How to Make a Good Foundry Mission [STO]   1 comment

So, as I promised, I fully completed every mission of Star Trek Online’s Foundry Challenge #4. In this challenge, a player had to use the Star Trek Online Foundry tools to create a mission that had something to do with a 1000-year-old derelict ship and some mystery contained therein. I finished the last mission right under the wire, and got my vote in late Tuesday night. Now, I’ve played my fair share of these player-created Foundry missions, and there are some really talented authors out there. However, with all the good ones, you’ll also find ones that just aren’t quite ripe.

So, in that vain, this post is twofold: I want to show you some of the best of this past Foundry Challenge, as well as give some of my personal preferences for what *I* think makes a great mission.

What I Look For In A Good Mission

First and foremost, I like a good Story. Give my characters a reason to be there, and I mean a GOOD reason. At this point, the majority of players are at the level cap and are all considered Vice Admiral rank. So, give my character something worthy of a Vice Admiral! The standard kill ten Romulan variety missions just don’t cut it for a VA. Sisco, Picard, Kirk, Janeway, all the great captains we’ve come to know and love… yeah, according to Star Trek Online, we outrank them all. We should be giving THEM orders.

However, don’t get bogged down in just story. What makes the shows great, as well as most entertainment, is all about the Balance behind it. The serious is balanced with the comic relief. The story is balanced with the action. Since this is a primarily action oriented MMO, I would even err on the side of action over story, but not by too much. The forward movement of the plot should then rise and come to the climax, with a nice conclusion after to round it all off. So, if you have too MUCH story it ends up being a novel. Too little story, though, and it just feels like a grind. Find the right balance between the two.

Believability is another strong point of mine, especially when it effects the words coming out of my character’s mouth. As The Secret World shows us, having a silent protagonist is a good thing. From way back in character creation, most gamers have an idea of what their character is like personality-wise. It isn’t a stat that’s included (in Star Trek Online, anyway), but I can picture my character being the ideal of Starfleet. He’s dutiful, thoughtful, considers his words carefully, and tries to find a peaceful solution first if one is present. So, sometimes, it really grates my nerves when my character is forced through dialogue that I can’t picture him saying. Why would I insult a new species I just met? Why would I be having a tryst with a lower ranking officer, if I know it is against the rules? Why would I put up with snide, seditious remarks from my officers or allow them to berate each other? He’s certainly not perfect, but the way I picture my captain, none of these is acceptable. So if my captain is forced into these situations my willing suspension of disbelief shatters.

Detail. Large stretches of flat land aren’t that exciting. Nobody takes screenshots of boring grey structures, they like a little diversity and pop in what they’re seeing. A little flair makes the space feel full and alive. Also, I know I’m the LAST person to be giving this comment, but a little bit of spellchecking on the text wouldn’t hurt. I’m willing to let a few grammar and spelling errors slide, but when they start turning up in every single dialogue box, it just looks sloppy. Like a stain on a tuxedo, it’s hard NOT to notice them, especially if they’re everywhere.

Finally, Time. The rewards that we get for completing these missions is not a lot. When we complete three Foundry missions, we are given a stack of fleet marks, experience, and either a random leveled item or a decent chunk of dilithium. Compare this to any other mission or daily in the game. If it takes an hour to get the same rewards elsewhere, what is the draw of an hour long, long-winded mission that you have to go through 3 times for the same reward? There really isn’t one. The perfect time for a Foundry mission, in my opinion, is about 15-20 minutes from start to finish, and that’s with reading all the dialogue. That gives enough time where it’s not a cheat, enough time to give a decent story and exposition, have some combat, and see multiple locations, but still be resolved in a timely manner consistent with the rewards.

My Favorite Missions of the Challenge

My favorite mission out of the group, and it was close call, was The Twilight of the Gods by diogene0. When it comes to what I look for in a good mission, it had most of it down. It started off with a good reason why my Vice Admiral would be bothered being there in the first place, a rescue mission. If you can help, it doesn’t matter your rank, helping others is a civic duty.

You are sent to Pico VI, a not too friendly environment, and tasked with finding a crashed shuttlecraft. After a few run-ins with the wildlife you find the shuttle and, after giving assistance, you make the decision to continue on the shuttle’s original mission. This leads to an underground cavern filled with color, to space battles, to infiltrating a Romulan base. In the end, a plot that would’ve been a huge blow to citizens from hundreds of worlds is unraveled. Well done. It had everything from a compelling story, to decent combat, to interesting environments, to a worthwhile conclusion. Don’t forget the loot, too. I got some nice drops in there as well.  The mission did have my character speaking a lot throughout the dialogue. However, what my character was saying wasn’t too outside the realm of possibility, and so it didn’t ever feel too unbelievable.

Other great missions, and ones I had a hard time choosing between for top honors were The Answer by Raptorwalker, Atlas by rickysmith1, and the winner of the Foundry Challenge, Relics by Kirkfat. All are very good efforts I highly recommend, definitely worthy of recognition.

// Ocho

P.S. – If you have a mission and want some input, all you have to do is ask (STO handle: @Ambrose99). I’d be more than happy to help. Also, I think that during the next challenge, despite having no real talent or knowledge of the Foundry system, I’ll be submitting my own mission. Why not? The more missions available to players, the better, and I’ll get to put my suggestions up there to good use.

P.P.S. – All of the Foundry authors put a lot of time and effort into these missions. Even if you didn’t enjoy it all that much, still give them a decent 100 dilithium tip. It’s the least you could do.

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Posted September 28, 2012 by Ocho in Star Trek Online

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One response to “How to Make a Good Foundry Mission [STO]

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  1. Pingback: Purity: Of Denial, Foundry Review #STO | Casual Aggro

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