Archive for the ‘Guild Wars 2’ Tag
Currently I’m going through my gaming transition, as I usually do around this time of year. As soon as Spring hits, I crave the outdoors. My gaming time and interest tends to take a nosedive, and then come Fall, like clockwork, my want to play games increases again. I find myself usually returning to games around the time that all MMOs are starting to celebrate their Halloween shenanigans.
I may be a bit early, but a foot injury has sidelined me a good amount this season, and so my Ultimate playing for the season is essentially over. My injury will hopefully heal over the winter and I’ll be good to come back into next season’s Ultimate ready to go. Still won’t stop playing Disc Golf, though. I’ll try to keep that up until the ground is covered in deep piles of snow, like last season. I am hoping to be a little more active this winter to stave off the holiday weight gain and I’m hoping to get into a friend’s softball league next Spring. We’ll see how that goes, “best laid plans” and whatnot. <ahem> Sorry about that tangent…
But gaming wise, my mind is filled with cravings to play all kinds of different games and it’s causing me a bit of indecision. Here’s a quick list of the ones that are currently jockeying for position:
Vines and plants. Eating salad feels like revenge against these things now.
Guild Wars 2
I recently finished the main story and have started in on Season 2. I really love how they’ve set up Season 2 so that it can be played at an easier pace, and how they’ve integrated it into the world. We have instancing in these games for a reason, and that reason is story. Keep it up, ANet! I’ve finished all the story up to Dragon’s Reach: Part 2, and am really liking the story. They’ve really kicked the story up a notch on this one, although making your character the main figurehead and putting all kinds of words into our mouths, it’s offset by the fantastic characterization of your companions and surrounding characters.
Now I just have to… figure out what else there is to do at level 80. Having done zero research about GW2’s “endgame”, the top level items/weapons and what it would take to get them, it’s a bit of a mystery… they don’t make it that obvious in-game. But these boss battles are something else. If I can get through one and not die 100 times, I’m happy. So maybe a little grinding is in order to get some better or more synced equipment… I’m not a fan of using guides, but I may have to.
Star Trek Online
The next season and the latest expansion Delta Rising are quickly on their way, and the last content I did was against the Voth inside the Solanae Dyson Sphere. Good content, I really enjoyed it, I like how the STO devs are creating content that can’t just be gobbled up and moved on from. They use Reputation grinds, but Rep grinds feel alright for end-game content. My only issue with STO, ironically, is their propensity for long grinds, but I have to come back for Star Trek. I feel compelled. Also, the mountains of zen I have from my Lifetime account don’t hurt (4 years worth of a lifetime sub mixed with a propensity to only buy storage upgrades and costumes).
Since I’ve last played, though, the amount of changes is extensive, and is a hill to come back in. Specifically, the changes in how kit powers work. Knowing STO’s history, it may not be that intuitive. Also, how it looks like they’re handling Tier 6 ships is… interesting. Making them not necessary but obviously more powerful? So… making them necessary?
Love the art style.
As of this post, Rusty Hearts is shutting down in about a week. This makes me sad as it’s the first MMO that I’ve ever played that is shutting down. It won’t be missed by many, but it will be missed by me. I want to give it one final play session before the servers shut down, and I should be able to as my account should still be active.
Old School D&D Games
And I mean OLD SCHOOL. No, really, I’m talking like 24 year old, can buy itself a drink, Champions of Krynn old school. Either that or Neverwinter Nights, or Baldur’s Gate. I remember playing the old school Krynn series a LONG time ago, and I played a bit of NWN and BG, but never completed them or made any headway. I’m in a when-we-can-get-together Pathfinder group, you see, and I completely suck at it, but the D&D bug still bites pretty hard, and I do love me some old school.
I know, Civilization: Beyond Earth is coming out near the end of October. It looks awesome, but it gives that nostalgia hit to play me some Alpha Centauri, Sid Meier’s last attempt at a Civilization game on a world besides Earth. Dealing with other ideologies while at the same time trying not to be horrifically hurt by aliens? Good stuff.
You see, Beyond Earth is coming out a good time. The premise, if it’s anything like Alpha Centauri, is one of living with the planet, not against it. Using methods of living that don’t harm the ecosystem. In AC, if you don’t learn to live with the ecosystem, it will fight back. Hard. Parallels with current day issues? You betcha. Art imitates life, after all.
Gelatinous Cubes, what jellyfish would be if they were found on land.
I like Neverwinter. It’s a lot of fun, even if it doesn’t hit all the D&D notes that the old school D&D games I mentioned above do. And they just released their latest expansion, Tyranny of Dragons, so… Dragons! Dragons everywhere! As I said, I like Neverwinter, it just never makes the top of my MMOs to play list.
The Sims: Medieval
With the release of Sims 4, the Sims bug is also itching. But for me, I always wanted a little more out of the Sims. It seems like a great base to tell a whole bunch of stories, but stories that don’t just revolve around relationships and remodeling ones bathroom. But there is a great Sims title that does go a lot further… The Sims: Medieval. You play multiple people in the standard fantasy medieval community. Say you decide to play the king/queen and go through their story, then when you next play the blacksmith story, you get the benefits of the world changing from the royal’s story. The caveat is there isn’t much in the way of house-building, but to me the quests more than make up for it.
Did anyone else feel that wind?
Guild Wars 1
Playing through the story of Guild Wars 2 has made me want to go back in time and play through Guild Wars 1! Prophecies! Factions! Nightfall! Eye of the North! Plus, this would give me the ability to get all the fun Hall of Monuments stuff that I don’t have from not really playing GW1. And with Rusty Hearts closing, it just makes you think that an old game, like GW1, could shut down at any time. All it takes is for ANet to turn around and say “Well, it’s not making us any more money. Shut it off.” and that’s it, it’s done.
Walking Dead: Season 2
As far as my current TV watching, I’ve been into The Walking Dead. I like it, but what made me start watching it was playing through The Walking Dead: Season 1. Amazing. That game is amazing, but I’ve only done a few chapters of Season 2, and I should really finish it up, because I’m sure I’m going to love it.
Those Other Games I Have Half-Finished
Elder Scrolls: Daggerfall, Half-Life, and Gabriel Knight, specifically. I stopped playing all of them for pretty good reasons, but they’re still nagging me being unfinished. I think my want to “explore” in these games is too much and is getting in the way. I don’t like just rushing to the next plot point, but at this rate I’ll never finish anything! Argh!
So I don’t know. What do you think? Maybe I’ll just keep driving my truck. This ore isn’t going to deliver itself, you know…
On the road again. I can’t wait to get on the road again…
This thought has come to mind a little too often for me, lately. Do we enjoy difficulty? If we claim a game we are playing to be difficult, is this a good thing, or a bad thing? On the surface, I would say my individual answer is yes. I know I personally enjoy a game that is more challenging, one that takes a bit of thought process or learned skill to get through. But are the games we are playing really difficult, do we just convince ourselves that they are, and do gamers today really want difficulty?
This topic is a lot more complex than the surface belies. As so happens, one of the myriad podcasts that I listen to, How To Murder Time (which I highly suggest you listen to as well), recently delved into the topic of difficulty, covered it pretty extensively, and led me to this post.
MMO Skill is an Illusion
What is difficulty, anyway? I think this is where the root of the issue lies. Difficulty can have a whole plethora of different meanings. The first one that jumps to mind, and the first one the podcast brings up, is “twitch” skill. It’s found in it’s purest form in games that don’t offer many character development options and has level design that keeps getting more and more challenging, like Super Meat Boy. The Super Mario games are a great example, too. Sure, Mario can get larger by ingesting fungus but overall it’s the levels that increase in difficulty. Completing the game becomes the accomplishment. It pits a specific level of skill that, if yours is too low, you’ll never beat the game.
But what game nowadays has that kind of challenge? Even FPS multiplayer shooter games like Titanfall, which just released, has leveling progression in which you gain experience to attain access to better weapons and a bigger toolset to use against your foes. If you’re then faced against a new, lower level player, sure, the lower level has a chance to use their skill to beat you, but the higher level players still have a decided edge. In this sense, are we leveling just to make content easier? Do we even want difficulty at all, if we work hard to nullify it?
You’ve seen the roosters strutting around in whatever MMO you’re playing these days. Those peacocks of the gaming world, strutting around in all the best and shiniest gear. And good for them, it shows their dedication to the game that they were able to get their hands on said loot. But was it really difficult to do so?
I call this place… Pain in the Ass Tower.
In the grand scheme of things, here is the defacto MMO progression:
- Do content, get loot, level up.
- Use levels and loot to do higher level content, get better loot, level up.
- Repeat until max level.
- Continue to run content and get more loot (or just take the shortcut and buy it from other players on the auction house), which makes top level content easier.
- Keep running content until maximum loot power is achieved and game becomes too easy.
- Leave game out of boredom/complain about not having enough content on forums.
At that point, even the most difficult content becomes a cakewalk, but we’ve earned that through the time we put in to get that loot. Reward is good. But the entire time during this progression, the difficulty really hasn’t changed. We level up, our gear levels up, and the content matches difficulty stride for stride. It’s a linear progression. We do normal dungeons until they get too easy, then we do elite dungeons until they get too easy, then we do nightmare dungeons until we gear up to maximum and stop running them as they become too easy.
Our reward for running content is just to make content easier.
I’ve even heard content in The Elder Scrolls Online becomes trivial if you come back to it overleveled. A boss that gave you a hard time in the past suddenly is not so tough when you’re 10 levels higher, are they? The difficulty in TESO, then, just comes in rushing forward too fast. I am starting to hear more and more good things about the “exploration” aspect of TESO, but have yet to be convinced that it’s more than an illusion buried in the willing suspension (which relates to the next section).
The Walking Dead isn’t a difficult game to play, it’s a difficult game to *watch*.
Puzzle Solving is Entirely Optional
But difficulty through skill is not the only level of difficulty. As Jon and Tim go on to discuss, it could also be about puzzle-solving. This is my favorite, by far, and one of the reasons I love The Secret World. As a content filler gap they recently just added four new investigation missions to the game, which I consider to be the real meat and potatoes of TSW. I’ve already completed one, and without giving away any details, I had to pull some real mind-bending out-of-game stuff to figure it out (keep a smartphone handy).
But this kind of difficulty is only challenging to the player that wants to do it in the first place. Puzzle difficulty is entirely by choice if the player wants to challenge themselves or not. I’m not one to cheat, but sites like Youtube, Dulfy.net, TSWDB.com, Star Trek Online wiki, and a plethora of others just hand out the answers to anyone willing to search. I even had a search term today that led someone to this site where they were looking for the answers to one of the new TSW missions! They just came out on Tuesday! They didn’t find it here, of course, but that they even were looking in the first place means something.
This isn’t a recent issue, though. I remember buying games at Gamestop and part of the salesperson’s spiel was to try to sell the guide to go along with it. Nothing has really changed, except it now costs a lot less effort and money to find the answers to these puzzles and quest guides.
Infinite Diversity in Infinite Combinations
And find those answers gamers do in droves. So much that it’s even demanded by the community in some situations:
Oh, going into a dungeon you’ve never been in before and you haven’t researched it? What a scrub. What, do you just want to be carried by everyone else? You want to waste everyone else’s time? How lazy and selfish!
Seriously, this is why I don’t PUG or have any want to run group content at all. The communal expectation to be professionally knowledgeable about dungeons you’ve never set foot in are too high. There is no such thing as a noob the second those guides hit the internet, only “selfish” gamers.
Then it comes back to the skill to perform the guides steps, but “skill” in MMOs is really intrinsically linked to one’s Gearscore (read: random loot tables over time). That’s why the demands you see from the community for running PUGs keeps getting more and more ridiculous. These elitists don’t want a challenge! They don’t want to enjoy content with strangers! They’re lazy and want the most reward given for the least amount of effort, and so demand that from others, unceremoniously booting those who don’t live up to their demanding standards. Only those on the right side of the bell-curve may apply.
Can you tell I’m a little burnt out and jaded?
Still one of my favorite moments all-time from MMO gaming.
Wrangling Herds of Cats, Though
Finally, there is, arguably, the only real true form of challenge left posed by MMOs today: dealing with each other. Kind of the point of MMOs right? Playing with others? But the highest level raid content, or just content made too difficult to solo is in these games for a reason. And that is the challenge of working with and coordinating a group of people who are all only looking out for their own self interests. The content itself may not even really be that difficult (of course it’s not, “correctly” geared players mitigate the risk of failure), but organizing a group of 10-15 people to all do the same thing at the same time, with no real guarantee of reward, is impressive as hell!
The amount of time and energy driven to herding players to a single goal is outstanding. I know. Not from gaming, mind you, but I was a higher-up in a student run theatre company, and the experience is very similar. In the professional world, at least employees are being paid, but getting people to be dedicated to a common goal when it won’t put food on their table is not exactly easy. It’s why I put my time in theatre on my CV. It shows the skill of leadership when your charges are only present of their own whims. Having formal education in human psychology and group dynamics, though, doesn’t hurt.
However, I’d still caution against putting “Raid Leader” on a resume, if only because the social stigma against gamers is still heavily present in society. The skill, though, the pure skill of human wrangling, is universal and still quite impressive.
I’ve never wanted to punch a cloud in the face so much.
More Than A Struggle
Aside from having to deal with each other, we’ve gone from the days of a game’s content becoming easier with actual time, practice, and mental gymnastics, to becoming easier through in-game power ups and cheats. Do we get the same amount of accomplishment, though? I think what we gain is a lot more tangible.
We get great stories, we get great visuals, we get a sense of accomplishment not only at the end, but all the way through. We get lost in a great world. We get shared achievement. We get a thriving community that we can gladly raise our hand and claim to be a part of. We get a sense of belonging.
We get everything but difficulty.
The other day I had a really rough day at work. I needed to unwind a bit but I was so mentally exhausted that I needed an easy game. A game that wasn’t a huge challenge, that I could play mindlessly but still get those nice, reassuring pings of accomplishment.
So I started playing Guild Wars 2 again.
I know, not exactly a glowing compliment but then this is the design they chose, they made their bed and now they have to lie in it.
I returned with the intent of exploration and gaining experience. Also, the complete avoidance of the living story. I still don’t have a character at level cap, and I feel I can’t really participate in the living story without one. Last time I tried, lets just say it didn’t go that well. So my goal this time around is to take my highest level character, a Charr Elementalist named Mabsy Mabs, and get her through the rest of the storyline and up to the level cap so as to be in prime position for when the story for Season 2 starts. Plus, it was one of my gaming resolutions.
So far the game has been very accommodating about gaining levels. I’ve only been back for a week, and I’ve gone from level 60 to level 75 in no time. Has it always been this fast or did they make it faster? I know leveling isn’t at exponential rates like in other games, and you do get experience for practically everything. But then it also doesn’t mean much either. In one zone, I went from level 65 to 70, and was still down-leveled to 60 the entire time. Nothing wrong with that, though, I still like the whole concept of capping the level of different zones, but it does just turn your level into only a number, and then I again wonder why there are levels in the first place.
I also take back some of my previous sentiments about down-leveling. Going from higher level to higher level zone following the story, I’ve found that the zones themselves are what are bringing the difficulty and not your overall level. Sure, I could go back to Plains of Ashford and roflstomp my way through it, but that’s a starting zone. I roflstomped my way through it at level 10, too. In what I initially felt was a very flat difficulty curve, I’m finding the higher level zones to be trickier than the ones before it so the curve does have an upward trend. This is good. Up-leveling, though, still leaves a lot to be desired.
Still, though, I’m really enjoying Guild Wars 2 again. The overall storyline of following mister big-time plant Trahearn around not so much, but it’s the little storylines and the small details that GW2 does so remarkably well that make the world feel very much alive. For example: the jumping puzzle for the Timberline Falls zone is in a quaggan nursery (so damn cute), so one would expect tiny quaggans running around. However, there was one adult quaggan singing cute songs to the kids. So adorable I *had* to stop and listen to them for a while.
That’s what I’ve heard about the living story, too. Sure, beating up on leafy Ms. Scarlet is the main point, but overall the consensus of her character is a resounding “meh”. The real gold of the living story is found in all of the supporting characters and all of their interactions with each other.
Scarlet was just the vessel for creating all of these side stories, for adding more depth to characters that were already there, and now I’m a little disappointed I didn’t figure that out sooner.
P.S. – Hey ArenaNet, I was thrilled when I saw a lockbox key fall as loot, but why can’t I sell it on the auction house? I can sell the boxes just fine, but not the keys? What gives? And what is up with new builds every hour? Bug fixes I’m sure, which maybe a little QA might help, but it’s a little disjointed to see that I need to restart my client every 5 minutes.
Can we somehow make this a drinking game? Alright, for every one of these resolutions I actually make, we take a drink. Deal? I like this idea.
But, seriously, although I missed a day or two of Murf’s Listmas Extravaganza, it looks to have been a wild success. I mean, really, look at all of those lists. 67! I count 67 lists. I may, in the near future, take a look and highlight a few of them. But, seriously, good on Murf for taking the ball and running with it and good on the folks over at United We Game for keeping score.
But, if you’re not tired of lists, I have one more list for you all, and it is simply my list of gaming resolutions for the new year. Yes, despite rumors to the contrary, I will be keeping up this gaming hobby for the foreseeable future, so why not resolve to make it as awesome as possible. Here are my goals, in no particular order, and the probability I give myself of actually completing them.
Finish The Walking Dead, 400 Days, and Walking Dead: Season 2
I haven’t finished Walking Dead yet and I’m really not sure why as it is quite an awesome and compelling story they’ve penned. I plan to finish up the first season, play the interim game, and then catch Season 2 on a good sale and finish that. Really, this should take that long. Probability of completion: 90%
Achieve Max Level in Neverwinter
I play Neverwinter in spurts. Awesome features like the Gateway, Foundry, the storyline, and wanting to see the latest modules all make me want to jump in and play to cap. But there is always something that seems a *little* more worthwhile to play. However, I want to get to max level so I can play these modules, which I’m sure will keep coming, along with new classes. Being around level 30, I may have a ways to go. What even IS the max level these days? Probability of completion: 70%
Play More Older / Indie Games
If 2013 had something awesome going for it, it was the crop of Indie games that came out of the woodwork. I mean, really, a metric ton of them, and I just want to play them all. I still have yet to pick up Gone Home, but I have picked up games like UnEpic, To the Moon, Dust, Braid, and Dear Esther, and I need to give them a solid shake. Also, as are many others, I’m a big fan of older games and need to play a few of them as well. I think I’ll develop a random system to do this. Set up a list of games I really should play, and then run it through a number generator or something. Keep me on my toes. Probability of completion: 50%
Finish the Bioshock Series
I played the original Bioshock and it blew my mind. Yes, it was a shooter on rails, but the world you railed through was tremendously well crafted. For a cheap game I picked up at Target, I was ridiculously impressed. So, I own Bioshock 2 and Bioshock Infinite, but I feel I have to play them in order. Probability of completion: 80%
Don’t Buy As Many Games and Play What I Already Own
This goes hand-in-hand with with “Play More Older / Indie Games” because I already own a metric ton of older and indie games… I just need to give them more priority. This past Steam Winter sale (which I know isn’t completely finished), I’ve maybe spent a grand total of $12 on 4 games. I’m slowing down on buying, but I think that is because the sheer mass of owned games is becoming a force of reckoning on my mind. Now let’s see if I can focus…. maybe. Probability: 30%
Achieve Max Level in Guild Wars 2
All the fun stuff seems to occur at max level, and if they spread it out a bit, it’s not exactly optimal. I like the concept of the living story, though I haven’t really liked how they’ve rolled it out. However, since it looks like Guild Wars 2 is going to be bringing the rosy story of Scarlet to a close, now is as good a time to get in there and jump to max so I can join in on all the Season 2 fun. Probability: 70%
Play Through Guild Wars 1
It’s still kicking. ANet hasn’t cut the cord to the server just yet, and I keep comparing Guild Wars 2 to Guild Wars 1. You see, I REALLY want to like Guild Wars 2 more than I do, and I think a way to do that is to complete all the storyline in Guild Wars 1. This may backfire, though, and show me the missed potential that Guild Wars 2 has, but either way Guild Wars 1 is still a beautiful game that is still running. But let’s be honest: Probability: 25%
So that’s it. As you notice, nothing about any of the new MMO’s coming out, although I can’t seem to gather a real interest in them. This may change. I am a sucker and do like the new shiny as much as others. My wallet does not usually agree with latest shiny, though. Tokyo and Shroud of the Avatar may end up taking up a huge chunk of my time, too. We shall see, I guess.
From all of us here at the Casual Aggro household, I wish unto thee the greatest of New Years! May it bring you health, wealth, happiness, and as much gaming as you can handle! As always, thank you for reading.
Game on, my friends.
When I was a kid, I was totally into Halloween. I’d dress up in some costume, and my parents would take me and my sister out trick or treating, and, like any other kids, we’d go from door to door and collect a big haul of bite-sized candy. And life was good. But then I grew up…
In college, Halloween took on a whole new meaning, it went from being about dressing up and candy, to getting hammered and hooking up with cuties in costume. There was one time, the student house I was living in, which was affectionately called the Love Shack, had a Halloween party so big that it not only encompassed our house, but our neighbors house as well and although we weren’t in any fraternities, we had many offers to join some that night. We turned them down, of course. Our parties at the Shack were more legendary than anything they could muster up. But then I grew up again…
These days I spend my days working, and my nights in hobbies and hanging out with my wife. When Halloween comes around, we generally grab a drink, have some traditional White Castle, put on a movie, and kick back and wait for trick-or-treaters to come to the door. Our tastes have changed over the years.
So what does this have to do with MMO’s? Well, you see, my gaming tastes have also changed since I was a kid, too. Now, I could be playing World of Warcraft, and go trick or treating. Or I could go play Guild Wars 2 and get dressed up in costume and brawl. And this is fun! It takes me back to those times when I was a kid, and dressed up, and went from house to house trick-or-treating.
But as an adult, I want more. I want something that doesn’t feel like it’s aimed at a much younger demographic. I mean, these are MMO’s, they not only take a time investment, but they also take a significant monetary investment, too, and so MMOs naturally have more adults playing them. According to this site, and this doesn’t sound that off, the average age of MMO players is 26 with a third of players married, and half working full-time. We’re not kids anymore.
I played the Guild Wars 2 Halloween content. I zerged and attacked giant monsters made from candycorn, because that made sense. I climbed the clocktower, and helped smack down the whiny Prince Edrick. I even opened trick-or-treat bag after trick-or-treat bag. I carved pumpkins. It was pretty much everything one would expect for Halloween… and yet it didn’t really scratch that Halloween itch.
Then I played The Secret World, and my Halloween itch has been thoroughly scratched. Finally, here is a game that doesn’t just treat us like kids. The Cat God mission, the main event of the holiday, is a tough investigative mission involving possessed cats, family crypts, creating pungent incense, performing ancient rituals, and defeating none other than Baron Samedi himself at the home of Halloween, Stonehenge, as he attempts to rend the veil between worlds.
Then this year, they topped it by adding the amazing Stories of Soloman Island, a collection of horror short stories, penned by Joel Bylos and Joshua Doetsch, that are pretty amazing reads. Here’s a quick sample:
So, the winner of Halloween 2013, in my own humble opinion, of course, is easily The Secret World. Instead of playing with the commercial versions of Halloween, of costumes, candy, and decorations, it shows the more mature meaning behind Halloween: that we enjoy exploring our disturbing side. We like the macabre, we enjoy the chills down our spine. We celebrate the unknown and embrace the supernatural. But you can already tell that Funcom gets this, the supernatural runs through the very blood and fabric of The Secret World.
So, MMOs take note: the bar has been raised. We’ll see what they come out with to top themselves next year.
I get it, Guild Wars 2, you want me to be max level before participating in any events. But then why did you give your game a really high max level? Something happened between Guild Wars 1 and Guild Wars 2 that changed, and I’m not talking about mechanics. I’m talking about the overall philosophy. In Guild Wars 1, max level was truly the beginning of the game, and getting there was really just an extended introduction. 90% of the content happened at level 20, which was reached in a few days. Progression was based on acquiring new abilities, finding item synergies with your playstyle, learning tactics, and just becoming a better player. In Guild Wars 2, levels actually mean something. However, the grind to get there is long, and the gear is significantly more important. Up-Leveling to max doesn’t make you strong enough to do the content, and Down-Leveling makes you still overpowered. In a game that feels like it doesn’t need levels AT ALL, why is max level the only acceptable place to be? And why is it such a grind to get there?!
I thought I was wrong, I thought not all content had to be at max level, and sure, the Super Adventure Box is a good example of GW2 content that doesn’t need to have levels attached, but that’s the only one I’ve seen so far, including the Halloween content. “But, Ocho”, I hear you say, “When you’re in the Halloween instances, you’re up-leveled to max level, you noob!” Up-Leveling, however, did nothing to make the content anything more than an exercise in futility. I did finally finish off Bloody Prince Edrick, but not before downing him on my fifth attempt, which took about 25 minutes each, with all my armor broken.
Faced 1-on-1 with a level 80 mob, with myself up-leveled from level 60, with decent level 60 gear, caused every single mob to be a crap-shoot at survival. 1 mob, no problem, depending on it’s strength. 2? Almost certain death. With Edrick, the battle was just futile. If he got within arms reach, I’d be dead. The mobs he spawned at different stages, spawning 4 or 5 at a time, where a fight with more than 1 was certain death, caused me to become very familiar with the corpse run. His healing to full in between each stage? Ridiculous. My only real attack, since Elementalists can’t switch weapons mid-fight, was an earth spell that reflected projectiles. By essentially hitting him with his own attack, once every 30 seconds, and running away, I was finally able to defeat him.
I’ve heard the fight is NOT supposed to be this tough, though. So what did up-leveling do? It certainly didn’t level the playing field. In fact, it made the fight about the most un-fun it could be. It wasn’t a challenge, it was a chore of throwing myself up against a wall. Up-leveling essentially did not do what it was intended to.
Down-leveling, though, doesn’t work as intended, either. At level 60, if I head to the beginning zones, I’m able to faceroll content and make dynamic events trivial. There is no challenge. Why do you think these champion farming events are going on in the starting areas? The ability to completely wipe-out low level content is ridiculously easy at max-level, even with down-leveling.
Not all of the Halloween content is bad, though. The Mad King’s Clocktower? Awesome. Tough, doable, and everyone can do it with enough practice. Costume brawl and Mad Inquisition? Also awesome! These are fantastic diversions, but they’re not the Halloween main courses on offer.
So, again, Guild Wars 2, why even bother with levels? Why put in this level-gate at all when artificially moving up and down is pointless? Sorry, ANet, your Halloween events in the past even made WoW’s look weak, but this is not the quality I remember from Guild Wars 1. I completed it, but it gets a solid “meh”.
And because of this, next time you have an event in a week or so, I’ll be less likely to join in.
P.S. – But now I’m off to see what The Secret World has to offer, and my expectations are really high. I hope it can deliver…
This is why Free-To-Play is my model of choice. It’s not because I can’t afford to pay a subscription, it’s simply because, when not confined by a subscription, the onus of quality and pulling players in falls onto the developers. This leads to events, and lots of them.
For the past month I’ve been ping-ponging between The Secret World, Guild Wars 2, and Star Trek Online because of these events. Guild Wars 2, of course, has it’s content flowing continuously with something new every 2 weeks. However, not being max level, most of the new content is not aimed at me. So Guild Wars 2 has fallen by the wayside to make way for the following:
- The Secret World’s Whispering Tide – The path to Issue #8, The Venetian Agenda, and the prelude to the opening of the new Tokyo region. It looks like Phase 3 is ramping up TODAY as per tweets from Richard Sonnac seem to imply.
- Star Trek Online’s Crystalline Cataclysm Event – Our favorite giant, destructive snowflake is back and asking for a beating. In this 10-man instance, the Tholians have suddenly showed an interest in the Crystalline Entity, possibly being due to their species being of similar composition. The Tholians, though, are bad news, and as such, they all need a good whooping. Until October 21st (according to the game launcher), a daily beating of the entity gives a metric ton of Tholian marks, and a 50,000 dilithium pot.
- StarbaseUGC’s Purity Foundry Series – Part Two of the Purity Series, Purity: Of Thought by Bazag, has already been released, and it adds a decent amount of back-story to the Obani, Federation, and Sajan people.
And then you know what’s coming up, don’t you? The Superbowl of MMO Events: Halloween.
Guild Wars 2 is looking like it’s kicking it’s usual Halloween event up a notch, which seems impossible as it was already at 11. This year, instead of the event simply focused around the Mad King, instead we will be seeing Prince Edrick take center stage in the “Blood and Madness” event. I’m seriously excited to try the Clocktower jumping puzzle, and even if you’re not max level, it sounds like there will still be plenty to do.
The Secret World is also kicking their Halloween celebration up a notch by bringing back the Cat God event from last year, which is going to be new to me, but then adding on something that sounds amazing: Stories from Soloman Island. Soloman Island is one of my favorite MMO locations ever, competing with LotRO’s The Shire for top spot, so I CAN NOT WAIT to check this out.
I like to try new games, but I don’t think I’ll be able to leave the grasp of these events for quite a while.