’s starting over again.” And with the size of the Barrens… you ended up hearing it a LOT.
That’s when you bring in your own music to play. Getting into PvP, for example, is always made a little more exciting when you blast some hard rock to go along with it.
To that end, I wanted to let all of you music lovers out there know of an event a good friend of mine is doing soon: This Thursday, September 13th from 7 to 10 pm, my good buddy Jersey Jim is hosting an online radio show “Jersey Jim Makes a Scene”. Sticking with mostly the harder stuff, in his own words, you’ll find “Lots of good music and good times to come.” Great music to game to, definitely. Something to get the blood pumping. Here’s a link to his FB page, detailing the event, and here’s the site, GasHouseRadio.com, he’ll be broadcasting live from.
Seriously, do me a solid. Give him a listen and Like his page. If you like what you hear, let him know!
So which do you prefer? Your own or the games soundtrack? Got any of your own favorites? Let me know down in the comments!
For those about to rock, I /salute you.
P.S. – I also saw recently it was detailed where you can alter the music in Guild Wars 2 to your own playlists. Awesome, but why one would want to change the fantastic score for GW2 is beyond me.
P.P.S. – I also just discovered Gangham Style. Why didn’t anyone tell me about this sooner?!! Too much. I’m dying over here…
This weekend, from June 7th – June 10th, 2012, Steam is having a sale on titles by Paradox. If you’re not sure who Paradox is, that’s alright, it took me a second as well to remember. They don’t have a gigantic selection in their stable of games, but two titles stick out that I highly recommend: Majesty and Magicka.
Magicka straight-up is one of the most fun action titles I have ever played. It combines an ever-present satirical humor with a “discover the best combinations on your own” dynamic gameplay. The premise is that you are a wizard from from a sacred order and have to use an elemental spellcasting system to stop a big bad evil. You have eight general schools of magic: Water, Fire, Lightning, Earth, Cold, Shield, Arcane, and Life that you combine to create devastating effects. Combine Arcane with Fire to create a burning laser beam, combine ice with earth to create a huge snowball, combine earth and shield to erect a wall of spikes surrounding you. The combinations are numerous. You also have to be a quick typist as you set up spells by typing them in with the Q,W,E,R,A,S,D, and F keys. Then on top of this, you get higher “magicks” that require a specific combination. Think you’re a fast typer? Here are a few spell combinations I wrote down for quick reference.
Thunderbolt: QFASA ; Tornado: DQFQQF ; Conflagrate: FQFFQFFQ ; Thunderstorm: QFQFASA ; Napalm: QFDWFF (Napalm is only available in the Magicka: Vietnam DLC, but it’s well worth it).
Now how do I get my rogues to stop stealing…
The other title I recommend Majesty is a fantasy, real-time strategy title with one gigantic caveat: you don’t have direct control of your units. Essentially, you build a castle, then you start building “guilds” around your castle. A warrior’s guild, a thieve’s guild, a ranger’s guild, etc. Through these guilds you hire heroes who will show up and then meander around your town. They’ll wander off on their own, find monsters to slay, and acquire gold. Well, now you have to give them something to do with this gold, so you build inns, blacksmith shops, marketplaces, and trading posts. Your heroes buy stuff and upgrade their equipment, then you collect taxes generated by the sales and put it back into your town’s infrastructure. You convince your heroes to explore and attack by placing reward flags. Want that dragon killed? Put a nice bounty on it’s head and your heroes will rush for the reward. You still have scenarios to accomplish and foes to fight off, but it adds a nice twist to the standard real-time strategy model.
Game well, my friends. Game well.
P.S. – If you are an MMO player like myself, another title recently introduced to Steam is the Lord of the Rings Online, and a Starter Pack. Although the game is accessed pretty much the same way as before, I like using Steam as a platform not only for easy screenshots, but also for the nice extras thrown your way for using Steam. The Starter Pack comes with a Noble Grey Steed, Northdowns, Evendim, and Misty Mountains quest packs, a token that gives an extra 25% experience on monster kills, and 1,000 Turbine Points on top of that. Right now, it’s still at its introductory price of $15, which isn’t a bad deal at all, especially if you’re a new or free player.
I love a good Steam sale. No, really, my collection is rather ridiculous. It was during one of these sales that I saw and picked up The Baconing, an indie title from Hothead Games. With a title like that, how could I not? It wasn’t until after I started playing it that I realized it was the third of a trilogy, where the first two were made by the legendary Ron Gilbert, creator of the Monkey Island series, which I also highly suggest picking up. Even without his genius, The Baconing is still a fun as heck game, and I’m now waiting for the first and second of the trilogy to go on sale so I can pick them up as well (C’mon Steam! Get on that!).
The 2D/3D effect is a killer art style.
After listening to the last STOked episode, I jumped into Star Trek Online and played a bit of the foundry. Personally, I love the Foundry. I haven’t created any missions myself (yet), but the creativity that other players come up with is amazing. The good stuff is a little tricky to find, though, so I mainly get my Foundry playlists from trusted sources, like StarbaseUGC, STOked, and finally Cryptic themselves. I’m glad that Cryptic has started promoting specific missions because then at least you know they are going to be good. For the record, I went in to play two missions specifically: ‘The Worst of Both Worlds’ and ‘Temple of Pah-Wraiths’, both made by Captain_Revo, and both are more than worth it.
Bajor never looked so… Borg-y.
Finally, I haven’t yet gone back into Lord of the Rings Online for the Spring Festival. I know, I know, I was just complaining about not having time for special events, but this one I will make. It’s on until June 11th, though, so I got plenty of time. I’m even considering starting a new character. I do like the Loremaster, but its not as up-close and personal as I prefer.
One of the best things I love about MMOs are the in-game festivals. They, more than any other aspect of the game, say ‘Hey! THIS is what makes MMOs fun’. Sure, you have raiding, guilds, and chat, which you can’t find in single player games, but everything else in MMOs can generally be found elsewhere. Quests, yup. Bosses, yup. Lore filled worlds, yup. But its the in-game events that really stand out. You won’t find a Winter Festival in Mass Effect 3, or an Anniversary Celebration in Skyrim, or a Fruit Harvest Bonanza in Pacman, but you WILL find them in MMOs. And I can’t seem to keep up with a single one of them…
Guild Wars just celebrated another huge anniversary festival, the last one before Guild Wars 2 releases. I wasn’t able to get in game for even a small amount of time. Really, I have nobody to blame but myself on this one. I love Guild Wars, but I can’t stand my Paragon. Love the long range damage dealing and crowd control… but Pants! Pants! The class needs Pants! I couldn’t stand, after a while, the fact that I was essentially slaughtering enemies, bristling with spears, while wearing a mini-skirt! Freedom of movement, long distance running, I get it. But still… no matter how epic they make them look, I still feel a virtual breeze where there shouldn’t be one.
A bit chilly today, huh?
Lord of the Rings Online is wrapping up the celebration of it’s 5th year being open, and I was only able to make it in for one night… the last one. I still did a lot, collecting envelopes, setting off fireworks, riding my new Azure steed colored in silver and navy, picking up a map or two, but I certainly wasn’t able to take full advantage of the celebration. Even though they extended it! Ah well. Next time, LotRO, next time.
Dungeons and Dragons online also had a pirate-esque festival, where you explore an island and trounce the scurvy inhabitants to steal their hard earned treasures (wait… who is the real pirate here?). I got in for a night to try this out with my standing Tuesday night DDO group, and it was a lot of fun! As a recurring event, it will most likely be back again.
Finally, Star Trek Online, though not an anniversary like Guild Wars and LotRO, was having an event I’m the most disappointed on missing out on: The Second Foundry Challenge. Star Trek Online’s Foundry is an awesome tool that lets the players generate their own stories. Some are great, some are lame, some are downright exploits, but if you have the entire universe as your playground, having player made missions is a no-brainer. In an infinite universe, there are infinite stories. So how many of the entries was I able to play? One. Just one. It was pretty good, but again, I blame myself. My gaming ADD sometimes knows no bounds. However, a new Third Foundry Challenge is starting!! If you’ve ever wanted to tell a tale based in the Star Trek universe, the game is Free to Play, and you won’t find a better opportunity.
Hopefully, I’ll get around to actually playing it this time.
P.S – Also, Star Trek Online is currently having reruns of it’s Featured Episode series that will be going on until the end of the month, and I highly suggest you give them a try. Easily the best content I’ve played in an MMO to date.
This is a new segment I’m working on. Essentially, it’ll just be a quick update about what I, as a casual gamer, am currently playing. It won’t always be MMOs, and it won’t always be the latest and greatest game, but hopefully you get a kick out of it. I call it GameTime.
Well, last night I decided to throw in a game I haven’t played in ages, a game that is well in my Top 5 of shooters: Max Payne. The original. When I first rolled through Max Payne, it had already been out for a while, but the story and the grittiness just blew me away. To this day, the drug-fueled hallucination level is by far one of the most disturbing levels I’ve ever played in any game. Right behind Bioshock, Max Payne is my second favorite shooter of all time. I had some issues getting the sound to work right, as I was playing through Steam, but a quick Google search and sketchy download and I was good to go.
I stepped into Lord of the Rings Online the other night and it ended up being the last day of the 5th Anniversary celebration. I was shocked to see a whole bunch of gifts, including those for players who have been playing since the beginning. Apparantly, I’ve been playing LotRO for the past 5 years! Shocking, right? Maybe I should finally get a character to level 30… But as soon as I came on, even though I’ve been on a hiatus from LotRO, I was very warmly greeted by my guild like I was coming home. I really need to play LotRO more often. It really is one of the best MMOs out there.
Finally, as a last entry, I found myself playing lots of games on my new cell phone. I’ve never found myself to be a cell gamer, but since my new Lumia 900 Windows Phone has full integration into XBox Live, I find I’m playing more arcade style and other games on it just for that reason. Minesweeper, Sudoku, Assassin’s Creed, Fruit Ninja, Civilization Revolution, Sid Meier’s Pirates, and a bunch of other games. For a cell phone, thats a pretty great list. Now Windows Phone just needs a decent mobile MMO and I’ll be all set.
So what are YOU playing? Since you stopped by, drop a line in the comments letting me know, and as always, thanks for stopping by!
[Just FYI: This deal occurred around the time of posting, May 10th, 2012 and has already ended. It may go on sale again in the future, but this is only about that one time deal. I still highly suggest picking it up if it does go down in price, though, as it's well worth it.]
For all of you deal hunters, going on right now until May 15th, Impulse, GameStop’s online presence, is having a sale on the Lord of the Rings Online Mithril Edition for 50% off. That brings it down to $15.
If you have a lifetime membership to LotRO, this is worth picking up. If you are a current subscriber, this is worth picking up. If you are a Pay-as-you-go player, this is DEFINITELY worth picking up. If you live under a rock, you may want to pass. But here is why you want to get it as soon as possible:
1) Steed of the Horse-Lords Mount – A nice steed so that you don’t have to spend in-game money at a low level for your first one. You still have to spend Turbine Points to get the riding ability, but they are easy to get in-game at that level.
2) 2000 Turbine Points – 2000 TP generally costs around $25, so if for no other reason the TP alone is worth the price.
3) Trollshaws, Eregion, Mines of Moria, and Lothlorien quest packs. – If you are not paying by subscription or don’t have the lifetime account, you need to purchase Quest Packs. If you don’t have these areas, this is a great way to pick them up. Also, if you are currently paying by subscription and decide to stop, you’ll still have these quest packs.
4) Possible Glitch – VIP status for 1 day – No, really, I bought the deal, and it instantly set me as a VIP to expire the next day. If you are a free player, you know how Turbine rolls… if you want to use more traits, extra bags, currency cap, fast travel, auction slots, you must subscribe or pay for them piece by piece. However, if you do subscribe and then stop, Turbine isn’t going to pull the rug out from under you, you get to keep the individual character improvements you already have. Disclaimer: Just a word of warning, though, the 1 day VIP is a glitch and is not intended. Since it is not intended, it may not work in every instance.
The process is a little tricky. You pay for it, then a code arrives in your e-mail that you enter in Turbine’s Account page. But watch out, you have to mark it as owning a game card, but then opting to enter it in later.
So there you go. Mount, Turbine Points at a great discounted rate, quest packs, and individual character unlocks. If you play Lord of the Rings Online, you have no reason not to pick this up.
P.S. – A Casual Stroll to Mordor has a write up about this deal as well, and Goldenstar is one of my favorite bloggers, so check out her take as well.
EDIT: It has come to my attention that the 1-day VIP is indeed a glitch, and I have edited the post to reflect this. You might still get it, but it is certainly not intended. It is far from game breaking, however, and I still highly suggest picking up the Mithril Edition while you still can on sale. As I mentioned, the discounted TP alone is worth the cost.
I was talking with a friend of mine about leveling in Guild Wars 2 and his thoughts were about how markedly different it is than Guild Wars 1. The more I thought about it, the more I think the leveling systems are relatively similar.
First off, the starting max level for characters in Guild Wars 2 will be level 80. Being so high, the first thought that comes to mind is the style used in most current MMO’s, which is a system where each level takes more and more effort to gain, and the amount of time it takes to get from level 79 to 80 is ridiculous compared to the time between level 10 and 11, for example. The Guild Wars 2 developers have already said that this will NOT be the case. The amount of time it takes to get from level 2 to 3 is the
same amount of time it takes to get from 79 to 80. So, then, why 80? After playing in the first beta weekend, the level has been put at 80 simply to throw a gate to the different areas. In my opinion, that’s it. If it took me, one of the slowest levelers ever, to go from level 1 to 8 in just a couple of hours, then theoretically I would reach max level in about 20 hours! That’s nothing! Gamers will reach that overnight the day it releases. Any pre-purchase head start will easily see max level characters before official release.
This is exactly like the system in Guild Wars 1. The max level in Guild Wars is 20, and is amazingly easy to reach, hitting max level WAY before you get that far into the main storyline. So, essentially ArenaNet made the leveling in Guild Wars an extension of the tutorial, and Guild Wars 2 will play the same way. If level 80 takes only 20 hours to achieve, leveling will have the same feel. Progression, then, will come from the same source that Guild Wars uses, and that’s elite skills, loot that meshes with playstyle, and player skill. Guild Wars 2 will seperate those who can play, and those who can’t. A themepark that will refuse to hold your hand. Finally.
The leveling and questless mechanic of Guild Wars 2 also brings about something that was unexpected but completely welcome, the removal of “gray” questing! I might finally level at a decent pace! Now, I care about story in my games. The individual small stories create the overall large story that builds the game world. So, I always feel like
I’m missing something when I find my quest log filled with “gray” or “green” quests that I’ve completely outleveled. The only reason to do them is for the story, and when the rewards that go along with it end up being vendor trash, the want to drop them is strong. So, thats where I usually hit my wall in most games, getting stuck in the quagmire of quests 10 levels below mine with the completionist in me yelling that I must finish them anyway. However, in Guild Wars 2 this isn’t a problem. Every event and quest you do, unless you head to areas much higher than your level, will be performed on or slightly above your level!
There was one time, in the beta chat, where a player was complaining that he “outleveled” the area and came back to beat a bad guy he couldn’t beat before, and still was beat down. The general response: “Well, find others or simply become a better player”. Just like in Guild Wars 1, your level doesn’t hold much power. The power lies in your skill.