Woojer, Kicking Gaming Up A Notch

When I was younger, I attended more than a few rock concerts. I loved them. Especially the long, all day, 20+ band affairs. You name it, pretty much every rock band of the 90’s I’ve seen. So now here I am, in my early 30’s, an adult, an avid gamer, and, well… let’s just say I didn’t escape some permanent damage from all those concerts. My wife just asked me if I could bring up her smartphone, but I clearly heard her say “Can you bedazzle my trombone”. Yeah…

Also, in any given social situation, if the level of ambient noise reaches a certain volume, I completely lose the ability to hear someone even a foot away from me. Combine this with my inability to read lips, and I might as well have stayed at home. I haven’t lost all of my hearing, but it’s definitely not as sharp as it could be. That’s why, being a gamer, a fan of live music, and having some hearing damage, this new Kickstarter I came across really looked like something I’d be into.

It’s called Woojer, and it looks like it’s going to be a necessary addition to my gaming habit. Woojer is essentially a “woofer” you attach to your clothing and headphones that allows you to physically “feel” sound. It has, at it’s core, a proprietary polyphonic transducer that “plays” these low frequencies. When you hear the audible sounds from your games, and then feel the corresponding vibrations from Woojer, your brain picks up the slack. Using Perceptual Inference, the ability for your brain to essentially make up what is not there but what it thinks should be there, it translates the two stimuli as one. So when you listen to music, it feels as though you are at the concert. When playing a game, that helicopter will feel like it really just passed over you.

Secret World, A Time to Kill, Woojer

As Neal Naimer, one of the people behind Woojer, states in this PA Report interview:

The principle of operation is perceptual inference, or auto completion. The product simulates the sensation of live music or a very strong sound system. Using a Woojer on a single point on your body is enough to convince the brain that the entire body is receiving sound…

Placing Woojers on your body makes the sensation even more immersive. Imagine adding an augmented reality device such as Woojer which transforms any audio signal into silent, harmonic tactile sensations that resonate throughout the body to other existing immersive devices like the Oculus Rift VR headset.

I’m not a huge fan of putting on any extra headwear to experience more immersive gameplay. I already wear glasses, so adding an extra layer in front of them feels a little awkward. However, wearing a simple device that I can attach to my shirt? Done. I’ve already signed on as a backer, and since the Kickstarter has successfully funded, I hopefully WILL be receiving one of these fantastic devices next Spring.

The Kickstarter funding period will conclude very soon, in about four days, at 10:10 AM EST on Friday, December 6th. So if you want one, you better hop on it while discounts are still available.

Half-Life, Woojer

This won’t obviously cure my already damaged hearing, but if what the site says is true, I may not have to keep my headphones turned up that loud, either. So more immersive gameplay, more intense music and movies, and not having to keep it at levels that could further damage my hearing? This sounds like a huge win all around.

// Ocho